What's new

game-compatibility testing

Firebrand_

Lone Crusader of the Wastes
Smiff said:
Animal Forest (Dobutsu No Mori) emu crashes when re-entering house?

Aside from graphical errors and a bug in which there's a long pause when switching to the game's menu, this game seems perfectly emulated for me (before v1.5 SP1). After installing SP1, the game would crash after a few minutes of playing. I inspected the ROM settings for the entry and found that they'd changed from v1.5 to v1.5 SP1.

PJ64 v1.5:

Code:
[BD8E206D-98C35E1C-C:4A]
Good Name=Dobutsu no Mori (J) 
Internal Name=DOUBUTSUNOMORI
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=[COLOR=green][B]Change Memory[/B][/COLOR]
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
//Geometry Pipeline=Internal
Status=Compatible

PJ64 v1.5 SP1:

Code:
[BD8E206D-98C35E1C-C:4A]
Good Name=Dobutsu no Mori (J) 
Internal Name=DOUBUTSUNOMORI
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=[COLOR=red][B]Protected Memory[/B][/COLOR]
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Uncertain
Delay SI=No
SP Hack=No
Core Note=crash when re-entering house? 
Plugin Note=

After changing the Self-modifying Code Method back to Change Memory, the game played perfectly. I get a crash when loading a savestate every great once-in-a-while, but it's only a minor annoyance at most and easily mended (though I don't remember it being there before SP1).

If you'd like some screenies of the graphical errors (in case it might be an emu-level problem), don't hesitate to ask. So far, though, Orkin's glNintendo() 0.3.2b works best for me where graphics plugins are concerned. I tried the new 0.4 earlier tonight with disappointing results, so I'm back on 0.3.2b.

PJ64 v1.5 SP1
glNintendo() 0.3.2b graphics plugin
Jabo's DirectSound 1.5 sound plugin
N-Rage`s Direct-Input8 V2 1.82a input plugin
 

edg0018

New member
Castlevania- Legacy of Darkness (U)

Jabo 1.5 default plugins

I get an error and a crash. Playin in the middle of the game.

error

SP DMA WRITE
SP_DRAM_ADDR_REG not in RDRam space
 

jollyrancher

New member
I noticed that All-Star Baseball 2000 and 2001 freeze with PJ64 1.5 and the current rom settings in rdb. It froze in the 4th-5th innings. The emulator still works... just the games stop doing anything. I then unchecked "register caching" and changed it to "protect memory" and made it to the 8th inning and then it froze. I tried interpreter but it was too slow.

They're good roms and I'm using Rice's video plugin (the only one that makes it 100% playable) and Jabo's audio.
 

shoka

New member
SnowBoard Kids 2 (U)

PJ 1.5 with SP1

Got an error then crashed...

error:
SP DMA WRITE
SP_DRAM_ADDR_REG not in RDRam space
**edit** error no longer exist after I change my sound plugin instead of using Jabo's pluging.
 
Last edited:

rodneythecat

New member
Azimer has Hydothunder and Tarzan fix that works with PJ64 1.5.
Put exe. from his file in PJ64 1.5 folder(you'll have two exe. now) and and add his sound plugin to plugin folder. For Hydothunder and Tarzan start PJ64 using his exe. go to settings, rom setting, uncheck use TLB. Plug-in are video - Jabo's Direct3D6 1.5.1, audio - Azimer's HLE Audio v0.55.1 Alpha. Sorry if you already know this.

Here is where to find file - http://www.emutalk.net/showthread.p...14&page=1&pp=15
 

rodneythecat

New member
Sorry, but it occurred to me I should try using the fix I mentioned in my other post on The World is Not Enough which also has bad audio and it seems to fix the audio on it also!
 

rodneythecat

New member
USE Rice's Daedalus 5.1.0 VIDEO PLUGIN WITH PJ64 1.5

All-Star Baseball 2001 (U) [!].zip
Asteroids Hyper 64 (U) [!].zip
Beast Wars Transmetal (U) [!].zip
Clay Fighter - Sculptor's Cut (U) [!].zip
Cruis'n USA (U) (V1.0) [!].zip
Excitebike 64 (U) [!].zip
Hexen (U) [!].zip
Kirby 64 - The Crystal Shards (U) [!].zip
Mortal Kombat Trilogy (E) [o1].zip
Mystical Ninja - Starring Goemon (U) [!].zip
New Tetris, The (U) [!].zip
Off Road Challenge (U) [!].zip
Pilotwings 64 (U) [!].zip
Wipeout 64 (U) [!].zip
Worms - Armageddon (U) [!].zip
Flying Dragon (E) [!].zip
 

