N7U8Team said:Becasue I am fighting for the CHEAT, the author alloc the memory with serval immediate address for the basic address, I can't identify the real basic address every time. You should try to find winkawaks's game address, you'll find every time the address is not the same, but winkawaks is very easy to trace.
BTW: No source != Can't add functions, don't you know there is a neoragex support KOF2000 perfectly, do you think HAPPYASR have the source code of NEORAGEX?
PS:Not resource hack, asm hack.
Felipe said:where we can get this program asm hack?
Chris_W said:asm hack is not a program it is term for hacking at a ASM level.
i seriously dont find this funny if it is real or a hoax.
I hate the way people wait for some one to do all the hard work and then just come along and hack a little into a project.
it aint big and it aint clever.......
This emulator is in its early stages of development and for a 1st release kicks some serious arse.
anyone even thought about if this was real and the Authors said right sod this we aint continiueing because of stupid idiots hacking ?
to me it would be a big shame to see this project die so soon after and great promising start.
just remember without the original work done by the Authors there wouldnt be anything to hack ...... so leave the damn thing alone and let the experts get on with the Big Boy Stuff
I have no doubt that the Authors have a Development Plan and force feedback, Cheat Support and game compatibility are already high on their list.
if people would like to know the Authors plans on the Project why not just make a thread in this forum asking about future features and plans of such options?
im sure it would have a better reaction from them then talk of a hacked version ever will.
steamover said:mrmuscle, i know it's not a direct hack of the original 'exe', it's like a trainer or as someone mentioned above, winkawaks loaders. But i think adding those features at this stage of development using this method it's unnecessary. I remark stage because it's the difference between doing it when a emu it's almost 'abandoned' (as neorage) and doing it with the first alpha release.
Plugins are different, it usually needs an interface with the program, predetermined by authors. Now there's not official interface nor SDK. 'official' means that for instance, someone (i'm not have time right now...on exams...) can develop a replacement of the 'buggy' (for me works perfect with daemon) cd_rom.dll. You can program a new dll with the same interface (using a disasm) with more drive compatibility and even with iso support, and replace the original. But i think it's not fair. If developers make an interface (SDK) for develop it, then perfect.
Anyways, i'm not against these hacks... i think it's a nice work of experiment and a source of ideas (i want speedpig on final version :chef: ), but i don't know what's the opinnion of devs about this, and if i were they, i'll be a little dissapointed, although happy to see that ppl have interest and even spends time trying to improve it. But this type of addons are not like plugins or GUIs.
Well, if someday it's released, of course i'll try it...only to see that pig :happy: ...but i'll not use by default.
PS: By the way, ElSemi tool it's pretty interesting![]()
N7U8Team said:I still want to know if there is any one help me to find some cheat for the chankast, I had wrote a tool for it.
Chris_W said:Make a cheat search option also then you could make your own and add to the database easy no ?![]()
Aks said:is there anyway to make it support gameshark/action replay codes? if so, I would be more than happy to help out with that.
N7U8Team said:thank you for all.
How ever, the gameshark and the action replay 's address is not the relatively address!!! and they all include the control code.
So I need to know how to convert them into relatively address.