- Thread Starter
- #81
Very nice! i looked from start till last page!
Impressive!
But i also have some ideas:
http://i27.tinypic.com/i53qsx.jpg
The orange Armor Guy!
Try to redo this with some kind of unpolished copper texture!
http://images.google.com/imgres?img...nt=firefox-a&rls=org.mozilla:de:official&sa=X
im not good at such stuff but i think when u try to apply copper textures to that armor guy ( keepeing the color mood) it would look amazing!
keep up the good work!
Hi everyone,
Shin_Gouki, I got to a point I was ready to take the time to try your suggestion on the copper/fire Armor Knight. It took about 8 tries and I think I am happy with the results.
Djipi,
I could go on forever about my life and how I am poor, but I'm not going to bore everyone. I'm not going to debate if donations are "right" either. I am leaving it up to the individual to decide. My belief that all people deserve to be compensated for their work if they put their time and heart into something if it could help them. The way I am...if a friend asks for one dollar and I have two in my wallet, I will give him both and shake his hand. Probably why I get taken advantage of and am poor, but I feel rich in my heart. I feel good when I go to sleep at night. I am not contradicting you. It's just how I feel. :flowers:
With the posting of this pic I am going to explain how I make a texture as I mentioned in post 69. I use textures from the internet from sites that allow the free use of their textures and photographs that are not copyrighted as a base or to texturize the original textures. Using internet textures and images was suggested and reinforced to me by Datadayne. I hand paint for things like details in the characters or to touch up the original textures to get them ready for blending/texturizing. I do very little hand painting overall. It doesn't fit the style. I mostly use Blending Modes, Blending Options, Image/Adjustments, Brightness/Contrast, Hue/Saturation, Bevel/Emboss, Selection Tools, Refine Edge, Adjustment Layers/Levels/Curves, Filters, Renders, Erasers and other Photoshop magic on the original texture, over textures from the internet kept at a lower Layer. There are very few (~1%) internet textures that have little done to them in my pack. For, photos, I will use the same tools but rarely put them "under" the original textures. It's attention to detail that makes all the difference. Full disclosure and credit will go to the sources of internet textures once the pack is done and a full list is compiled. I would make all my own "texture" textures, but I do not have a program such as Genetica to do that for me. That is something donations could help with.
As an example of some techniques I use here is how I did the (copper)/Fire Armor Knights:
Old version first:
1. Resize the original texture to 512x512
2. Magic Wand on the "white" highlights, ctrl C, ctrl V
3. Open the internet fire texture I want to use, ctrl A, ctrl C, Close
4. Back in the original texture, select main layer, ctrl V,
5. Blending Mode/Screen, Image/Adjustment/Replace Color to make everything I don't want in the internet texture go away
6. Select Layer of the "white" highlights, Opacity Change to dull/blend
7. Resize to 256x256
8. Merge Visible
9. ctrl S, Go back and forth between PS and in game, rinse and repeat Brightness/Contrast, Hue/Saturation, Photo Filter on both layers until satisfied
10. Repeat the same steps for the other three textures that make up the Armor Knight making sure they match
11. Make final adjustments to all of them over and over till satisfied
12. Done!
New version with Shin_Gouki's "internet copper texture" suggestion:
1. Open one of the above textures
2. Open the "internet copper texture", ctrl A, ctrl C, Close
3. Back to the "above" texture, ctrl V
4. Send Backward with ctrl [
5. Select "above texture" Layer
6. Blending Mode/Darken
7. Brightness/Contrast, Hue/Saturation, Photo Filter on both layers saving and checking results in game
8. Go back and forth between PS and in game, rinse and repeat Brightness/Contrast, Hue/Saturation, Photo Filter on both layers until satisfied
9. Repeat the same steps for the other three textures that make up the Armor Knight making sure they match
10. Make final adjustments to all of them over and over till satisfied
11. Done!
Overall total time: ~5-6+ hours
Enjoy:
