GrumblyStuff
New member
God damn it. Don't post BMPs.Veracity said:This makes mario so beautiful. I've been playng it all afternoon
God damn it. Don't post BMPs.Veracity said:This makes mario so beautiful. I've been playng it all afternoon
Kerber2k said:
Wow, excellent work Cloudscapes!!! Your work is just amazing!! Keep it up!cloudscapes said:SUPER MARIO 64 TEXTURE PACK V005
Huzzah! Download now while it's still warm!
I decided to supply it in zip format now, even though personally I prefer rar. Reason is that more people can open zips than rars. You'll also notice my new downloading structure!
Trotterwatch said:Wow, that is excellent work. Personally I prefered .rar files though, but whatever ehThe textures are the main thing.
If file size is a problem for you, you may try using JPEGs instead of PNGs.cloudscapes said:I don't compress these archives, I just use "storing" archiving. The reason is that PNGs compress extremelly poorly.
Just now, I archived all 310 of my textures to test:
-ZIP using "store" archiving (basically zero compression, but still a bit better than nude files as there isn't wasted cluster space)
-7-ZIP using best compression.
-RAR using best compression, solid archiving, and forced true-color compression.
I only saved 11kb between ZIP and RAR (7-ZIP placed between the two), out of a little over nine megs. The resulting gain in compression is too small and just isn't worth the risk that some people won't know what to do with a RAR, even if it's like five out of a hundred.
But me too, I personally prefer RAR. I use RAR all the time for my stuff, except when sharing with others, and especially if what I'm archiving compresses poorly, it just isn't worth it.
EDIT: If my textures were BMPs, I'd save over a meg (out of nine) in my RAR archive with the same settings, but it's over double in size once extracted. Not worth it IMHO.
cloudscapes said:I don't compress these archives, I just use "storing" archiving. The reason is that PNGs compress extremelly poorly.
Just now, I archived all 310 of my textures to test:
-ZIP using "store" archiving (basically zero compression, but still a bit better than nude files as there isn't wasted cluster space)
-7-ZIP using best compression.
-RAR using best compression, solid archiving, and forced true-color compression.
I only saved 11kb between ZIP and RAR (7-ZIP placed between the two), out of a little over nine megs. The resulting gain in compression is too small and just isn't worth the risk that some people won't know what to do with a RAR, even if it's like five out of a hundred.
But me too, I personally prefer RAR. I use RAR all the time for my stuff, except when sharing with others, and especially if what I'm archiving compresses poorly, it just isn't worth it.
EDIT: If my textures were BMPs, I'd save over a meg (out of nine) in my RAR archive with the same settings, but it's over double in size once extracted. Not worth it IMHO.
krhyluv said:the downloads aren't working for me. got an ed2k link or something? Also, do you need all 5 packs, or does 5 include the previous 4? It doesn't look like it to me based on file sizes.... One file would be better though, no?