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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Mollymutt's Hi-rez Paper Mario

Enzo Dragon

STFU, NAVI
Sorry about raising a dead thread from the dead, but I'm wondering if anyone has a pack of what's been done on this? =/
 

Ephidel

New member
Not to sound rude here but uh..the recent links don't work.

Also, what caught my eye here was something; how come Luigi looks so weird? His sprite looks doofy looking..is that his N64 PM sprite? Because for Mario, it seems you gave him a different sprint then what was in PM1.
 

klasa

New member
Hey!

I just wanted to show that I still want to help with thjis pack, so I'm uploading some stuff I'm working on.
 

Ephidel

New member
Hey, I liked the pack, all 2 minutes of it before it crashed on me. [Nothing wrong with the pack though]

I have no clue what the hell the problem is, but when I used that pack, I could not see a single thing at the title screen.

http://img20.imageshack.us/img20/3559/wtfisdixxf5.jpg

That's all I see, and thats the title screen. I know your pack clearly doesn't have this sense of a problem, nor is the cause, but...seeing as I'm using Rice's latest plugin, why am I getting this problem? This and DK64 are all weird, and I left DK64 in it's normal state, the models get longer and in full screen that goes trippy, but my point is why am I getting problems like that with this excellent high resolution pack?
 
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Pokemoner

aka Saiko..
may be missing with directX\openGL option will solve it? for me this pack works perfectly on OpenGl so try it..
 

M[u]ddy

New member
Also try the unofficial version of Rice plugin by Mudlord:
http://www.emutalk.net/showpost.php?p=371943&postcount=68
Solved some really annoying graphic errors for me.

Edit:
I couldn't resist giving you a preview of the next background
beforesm5.jpg

afterab0.jpg
 
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mudlord

Banned
Looks great...:drool: ......

As for the unoffical builds, you might want to try the stickied topic in the "Plugin" forum...since it has the newest builds...
 

Torrean

New member
Hey mudlord, does your newest unofficial plugin fix the black sprites in the dark areas? If not, is there a fix for it? By the by, great work on the new textures, everyone!
 

mudlord

Banned
Not yet.... That problem is due to PM's special lighting methods, like with Conker's Bad Fur Day's dynamic lights, and Legend Of Zelda: Majora's Mask's special point-lighting techniques...
 

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