Falcon4ever
Plugin coder / Betatester
Mario Party 1 with glide 64 dev 0.18
LD. said:*drool*
You fixed large textures! Oh my lord you managed to do it!
Do you mind if I ask how?!
It's just that he learned directx, and later went off inte programming emulation. That's why he's so smart. If you'd do it, I'm sure you'd understand it just as much as him.LD. said:Wow, and it sounds so simple when you put it like that. I think it's pretty safe to say that you're a cleverer man than I am
Originally posted by LD.
Wow, and it sounds so simple when you put it like that. I think it's pretty safe to say that you're a cleverer man than I am
and I quote myself
Well, I have NEVER seen textures that are large in the y-axis, so that removes the possibility for dual-axis splits, making things MUCH easier. Splitting a triangle based on one axis only is quite simple, even when splitting it multiple times in that axis. It's just a bit of linear algebra to find the points where it needs to be split.
By the way, I have only done it with texrects so far, and texrects are much easier than triangles since they are just rectangles. I do have triangles planned out though, and it will come before the release also.
Also, instead of loading two seperate textures, I actually load the >256 part below the other and multiply the height by two.
so this is what the texture looks like in texture memory:
1=0-256
2=256-320, etc
0=past the end of the texture, leave blank
11111111
22200000
Gauntlet Legends is ATM unsupported.2bzy4ne1 said:It's been pretty quiet here. I would like to make a screenshot request of Gauntlet Legends if you please...