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  1. [vEX]

    MESS 0.112 Released

    Category: <b>Multi System</b><br><br>New System Drivers Supported (in no particular order): ------------------------------------------------------ - Amiga 500 NTSC (former "amiga" driver) [Ernesto Corvi] - Amiga 500 PAL [Ernesto Corvi] - Amiga 1000 NTSC [Ernesto Corvi] - Apple IIj+ [Nick...
  2. [vEX]

    Arculator 0.9 Released

    Category: <b>Acorn Archimedes</b><br><br>• Fixed ARM bugs - Bug Hunter now works, Phaethon no longer crashes on level 3 • Fixed bug in 82c711 - Nebulus now works on new FDC • Fixed timing in modes 48/49 • Various optimisations • Can now emulate ARM3 at 33mhz • Now emulates two hard discs •...
  3. [vEX]

    PicoDriveDS 0.1.7 Released

    Category: <b>Nintendo DS</b><br><br>• Updated for DKA r20 and latest libnds. • Switched to libfat with DLDI support. • Fixed bug where select key must be released quickly in order to go back to file selection menu. • Appended ROM check now only happens if FAT is unable to init. • Added untested...
  4. [vEX]

    Mednafen 0.7.2 Released

    Category: <b>Multi System</b><br><br>NES: Added MMC1 registers to the NES debugger. Various cleanups(removing dead code and header declarations). Added settings "vblur.accum", enables motion blur accumulation mode, and "vblur.accum.amount". Added setting "vblur", when enabled, will (motion)...
  5. [vEX]

    MAME 0.112 Releases

    MAME 0.112 Released Category: <b>Arcade</b><br><br>Small snippet from the MAMEDev site: Believe it or not, today marks the official 10th anniversary of the first release of MAME! To celebrate, we’ve got a whole bunch of new and cool stuff to share. First off, we have the official release of...
  6. [vEX]

    DeSmuME 0.6.0 Released

    Category: <b>Nintendo DS</b><br><br>• added support for window, transparency and brightness • fixed sprites and background rendering bugs • added possibility to resize and rotate emulation windows A new interface based on glade is now available and support for gzipped and zipped roms has been...
  7. [vEX]

    GameEx 7.55 Released

    Category: <b>Arcade</b><br><br>7.55: • Fixes catver.ini • Fixes multiple MAME rom paths • There is also an offline install for the game manual viewer on the download page 7.53: • Fixes and compatibility updates for Windows Vista and 64 bit versions of Windows • Should now run out the box on...
  8. [vEX]

    Ootake 0.95 Released

    Category: <b>Turbografx 16</b><br><br>- It corresponded to operation by "Windows Vista". It operates almost normally in the "FullScreen" mode. However, there are still the following three problems.   * The smoothing of the image quality is not effective. (It becomes a little hard image quality...
  9. [vEX]

    GameEx 7.52 Released

    Category: <b>Arcade</b><br><br>• LCD/LED Plugin 1.5 Beta • Ability to have custom MAME lists in MAME32 ini format • Ability to import MAME32 Favorites.ini • Fixes .net framework error at startup • Should fix install exception if your GameEx install is old • Updated MAME support files • Fixes...
  10. [vEX]

    FCEUXD SP 1.07 Released

    Category: <b>NES</b><br><br>- New: Added RAM Filter :: FCEUXD SP Official Site :: FCEUXD SP 1.07
  11. [vEX]

    GameEx 7.50 Released

    Category: <b>Arcade</b><br><br>• Setup wizard now features a search for setting feature. • Includes Ben Bakers LCD/LED Plugin • Plugin system 1.3 with included .net 2.0 source code templates • Speech plugin now speaks game descriptions • New plugn - random arcade sound • For registered users...
  12. [vEX]

    Raine 0.50.2 Released

    Category: <b>Arcade</b><br><br>• Improve slightly yuv overlay rendering, and add support for the yv12 overlay, used by mpeg cards. It should allow raine to render directly to an mpeg card if the picture on screen isn't interlaced !!! It works with a pvr350 in linux, just be sure to run ivtvctl...
  13. [vEX]

    Ootake 0.94 Released

    Category: <b>Turbografx 16</b><br><br>- Processing related to drawing was sped up (lightened) in some measure. - Processing of "Video Speed Up" mode was sped up (lightened). - The problem that "Tenshi no Uta" did not operate (generated from v0.87) was corrected. - At "Save State" with numbered...
  14. [vEX]

    clrmamepro 3.99 Released

    Category: <b>Arcade</b><br><br>• added: added support for nodump chds • added: pack option for wwwprofile xml creator • misc: major cleanup for generic packer routines (e.g. scanner is able to scan 7z and rar now) • misc: scanner nodump handling works now for roms/chds & unpacked sets • misc...
  15. [vEX]

    ZSNES 1.51 Released

    Category: <b>SNES</b><br><br>All Ports: ---------- - Rejoice for finally having 224 lines and them being shown properly in all cases. [pagefault] - IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and others). [pagefault] - Fixed bug with certain commandline parameters...
  16. [vEX]

    PSP2600 1.0.2 Released *updated to 1.0.3*

    PSP2600 1.0.2 Released Category: <b>PSP</b><br><br>1.0.3: - Bug fix in the render mode Max and x1.25 - New default mapping for the keyboard in order to use the analog/digital swap feature. 1.0.2: - Merge the code from Stella v2.2 (replacing Stella v2.0 b1) - Add several Anti-Flicker modes such...
  17. [vEX]

    PSP2600 1.0.1 Released

    Category: <b>PSP</b><br><br>- Intial release :: PSP2600 Official Site :: PSP2600 1.0.1
  18. [vEX]

    PSP7800 1.0.4 Released

    Category: <b>PSP</b><br><br>The two following features were presents in the original ProSystem emulator but had been disabled during the PSP port : - Add bios file support (you need the 7800.rom file) - Add games database system (prosystem.dat file) - Load default.kbd file on startup (if file is...
  19. [vEX]

    Ootake 0.93 Released

    Category: <b>Turbografx 16</b><br><br>- The CPU(HuC6280) processing part was sped up (lightened) in some measure.   * Compared with me - When the window of Ootake is not active, the emulator keeps working. In window mode, when the messenger software and the TV recording software, etc. start, the...
  20. [vEX]

    Raine 0.50.1 Released

    Category: <b>Arcade</b><br><br>* double buffer: forced yuv overlay colors when in fullscreen double buffered (red & blue could be inverted) * double buffer : fixed the crash when using scale2x/3x * fix the dlls in windows so that SDL_image and raine use the same dll for png. * Add some info in...

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