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  1. [vEX]

    clrmamepro 3.99a Released

    Category: <b>Arcade</b><br><br>• fixed: unneeded chds won't be displayed twice (by CHD and ROM check) • fixed: gray/green/red profiles isn't updated in all cases • fixed: wwwprofiler version old/new detector failed on 0.111u6 0.112 change • fixed: set check for chd-only sets failed when chd...
  2. [vEX]

    MAME 0.113 Releases

    MAME 0.113 Released Category: <b>Arcade</b><br><br>Quoted from MAMEDev: If you haven’t been following the news until recently, be aware that this release contains a number of updates to both the input and sound code. The sound code in particular bears mentioning because its new behavior has...
  3. [vEX]

    SNESGT 0.216 Released

    Category: <b>SNES</b><br><br>- CX4 coordinate conversion command is implemented. - SRAM data is automatically saved at some fixed interval. - Shortcut key is disabled in background mode. - Fixed a bug of pseud hires mode. Note: The language files for Ver 0.215 are totally compatible with Ver...
  4. [vEX]

    PSPAtari 1.0.7 Released

    Category: <b>PSP</b><br><br>- A new graphical engine with new smoother render modes. It uses now the PSP GU for rendering, it does not run faster, but it's a lot smoother. - Save state dates are displayed in the emulator window (it's now easier to identify and to load the right save state slot)...
  5. [vEX]

    PSPMSX 1.0.9 Released

    Category: <b>PSP</b><br><br>- Bug fix for the Snatcher game ... :: PSPMSX Official Site :: PSPMSX 1.0.9
  6. [vEX]

    WinUAE 1.4.0 Released

    Category: <b>Amiga</b><br><br>New features: - CDTV emulation, including CD controller, internal SRAM and 64KB SRAM expansion memory card support. - More compatible SPTI CD32/CDTV CD support. - Advanced Chipset configuration. Miscellaneous model specific hardware configuration entries like real...
  7. [vEX]

    SSF 0.08 alpha R6 Released

    Category: <b>Saturn</b><br><br>A new version of this Sega Saturn emulator has been released, those who understand japanese can visit the official site for information on what's new. :: SSF Official Site :: SSF 0.08 alpha R6
  8. [vEX]

    Ootake 0.98 Released

    Category: <b>Turbografx 16</b><br><br>- In start demo of "Dragon Slayer Eiyuu Densetsu", the part where the scroll was rough (generated from v0.96) was corrected. - When "Martial Champion" is started, not six-button pad but three-button pad is connected by the automatic operation. - When the...
  9. [vEX]

    Remudvance 0.3 Released

    Category: <b>GameBoy Advance</b><br><br>• Fixed flag calculation on ADC/SBC. • Optimised background rendering a bit. :: Remudvance Official Site :: Remudvance 0.3
  10. [vEX]

    PSPTHOM 1.0.3 Released

    PSPMSX 1.0.8 Released Category: <b>PSP</b><br><br>- New graphical functions with new smoother render modes. It uses the PSP GPU for rendering, it does not run faster, but it's a lot smoother. - Bug fix in Rom file requester - Bug fix in keyboard handler :: PSPTHOM Official Site :: PSPTHOM 1.0.3
  11. [vEX]

    PSPMSX 1.0.8 Released

    Category: <b>PSP</b><br><br>- Add option to enable the sound and musix chips (FM-AM and Music modules) required by several games. It's slow down the emulator, so use it with care. - Add a new render mode (max) to fit the entire MSX screen - Add missing MSX keys (thanks to Creepy) - Fix 3.10-OE...
  12. [vEX]

    PSPSim 1.0.4 Released

    Category: <b>PSP</b><br><br>- Add option to enable the sound and musix chips (FM-AM and Music modules) required by several games. It's slow down the emulator, so use it with care. - Add a new render mode (max) to fit the entire MSX screen - Add missing MSX keys (thanks to Creepy) - Fix 3.10-OE...
  13. [vEX]

    PSPBEEB 1.0.8 Released

    Category: <b>PSP</b><br><br>- Add two new commands to run games (*EXEC and *RUN). - New file format for run.txt, see README for details. Be aware, this format is not compatible with previous version. - Add help menu - New graphical functions with new smoother render modes. It uses the PSP GPU...
  14. [vEX]

    PSPSim 1.0.4 Released

    Category: <b>PSP</b><br><br>- New graphical functions with new smoother render modes. It uses the PSP GPU for rendering, it does not run faster, but it's a lot smoother. - Multiple keyboard mapping feature (Thanks to Pou-chan) : You can now toggle between three differents keyboard mapping using...
  15. [vEX]

    PSPYape 1.0.3 Released

    Category: <b>PSP</b><br><br>- New graphical functions with new smoother render modes. It uses the PSP GPU for rendering, it does not run faster, but it's a lot smoother. - No need to reset anymore the C-264 before loading a new program (the game will load and start automatically) - Bugs fix &...
  16. [vEX]

    PSPColem 1.0.8 Released

    Category: <b>PSP</b><br><br>- Save state files are now saved using gzip compression (with STZ as file extention). It's much faster to save or load states now. You can use gzip or 7-zip to convert old STA to STZ. STA file format is still supported for loading, so you convert your previous saved...
  17. [vEX]

    Nestopia 1.36 Released

    Category: <b>NES</b><br><br>Shell Additions: • Joystick calibrate button in the input dialog. Shell Changes: • Now possible to make save states (slots only) during netplay. • Some error messages more descriptive. • Log file now enabled by default. • Lazy loading of some resources, notably the...
  18. [vEX]

    PSP7800 1.0.5 Released

    Category: <b>PSP</b><br><br>- New graphical functions with new smoother render modes. It uses the PSP GPU for rendering, it does not run faster, but it's a lot smoother. - Add a new fullscreen option (render mode max) - Rom selector support now .rom and .bin as valid file extention - Save state...
  19. [vEX]

    SNEmulDS 0.4 beta Released

    Category: <b>Nintendo DS</b><br><br>SNEmulDS 0.4 alpha contained a lot of stupid bugs that i fixed in this beta release. There are still bugs, but i think it worth a try for most users, because a lot of games were broken. I also added a manual background layers selector. Here is the complete...
  20. [vEX]

    PSPCAP32 1.1.5 Released

    Category: <b>PSP</b><br><br>- Save state files are now saved using gzip compression (with SNZ as file extention). It's much faster to save or load states now. You can use gzip or 7-zip to convert old SNA to SNZ. SNA file format is still supported for loading, so you convert your previous saved...

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