Toast Siege
EmuTalk Memberr
I've never really thought about whether it was the game's art style (one of them, anyway). I guess it might be possible, but so many of the N64's games had this horrible "mud" look that was just completely ugly.Kiggles said:I am not sure if I agree, or not. Part of the look, I am sure, comes from the low quality textures of the original, but I believe some of it was deliberate. Something about the texture work reminded me of Brer Rabbit, or at least those old children's books with water color illustrations. Getting too much detail or contrast within the textures may destroy some of this atmosphere, that you were playing through a bed time story gone horribly horrible awry.
I'd assumed it had something to do with the hardware; texture blending or something like that (since I didn't recognize anything like it on Playstation), but now I can see that it was the result of poor art design, specifically, not enough contrast on the textures throughout. This could be a feature of CBFD (ie, intentional - like you say about creating a storybook-gone-wrong look), but another facet of CFBD's art was to appear to be just another hammy Mario 64 ripoff; in other words, to look like Banjo Kazooie, and then to suprise the player with the occasional spurt of blood, feces, or breasts.