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  1. Nick_kidid0

    Types of self-modifying code methods

    I'd just like to know what the different types of Self-modifying code Method's are that the .rdb refers to (internally, what are they doing). An example is, Self-modifying code Method=none, which is pretty self explanatory, but some of the others for example, Self-modifying code...
  2. Nick_kidid0

    N64 Adaptoid

    Sorry if the answer to this is staring me in the face but I don't know if they still sell these. If so, Where are they available? Thanks in advance.
  3. Nick_kidid0

    0.6 Feedback

    Any problems/bugs/questions please post in here. Now, things I noticed.. :) Just a minor issue.. this one is for Gent. Firstly, great job on the cheats, but i found that on Journey to Silius (U), If I enable all the "Have" and all the "Infinite" Cheats, at the last boss of the first level (the...
  4. Nick_kidid0

    Rice's Video Plugin and Hi-res textures.

    Just wondering if there's any officially compilled Hi-Res packs out for this plugin. (I.E. used/allowed by the author which are re-made images and not copyrighted images modified in photoshop or something similar) Please delete this thread if it's not allowed/or move it to the right section as...
  5. Nick_kidid0

    Ideas/Stuff to fix to whoever continues the project

    Not to freak anyone out of continuing the project, but lets just all list what we think needs to be looked at or added to this emulator by whoever decides to continue it. Heck, it might even motivate people by seeing what they could achieve. Some basic and not so basic things that i think need...
  6. Nick_kidid0

    Feature Request (Don't know if it's Possible?)

    As i said in this thread's title, i don't know if this is possible but it would be worth asking about it. I read a while back in a Nintendo Cheats Magazine that there was a cheat which was possible by having Super Mario Brothers Cart in and whilst power was on, swap it with tennis or something...
  7. Nick_kidid0

    How is mapper converting possible?

    I've quite a few roms in my collection of NES roms that have had their mappers changed. How is this possible, could this be a work around to some of the un-supported mappers?
  8. Nick_kidid0

    Which Games have you finished w/ Jnes?

    Post a list of games that you can remember finishing using Jnes. No point really, but maybe the information can be used to resolve some issues of a crash point that someone may have gotten around in a certain game or whatever. Anyway, the only games i can say that I've played from start to end...
  9. Nick_kidid0

    Some gfx issues

    As stated in the http://www.emutalk.net/showthread.php?t=6205 thread, the rad racers have some minor glitches, add to this F-1 Race, Mach Rider (some modes or all of them?). On another note, i'm finding Jnes very unstable when using the Super 2x SAI in 512x448 mode and higher. I go to the...
  10. Nick_kidid0

    Direct Pad Pro

    I've made my own little NES to Parallel port cable using the standard diagrams. All works fine in pad response on calibration tests etc.. However in Jnes it seems that the directional pad has some issues. In any game, lets say i press left, it'll go left but it'll keep going left until i press...
  11. Nick_kidid0

    is this feature emulated?

    afaik the bright lights in PD aren't emulated by any plugin as of yet, am i wrong? here is a picture from the n64 showing off PD's bright lights.
  12. Nick_kidid0

    Jnes Source...

    Hi there Jabo, I was just wondering if in the future you'll ever release the Jnes source code to the public..? If so, is it well documented/commented? Sorry but i am just interested, cause from what i've heard alot of NES emu's are poorly documented, thus making it hard to add to, or even one...
  13. Nick_kidid0

    This isn't a known issue is it?

    This is a glitch i've repeatedly found in Pokemon Stadium (yes it's a verified good dump). the endings of the names of the pokemon just don't seem right. The picture shows that i mean.
  14. Nick_kidid0

    Suggestion... might be a bit much...

    I know that this isn't required an awful much, but i've noticed that some games require for the "Extend vertical blank by one scanline" option to be enabled to make the game show proper graphics... mostly when ingame. Could a small .ini file be made to add auto switch on of this function upon...
  15. Nick_kidid0

    Zelda OoT/Master Quest on GC

    From what information i've gathered, OoT and Master Quest on GC are emulated from dumped cart files that are on the disc... and that dvdchecks have been added etc.. anyways, one thing i noticed was that in OoT and master quest, emulate clear isn't emulated, have nintendo left this out on...
  16. Nick_kidid0

    Perfect Dark Framebuffer or blending issue?

    I've added a modified picture as to what Perfect dark's start menu is supposed to look like when pressed in Carrington institute, and i've also attached how it looks like in pj64. Just wondering whether this is framebuffer or blending problem. Modified picture of how it should be: How...
  17. Nick_kidid0

    Mario Golf - Graphics Issues

    With Jabo's latest Video plugin (1.5.1), there are some issues that are not reported in the GameFaQ. Here is a picture of them. Sorry about the picture quality.
  18. Nick_kidid0

    Perfect Dark - Protection issue or what?

    I'm sure i'm not the only person that has noticed, or whether this issue has been brought up before, but why does Perfect Dark (all regions) not show the bit before the "expansion pack detected" screen? i have a link to a captured video of it running from the pal version cart. <a...
  19. Nick_kidid0

    Games that need "extend vertical blank by one scanline"

    start listing them here: One here (Cobra Triangle) [All regions]
  20. Nick_kidid0

    Operation Get Pokemon Snap to work!

    Well as we know, NEMU 0.8 has by far the best debugger! Thx nemu team ;). Anyway, i was messing around with it, and found alot of things out.. J ust a question though.. Could the Core problem in Pokemon Snap (you should know what i'm on about) be fixed through the Debugger? Thx Again l8rz

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