Smiff
Emutalk Member
- Thread Starter
- #101
Allnatural said:Of course, I am using Internal transforms.
I always thought the Force Depth Enable function was there to fix depth problems on the Internal pipeline. Comes in handy here, and in the sky textures of Wave Race and DKR.
Exactly, its not, somethings wrong, either with the Radeon drivers or Jabo's code. That option is only for the halos in zelda and a very few other things, it should never be "needed". Dunno i need to talk to Jabo about this.