Ahah! Just to prove flow wrong I'm replying
The whole reason I decided to make Daedalus open-source was so that people could work on projects like this without my involvement. It's really good to see how much interest there is in this, even though there hasn't been a release of Daedalus for over a year now.
What's quite funny is that I'd actually forgotten that Daedalus didn't have it's own graphics plugin. A long time ago (I guess with was for 0.08-pre1) I did exactly this and separated out the graphics plugin source from the main codebase. It was such a long time ago that I forgot that I'd not actually released it!
Since then I've added a lot of new features, like automatic ucode detection (which is now 100% accurate) and a few special hooks for debugging when it's attached to Daedalus.
There's still a lot I want to do on the main Daedalus codebase before release, but I think the graphics plugin is in much better shape for a release sometime soon. I think I can release the source pretty soon (i.e. in the next week or so), and with some help get the plugin working smoothly with as many different emus as possible.