kaiser_125
New member
super mario 64 to 120 fps in a slow computer
I don't speak English
mario 64 and other games working up of 60 fps (banjo tooie 55-65 fps)
using the following configuration
1964 v0.85
plugin
video
jabos d3d 1.5 rendering device direct3d hal
full screen 640x480
buffer display mode transfer memory
activated hide advanced settings
audio
azimer's v0.30 old buffer size default
disabled audio fix and log output
input (anyone)
it presses a single time the key f6 (active speed sync game)
pIII 800 MHz
Not video board
Not audio board
single chip integrated sis630 (100 Mhz shared 32mb)
352 sdram
hd 40 gb
PSX psd :devil: :devil: :devil: :devil:
I don't speak English
mario 64 and other games working up of 60 fps (banjo tooie 55-65 fps)
using the following configuration
1964 v0.85
plugin
video
jabos d3d 1.5 rendering device direct3d hal
full screen 640x480
buffer display mode transfer memory
activated hide advanced settings
audio
azimer's v0.30 old buffer size default
disabled audio fix and log output
input (anyone)
it presses a single time the key f6 (active speed sync game)
pIII 800 MHz
Not video board
Not audio board
single chip integrated sis630 (100 Mhz shared 32mb)
352 sdram
hd 40 gb
PSX psd :devil: :devil: :devil: :devil: