Weatherton said:
Dejital, what process did you go through and what software did you use to get that to work?
Rice, will I need to make 4 identical images like Dejatil to get an individual frame to work like what Dejital had to do?
It's very easy, but Mario Kart is the only one I've had to do that with. I'm not sure if Beta 5 has fixed the problem, but Mario Kart shot a lot of textures at me, and I tried using just one (which caused blinking) and ended up saving the same image four times to get to to
not blink.
Here's my process for CI textures (which the karts are):
- Dump textures
- Check dumped folder
- Select all the kart textures that end in _ciByRGBA
- Open these textures in a drawing program and modify as I wish (4x)
- Save it as 32-bit (my trick is to erase a few pixels' solidness by using an eraser at 1% intensity; and then overwriting the appropriate kart images)
Not very hard at all.
Here are the names and dimensions of the idle Yoshi kart if you want to test it:
1x: 64 X 32
4x: 256 x 128
Mario Kart 64#94AD971F#2#1#6AEB49EC_ciByRGBA.png
Mario Kart 64#94AD971F#2#1#9EB78E16_ciByRGBA.png
Mario Kart 64#94AD971F#2#1#8683A7A7_ciByRGBA.png
Mario Kart 64#94AD971F#2#1#A3CB88E0_ciByRGBA.png
These are for beta 3+, and I haven't tested beta 5 yet (it might dump less?), which I'll go test right now.
Edit: Yeah, it's the same with Beta 5.... wait, Beta 7? What?!
