Rice, you wrote the emulator and the video plug-in,
I can't figure out why you'd have to use any palleted images at all...
i mean you're writing the rendering code.
Can't you just have it get the pallate for saving and then allow
a non-palleted image to be loaded in high res instead?
what not have, "if its got a pallete, and there's a hi-res map in the folder,
don't draw it, and draw this instead"?
It doesnt seem like it should be an issue to me,
but hey what do i know, i've never written an emulator.
- MiLO83