rodneythecat

New member
USE AUDIO FIX EXE. AND
Azimer's HLE Audio v0.55.1 Alpha PLUGIN

Beetle Adventure Racing (U) [!].zip
Destruction Derby 64 (U) [!].zip
Disney's Tarzan (E) [!].zip
Hydro Thunder (U) [!].zip
San Francisco Rush 2049 (U) [!].zip
WCW vs. nWo - World Tour (U) (V1.1) [!].zip
World is Not Enough, The (U) [!].zip
Yoshi's Story (E) [b2].zip
 

vex

New member
Why???

Why wont super smash brothers work on pj64 1.5 for me? sorry if this has already been answered but it just dont seem to work for me, yet it works on my mates pj64 1.4, some1 plz help, thx.
 

buster

New member
Battlezone (Black Dogs) only half screen

Sorry if this was posted already, but I haven´t found something about it yet.

Battlezone looks like the attachement.

I´m using pj64 1.5 +SP1
I´ve tryed Jabo´s D3D6 1.5.1 (see picture).
Jabos D3D7 1.4 (not better)
Rice´s video 5.5 (looks terrible)
gln64 (doesnt start with)

Maybe you got a hint for me?
I´ve tryed to set the height heigher, but that doesn´t work ery well. (Useless)
 

Blacksheepx

New member
Hey everyone. N00b here.

I've got this annoying glitch in Legend of Zelda: Majora's Mask.


picserver.jpeg


The fairy, and other bright objects are just white blocks.

Mods, other members: Any suggestions to fix this?

Edit: Also, the frame rate drops down to bout 40fps it's in a window. IT only runs at full speed when in full screen mode.
 
Last edited:

MasterPhW

Master of the Emulation Flame
Blacksheepx said:
Hey everyone. N00b here.

I've got this annoying glitch in Legend of Zelda: Majora's Mask.


The fairy, and other bright objects are just white blocks.

Mods, other members: Any suggestions to fix this?

Edit: Also, the frame rate drops down to bout 40fps it's in a window. IT only runs at full speed when in full screen mode.

Would say u have Rice plugin and disabled the blender... could that be? Activate it, if ti's so.
Else say your plugin and your specs, plz.
Hope can help.
 

Toninho_sv

N64emulation enthusiast
MasterPhW_DX said:
Would say u have Rice plugin and disabled the blender... could that be? Activate it, if ti's so.
Else say your plugin and your specs, plz.
Hope can help.
Yeah...
This, or you have a integrated SIS graphics card... :police: They have this kind of problem no matter what plugin you use with it... :sombrero:
 

FantasyFan7

FantasyFan7
Best plugins?

What are the best plugins when using project64 1.5?
Is there anything else i need to make it work???
Thanx
 

Clements

Active member
Moderator
For whoever is doing SP2 for PJ64:

Resident Evil 2

Status=Issues [Video, RSP]
[video] depth problem [rsp] sound bad (see GameFAQ)

In HTML Help file, new entry for RE2:

<span class="title"><b><font face="Arial" size="4">Resident Evil 2</font></b></span><hr noShade>
<font face="Arial"><strong>Known Issues</strong> (<a href="../about.htm">what is a 'known issue'?</a>)</font>
<ul><li><strong><font face="Arial">video</font></strong>
<ul>
<li><font face="Arial">there is mild flickering during game play, so you
may get better results from a 3rd party graphics plugin.</font></li>
<li><font face="Arial">there are depth problems where the characters seem
always come in front of certain background areas.</font></li></ul></li>
<li><strong><font face="Arial">RSP</font></strong>
<ul><li><font face="Arial">the default RSP has issues with the sound in this game.
You may get better results from a 3rd party RSP plugin.</ul>
<p> </p><hr noShade>
<font face="Arial"><strong>Frequently Asked Questions</strong> (have you read <a href="../common.htm">Common Q&A</a> ?)</font>
<p> </p><ul><li><a href="#10"><font face="Arial">Why </font>do the movies not show up?</a></li></ul><hr noShade>
<p><font face="Arial"><b><a name="10"></a>Why do the movies not show up?<br>
</b></font>The default graphics plugin is unable to display the movies (FMV) in this game.</p>

.................

Edit: All regions Super Mario 64 should have:

(see GameFAQ)

...since there is an entry for it, but it isn't mentioned in the Rom browser.
 
Last edited:

Top