smegforbrain said:
Hardly. Nintendo has never liked pioneering anything.
Sony wouldn't have put Nintendo in the position Nintendo is if they'd actually been willing to work with somebody else.
Huh? N64 had quite a lot of collaboration on the hardware. The only thing that stayed traditional on it was the cartridge interface. GameCube went even further - Nintendo pretty much didn't design anything in there themselves.
smegforbrain said:
But to take the drop that Nintendo has?
OMFG THEY TOOK A HUGE DIVE!!1!!!1111 AFTER ONE QUARTER'S LOSSES THEY ARE GONNA GO BANKRUPT FOR SURE!!!1111111! THEY MUST BE FUXORED!!!!!!!111111111111111111111111111111111111111
(see, this is what my rant was about)
smegforbrain said:
No, if NIntendo isn't willing to throw money away like Microsoft is, they won't stay in the console business.
AlphaWolf said:
Tagrineth: if your saying that nintendo only has to outlast microsoft...well, they are in for one hell of a fight.
I didn't say they had to outlast MS. Smeg did. Nintendo doesn't have to 'outlast' MS. N makes profits. You'll see after the next financial quarter.
Moose Jr. said:
No kidding. But if it's a battle at all, then it's yet to get started. If MS was really out to nail Nintendo, regardless of losses, I would think that they would at least try to compete in price with the GC. As it stands, however, the nearest competitor in that respect is the PS2. Food for thought...
Actually MS isn't out to nail Nintendo at all, they're out to nail Sony. MS and Nintendo have a very good relationship, and this gen GCN and Xbox are very effectively tied.
Added:
neoak said:
And about the PSP... Remember the 75 million polygons of the PS2... well, the PS2 can do only 5 or 6 max and the GC can do 6 to 12. The Xbox could do more, but the GC have 8 textures per pixel vs the 4 textures per pixel of the PS2 and XBox.
First off, PS2 has been proven to handle up to 15 Million per second.
Second, your textures per pixel counts are only per pass, not absolute. Xbox can just run a second pass and bang, 8 textures.
And PS2 doesn't even support one texture per pixel pipeline... and having more than ONE layer requires additional passes. But, PS2 has enormous fill rate, so that isn't too much of an issue.