Rice, I must say i am excited about this concept and will most likely be highly active in making textures when this plugin is released. I have a few quick ideas.
A nice touch for one would be the ability to animate any texture, and have the driver change frames based on the image name, ie - grass_riceanim_1_5, grass_riceanim_2_5, and grass_riceanim_3_5, would be a 3 frame cycle advancing to the next image after 5 frames. (If riceanim_[+1]_* doesnt exist goto riceanim_1_* loop)
heh i'm hardly a programmer but i'm sure you know what i mean.
This could be used to simulate everything from moving grass in fields, added character blinking, clothes rippling, shoelaces bouncing, etc. It could also be used to add "inbetween frames" in existing animations, and should be easy to code.
Next, although i don't have a pixel shader card yet, Bump mapping would be a huge bonus. We can't update the models (well i'm sure we could but thats another story) but added bump-mapping / pixel-shading would improve the look of the models alot.
{think Links shield, or any water, brick, rocks, tree bark etc}
Also if implemented please make pixel-shading an option as i cant afford a few hundred $$$ graphic card yet. (i'll probably wait 'till i get a new computer.
Hope you like my suggestions,
and thanks for reading,
- MiLO83
A nice touch for one would be the ability to animate any texture, and have the driver change frames based on the image name, ie - grass_riceanim_1_5, grass_riceanim_2_5, and grass_riceanim_3_5, would be a 3 frame cycle advancing to the next image after 5 frames. (If riceanim_[+1]_* doesnt exist goto riceanim_1_* loop)
heh i'm hardly a programmer but i'm sure you know what i mean.
This could be used to simulate everything from moving grass in fields, added character blinking, clothes rippling, shoelaces bouncing, etc. It could also be used to add "inbetween frames" in existing animations, and should be easy to code.
Next, although i don't have a pixel shader card yet, Bump mapping would be a huge bonus. We can't update the models (well i'm sure we could but thats another story) but added bump-mapping / pixel-shading would improve the look of the models alot.
{think Links shield, or any water, brick, rocks, tree bark etc}
Also if implemented please make pixel-shading an option as i cant afford a few hundred $$$ graphic card yet. (i'll probably wait 'till i get a new computer.
Hope you like my suggestions,
and thanks for reading,
- MiLO83