Thank you! A necklace and hair it is... :robot:
Based on your feedback here is the new and improoved Rosa in a pic of her and her necklace in progesss.
OMG! I almost gave up on her necklace like five times. ...(Talking to myself while working on her)...every time I felt defeated I was like "F--- this, fine then, she will have no necklace!" :gunman: But now I am like :naughty: and :happy:
Allow me to rant a happy rant:
What I did today:
1. Touched up face -(skin around lips, dropped slight shadow under lips)
2. Re-did her hair -(old: dirty blond at 256x256 -- today: nice blond hair at 1024x1024, took ~8 different tries)
3. Re-did and increased dress texture from 512x512 to 1024x1024 -(to achieve detail on chest/necklace)
4. Centered, highlighted and shadowed dress at breasts -(to show depth at dress line)
5. Then the necklace - *next paragraph!
6. Gave her the Castlevania Cross as a pendant -(worked out great as it hides the ends of the other texture)
7. Gave her cleavage -(for obvious reasons) :wink:
8. Additional shadow drops -(for depth and finnish)
For educational purposes only:
*Ok, the necklace. The chest and pendant area of the texture is only about 1/32 or 3.125% of the total texture!(yeah, did the math for that one

) The rest of the texture is her collar bones/neck, shoulders and dress. For the necklace this means the texture warps severely on the border between her chest/pendant and her shoulders, collar bones and neck. What it came down to was about 30 tries at warping my texture to compensate for this. In the pic is her with the necklace when first applied and I had already tried warping it a few times, along with lines to help me identify the warping. The lines are actually parallel and straight on the texture in photoshop. This is not the first texture like this either but this was a bad one. It's mostly (but definitely not limited to) textures that carry over from CV64 that are strange...which is quite a few as this game includes all of the original CV64's quests.
Enjoy!