C0bra
PhotoshoP PimP
yea, i know what u mean. some look good with the grain and some just, well... dont.cooliscool said:No offense, but what's up with the intense grain filter in your textures? I don't think it makes them look good at all.
yea, i know what u mean. some look good with the grain and some just, well... dont.cooliscool said:No offense, but what's up with the intense grain filter in your textures? I don't think it makes them look good at all.
_pm_ said:wtf??? This is really strange. :bye3: Are you using the textures from the big pack or from the latest update? (previous page) Which version of Rice's Video are you using? Are there other areas and/or stages with the same bug? :huh:
Considering the major changes done in the latest Rices betas, I think the big pack is very outdated, so I'll see if I can upload a minor update soon with all the fixes and ci replacements. Also, I think I'll remove my old attachments to avoid confusion. Bestbiz, can I add your textures into the pack? It would be nice to have everything in a single file.lain:
ferbe said:What is the problem with that? Everyone make the textures the way they want, if you don't like them don't use them!! Or even better, make your own!! Why didn't you complain when he showed the textures for first time? Also, _pm_ said in the latest messages that he would make major improvements to the textures, so I don't think these are final.
Kerber2k said:Im using the beta 5 of rice. I have other texture problems, and have had them since I got Rices plugin, but not with SSB64 that I know of. The newest texture pack for SSB64 just got it. Rice's plugin also does nice little bugs for me in Zelda OOT with not showing heart animations <-- I have used other emulators to make sure it wasnt the rom, but sure enough they worked fine. I have messed with almost every option on 1964 to eliminate these problems all my attempts have failed.
For some reason, the castle's bricks don't look very good even with little grains. The attached textures are totally opposite, with no grains. I'll probably use them as a base and add some details later.cooliscool said:No offense, but what's up with the intense grain filter in your textures? I don't think it makes them look good at all.
Not totally sure, but it seems that your video card is causing some problems (drivers?). About the texture pack, if you installed some of the updates I posted yesterday, I think it may be related to the way I'm saving the CI replacement PNGs (your missing texture is a CI indeed). If that's the case, please confirm and I see what can I do.Kerber2K said:Im using the beta 5 of rice. I have other texture problems, and have had them since I got Rices plugin, but not with SSB64 that I know of. The newest texture pack for SSB64 just got it. Rice's plugin also does nice little bugs for me in Zelda OOT with not showing heart animations <-- I have used other emulators to make sure it wasnt the rom, but sure enough they worked fine. I have messed with almost every option on 1964 to eliminate these problems all my attempts have failed.
optimus$prime said:maybe your problem is your geforce 4 Ti MX (is it MX or Ti???)
i suggest you to switch to a dx9 radeon
there are also some gfx bugs when using fulscreen because of the beta...
yeah feedback is welcome![]()
anders339 said:....OMG this ownz!
One thing, because of my bad english i deleted all of the Textures , and there doesn't seem that you can redownload them. And the newest update doesn't have these ones, like the Hi-GO pic.
Is that going to be in a new update, or what I'm goin to do?
Pokémon were removed in the latest packs. I'll see if I can make/get some decent ones (with the RGBA advantage) and readd them. If someone wants to help, feel free to post possible Pokémon replacements.C0bra said:problem with the snorlax pokemon: theres two...
_pm_ said:A first attempt to improve Link's shield.
I'll fine detail it later (correct the wings, etc.)
Consider it a draft![]()
NOTE: 6.1.1beta8 required
thx. About the inner texture, if you mean the eagle, I'm working on it (I love vector editing!!).optimus$prime said:wow looking good :happy:
try to smoothen the edges of the inner texture of the shield
don't forget that some chararcter textures change their palette when selecting an alternate player color in the menu; i think the shield doesn't change
nice for first attempt!
_pm_ said:thx. About the inner texture, if you mean the eagle, I'm working on it (I love vector editing!!).
_pm_ said:Yeah, I also think the shield doesn't change, but I'll need to take a look to confirm it. Btw, DK's fur looks a bit bad with the palette changes, so I think I'll need to remake it, and convert to RGBA format, and consider all the different colors it may have (maybe 5 or 6).
Any progress with stages textures?