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  1. [vEX]

    ZSNES WIP March 29th Released

    Category: <b>SNES</b><br><br>• ALL: Clock can now be set to 12 hour instead of 24. [pagefault] • ALL: Fixed FPS display for >99. [grinvader] • ALL: FPS now aware of slow motion. [grinvader] • ALL: Devices handling improved. [Nach] • ALL: Integrated C OBC-1 code. Metal Combat doesn't have any...
  2. [vEX]

    Dualis Release 19.1 Released

    Category: <b>Nintendo DS</b><br><br>GPU: Added support for the A3I5 and A5I3 texture formats GPU: Fixed some errors in color selection for paletted textures MMU: Upped the FAT limits to max 32768 files/directories with a total size of 256 MB MMU: Added support for long filenames in the...
  3. [vEX]

    MAME GP2X 2.0 Released

    Category: <b>GP2X</b><br><br> - Some more optimizations. - Support for extra 32 Mb of upper RAM memory. New playable games: Pulstar, Waku Waku 7, etc. - Added 9 new romsets from MAME 0.35b9-0.35rc1 (total supported games now is 1124!): MAME 0.35b9: Gaplus (set 1) (gaplus), Gaplus (set 2)...
  4. [vEX]

    Dualis Release 19 Released

    Category: <b>Nintendo DS</b><br><br>CPU: Added the LZ77UnCompVram SWI (callbacks are ignored) APU: Added support for PSG noise MMU: Fixed a problem with the IRQ flags sometimes being set when they shouldn't be MMU: Added some support for ATAPI and FAT16 (GBAMP) GUI: Screenshots are...
  5. [vEX]

    clrmamepro 3.85c Released

    Category: <b>Arcade</b><br><br>• added: systems->Move sets option which automaticall cleans up your sysdefpath sets • misc: drawing resize grip • misc: rebuilderadv memory option doesn't react weird for illegal inputs anymore • misc: SetInfo, AutoScroll, StayOnTop, ShowLeading0x...
  6. [vEX]

    SSF 0.07 beta R3 Released

    Category: <b>Saturn</b><br><br>Another beta of this Sega Saturn emulator has been released. Changes? Well of course there are changes, and they're all written in your favourite japanese language. Which I don't understand. :: SSF Official Site :: SSF 0.07 beta R3
  7. [vEX]

    Dualis Release 18.2 Released

    Category: <b>Nintendo DS</b><br><br>CPU: Added the LZ77UnCompWram SWI CPU: Fixed a typo in the SWI 3 emulation that caused single cycle waits GPU: Added the option to display only one of the DS' screens (useful in fullscreen mode if only one of the screens are used) GPU: Added support...
  8. [vEX]

    clrmamepro 3.85b Released

    Category: <b>Arcade</b><br><br>3.85b • fixed: profiler doesn't list new dats 3.85a • added: rebuilder advance option for a remove-only run. Although you have to specify a destination folder. Disabling the 'normal' remove-rebuilt-source option will disable that advanced option, too • added...
  9. [vEX]

    ZSNES WIP March 19th Released

    Category: <b>SNES</b><br><br>• ALL: DSP-3 support (thanks Jonas Quinn for fixing a bug in processing code). [Overload, Feather, Nach] • ALL: Workaround to fix crashing of certain games (Sim City Pal and Super Tetris 2 + Bombliss) on resolution change. [Jonas Quinn] • ALL: Fixed bug where...
  10. [vEX]

    GameEx 5.83 Released

    Category: <b>Arcade</b><br><br>• There's now the facility to view Favourites (we spell it like that in England) by System/Emulator. • After exiting from a random game you will be left on the game information page for the game, so you can see what it is, and add it to favourites. • DVD's module...
  11. [vEX]

    Dualis Release 18.1 Released

    Category: <b>Nintendo DS</b><br><br>CPU: Modified the code for SWI 3-6 a bit APU: Reduced sound latency. If this causes problems on slower computers you can enable a larger buffer in dualis.ini APU: Corrected sound looping in most cases APU: Improved resampling quality a bit (PCM8...
  12. [vEX]

    MAME GP2X 1.9 Released

    Category: <b>GP2X</b><br><br>- Really faster (compiler settings, optimized memcpy in asm, etc). - Support for extra 16 Mb of upper RAM memory. Enough to play Metal Slug with sound for example. Thx, Rlyeh and Unai. - Some fixes in the sound (sound is not modified when a new game is selected and...
  13. [vEX]

    Dualis Release 18 Released

    Category: <b>Nintendo DS</b><br><br>*BLEEP BLEEP BLOP* APU: Added rudimentary sound emulation MMU: Added handling of sound registers GUI: Added a sound master enable option on the audio tab GUI: Fixed a bug where multiple instances of the same dialog window could be opened at once...
  14. [vEX]

    Dualis Release 17.2 Released

    Category: <b>Nintendo DS</b><br><br>CPU: Added a few missing LDM/STM instructions CPU: Added MRS/MSR SPSR CPU: SWI 3 emulation is more accurate MMU: Fixed some timer bugs MMU: Fixed some VRAM mapping bugs MMU: Fixed handling of out-of-bounds ROM accesses GUI: Fixed some bugs...
  15. [vEX]

    RockNES 5.00 beta 1 Released

    Category: <b>NES</b><br><br>- Major CPU core rebuilding, now using cycle precision timing. - Opcode 3Ch emulated (NOP6) for our playing needs. - Major APU timing, output and core fixes, much more accurate and clean. - Major PPU timing fix, pass OK through test ROMs. - Optional sound quirk...
  16. [vEX]

    Cologne 0.4 Released

    Category: <b>GameBoy Advance</b><br><br>* Fixed the NMI bug. * Added 16bit sound mixing. * Optimised some of the shift instructions. * Optimised DD/FD instructions. :: Cologne Official Site :: Cologne 0.4
  17. [vEX]

    iDeaS 1.0.0.8c Released

    Category: <b>Nintendo DS</b><br><br>Okay people, the time has come to release a new version of iDeaS, or better, an upgrade to the 0.8 version. Why the branching? Easily explained: a few more improvements were planned and now being implemented but, surprise surprise!, they haven't been...
  18. [vEX]

    Dualis Release 17.1 Released

    Category: <b>Nintendo DS</b><br><br>GPU: Fixed some errors in the OpenGL and Direct3D renderers when alpha blending was used MMU: Added the 64 kB of GBA cart save RAM MMU: Fixed mirrored 8-bit writes to WRAM GUI: Added an auto update mode to the disassembler GUI: Fixed some minor...
  19. [vEX]

    UberNES 3 revision 1 Released

    Category: <b>NES</b><br><br>Added comprehensive movie support • A polished interface makes recording and playing movies easy - no matching of movie filenames to ROM filenames is required. • Movie files are highly compressed - 20 minutes of gameplay typically compresses down to about 5 KB. •...
  20. [vEX]

    EmuZWin 2.7 Release 2.8 Released

    Category: <b>ZX-Spectrum</b><br><br>[-] Last fixes in version 2.7 before starting developing version 2.8 (some bugs in the Debugger, Assembler window). :: EmuZWin Official Site :: EmuZWin 2.7 Release 2.8

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