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glN64 v0.4

loleoc

New member
I have the same missing microcode problem with Mario Kart rom (usa) using the new version of this plugin (0.41).
 

Ultroman

New member
The Khan Artist said:
You don't get a missing microcode message every time you start up the game?

Yes, of course. That's a general error. But the graphical mistakes aren't there on mine (Not in Mario Kart 64, anyway).

I'm sorry to say, I'm still forced to use Jabo's (also terrific) gfx-plugin for all other games than Mario Kart 64, cuz there were errors in one way or the other. I think it's because of the experimental "Hardware Frame Buffer Textures"-technique, but the errors are better hidden with it on, than off (read up to my post on "Pokémon Stadium 2").

Everything in Mario Kart 64 looks terrific. Even new cool effects pop up, the smoke and water is excellent here...
 

Arkanius

New member
IN paper mario im using the gln64 4.1 and it still flickers. I cant seem to put it working. IM using a Geforce 4 4600 Ti 64 MG

EDIT

Seems to happen only in the towns.
 
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yeloazndevil

New member
Arkanius said:
IN paper mario im using the gln64 4.1 and it still flickers. I cant seem to put it working. IM using a Geforce 4 4600 Ti 64 MG

EDIT

Seems to happen only in the towns.
I have the same problem, I wish I could get rid of it
 

Arkanius

New member
OK how can i get rid of the Flickering and the 4 sun in Zelda OOT. thx

EDIT

Link still doesnt happear in the Equiment Screen for me. Its still all messed up.
 
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Moose Jr.

Raging Moose
Arkanius said:
Link still doesnt happear in the Equiment Screen for me. Its still all messed up.

Happened to me too, until I equipped Link with (can't remember which item...I think it was Hylian Shield). Then the image changed and he appeared. Could be that just the intial texture is borked. (I AM prepared to stick my foot in my mouth. It was just a guess.)
 

Doomulation

?????????????????????????
Although I cannot say why this is, I know a similar effect happens if you enable framebuffer in jabo's plugin after you entered the menu. I never tested before loading the menu, though. The pic appears when you change equipment. Which could probably mean two things:
one, is loads this into the framebuffer and displays it when loading.
two, something weird is happening.
 

ScottJC

At your service, dood!
If you're using the cheat to make the menu appear faster, ie: subscreen delay, i think this is the cause of that problem
 

mojo

New member
I found a very nasty bug of 0.41 with Zelda Majora Mask Multilanguage 4. After you get to the top of the Clock Tower and fight with the Trouble Maker guy. You get the Ocrania back then there's a scene where Link remember the song notes, at that scene the game crash (runs on 1964). I also got savestates, but it's a bit big (3M), if u want it I can send it to you. Jabo Direct3D can run that scene without any problems.
 

Shin_Gouki

New member
I have discoverd another issue:
in Super Mario 64
when i´m loading into the game, and starting on the roof marios shadow flickers, with TR64 OGL 0.8.6 it doesn´t
wbr Shin Gouki
 
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Clements

Active member
Moderator

mojo

New member
Sorry man, my free host is expired that's why it redirect you to porn site. But Clement still get the images before the host's expired. Thanks Clement, but could you show me how to turn on RSP?
 

Clements

Active member
Moderator
For PJ64, it is on by default already, but for 1964, it must be enabled by copying the RSP.dll from PJ64 into the plugin folder and then turning on the RSP in the change plugin menu:
 

mojo

New member
Ah yeah, I just find out that all Zelda games from OOT, MM and Master Quest have some bug. The sun texture split into 2.
 

mojo

New member
In Zelda Master QUEST, after killing the first boss, the game's speed slow down significantly from 50.6 fps to 30 fps sometimes 10 fps. And in the Item Menu, the picture of Zelda is messed up (see screenshot, hope the forum show it properly, I have problems uploading images espcially this forum).
 

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