Rice
Emulator Developer
***** This thread is closed *****
***** A new version of this plugin has been released
***** at Rice's Daedalus 4.1.0 beta1
==========================================
Hello, All.
I have been silence for a long time. In this winner break, I have been worked on my unofficial Daedalus plugin and have made some progress.
Since the winter break is over, and I will be busy again with my school, I would like to release my work for ppl to take a look, or to other program to take as an reference.
The biggest part of my new work is to support both DirectX 8 and OpenGL in one plugin.
- Complete reorganize the whole project with C++ style, so I can support both DirectX and OpenGL, and to support different version of OpenGL variants.
- Support OpenGL 1.1, OpenGL 1.2, OpenGL 1.3, Nvidia OpenGL extension for TNT/TNT2, Nvidia OpenGL register combiner extension for Geforce and later chips, (Of course, still support DirectX 8.0/8.1)
There are still many many problems left to fix or to solve. The DirectX 8 part of the plugin should be the same as the previous version (with some minor bug fixes, and I may have introduced new bugs.) OpenGL part supports all the basic drawing primitives. Advanced features like sprites, GBI2 BGs, frame buffer emulation have not been added yet.
Remember that it is only a AS IT release. I know there are many bugs. Anyone can report them, but don't expect me to fix them soon.
Here is the binary file.
Late to say happy new year 2003 to everyone.
Rice
***** A new version of this plugin has been released
***** at Rice's Daedalus 4.1.0 beta1
==========================================
Hello, All.
I have been silence for a long time. In this winner break, I have been worked on my unofficial Daedalus plugin and have made some progress.
Since the winter break is over, and I will be busy again with my school, I would like to release my work for ppl to take a look, or to other program to take as an reference.
The biggest part of my new work is to support both DirectX 8 and OpenGL in one plugin.
- Complete reorganize the whole project with C++ style, so I can support both DirectX and OpenGL, and to support different version of OpenGL variants.
- Support OpenGL 1.1, OpenGL 1.2, OpenGL 1.3, Nvidia OpenGL extension for TNT/TNT2, Nvidia OpenGL register combiner extension for Geforce and later chips, (Of course, still support DirectX 8.0/8.1)
There are still many many problems left to fix or to solve. The DirectX 8 part of the plugin should be the same as the previous version (with some minor bug fixes, and I may have introduced new bugs.) OpenGL part supports all the basic drawing primitives. Advanced features like sprites, GBI2 BGs, frame buffer emulation have not been added yet.
Remember that it is only a AS IT release. I know there are many bugs. Anyone can report them, but don't expect me to fix them soon.
Here is the binary file.
Late to say happy new year 2003 to everyone.
Rice
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