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Federelli's Nemu64 .ini Wip

Clements

Active member
Moderator
I tried the latest ini and found some of my games missing, so I added them in.

Here's what I added:

[0x033F4C13]
FriendlyName=007 - The World is not Enough (U) [!]
Comment=3 | Playable - Use high color video mode (ingame) to prevent flickering, disable audio HLE for sound

[0x4BCDFF47]
FriendlyName=Castlevania (U) (V1.2) [!]
Comment=0 | Fully Playable - Uses Frame Buffer

[0x11936D8C]
FriendlyName=Donkey Kong 64 (E) [!]
Comment=5 | Unplayable - Set Cheat Count Increase to 4, press ctrl+K to go into the menu, hangs after the menu

[0x053C89A7]
FriendlyName=Donkey Kong 64 (J) [!]
Comment=5 | Unplayable - Set Cheat Count Increase to 4, press ctrl+K to go into the menu, hangs after the menu

[0xEC58EABF]
FriendlyName=Donkey Kong 64 (U) [!]
Comment=5 | Unplayable - Set Cheat Count Increase to 4, press ctrl+K to go into the menu, hangs after the menu

[0x19C553A7]
FriendlyName=Pokemon Puzzle League (U) [!]
Comment=1 | Playable - Missing gfx

[0xAA18B1A5]
FriendlyName=Resident Evil 2 (U) [!]
CompilerMode=1
Eepromsize=2048
Comment=6 | Unplayable - Unsupported ucode crc 030f4b84

[0xDBF4EA9D]
FriendlyName=Snowboard Kids (U) [!]
Comment=6 | Unplayable - Hangs at intro

[0x093F916E]
FriendlyName=Tonic Trouble (E) (M5) [!]
Comment=1 | Playable - Screen shakes

[0xEF9E9714]
FriendlyName=Tonic Trouble (U) (V1.1) [!]
Comment=1 | Playable - Screen shakes

[0x204EC022]
FriendlyName=Tony Hawk's Pro Skater (U) [!]
Comment=1 | Playable - Minor gfx issues

TYPOS:

FriendlyName=WWF No Mercy

CRC THE SAME:
-Bokujou Monogatari 2 (J) [h1] > Bokujou Monogatari 2 (J) [!]
-Chameleon Twist (E) [o2] > Chameleon Twist (E) [!]
-Micro Machines 64 Turbo (E) (M5) [h2] > Micro Machines 64 Turbo (E) (M5) [!]
-Neon Genesis Evangelion (J) [b3] > Neon Genesis Evangelion (J) [!]
-Rocket - Robot on Wheels (U) [b1] > Rocket - Robot on Wheels (U) [!]

:probably many other cases where [!] roms show up as bad due to assumed unique bad CRC, but not the case:

NOTE: Nemu64 still doesn't detect my rom for TWINE - no idea why. Might want to test these.

Still got quite a way to go, if you need any data for CRCs etc, contact either Chris_W or me. Good luck completing your ini!
 
Last edited:
OP
Federelli

Federelli

Beta Tester
My previous .ini had every single game in the 2.02 romset :):)
This was built from scratch, and i only add games i can rent or get :)
So thnaks a lot for the help, and keep em coming :)
 
OP
Federelli

Federelli

Beta Tester
[0x11936D8C]
FriendlyName=Donkey Kong 64 (E) [!]
Comment=5 | Unplayable - Set Cheat Count Increase to 4, press ctrl+K to go into the menu, hangs after the menu

[0x053C89A7]
FriendlyName=Donkey Kong 64 (J) [!]
Comment=5 | Unplayable - Set Cheat Count Increase to 4, press ctrl+K to go into the menu, hangs after the menu

[0x093F916E]
FriendlyName=Tonic Trouble (E) (M5) [!]
Comment=1 | Playable - Screen shakes

those where arelady there, but the Donkey J is not recognized with the crc
 
Last edited:

Clements

Active member
Moderator
Well, my US roms for Tonic Trouble and Donkey Kong 64 were misdetected as (E) and (J) roms respectively. So that's why I added the CRC information since they were only detected by the header name before, which they share with all the different regions. Sorry for the late reply.
 

smcd

Active member
Thanks for doing this :p I've been a longtime fan of Nemu, it has many likeable features about it, hopefully this can help with those games that it used to not handle well.
 

MasterPhW

Master of the Emulation Flame
Sorry for forgetting your birthday and not posting any new entries, but here are some new:

[0xC0F6DB17]
FriendlyName=Armorines: Project S.W.A.R.M. (G) [!]
Comment=0 | Fully Playable

[0xD76333AC]
FriendlyName=Bass Rush - ECOGEAR PowerWorm Championship (J)
Comment=1 | Playable - Minor gfx issues

[0xDFF227D9]
FriendlyName=Bug's Life, A (G) [!]
Comment=0 | Fully Playable

[0x07A69D01]
FriendlyName=Chameleon Twist 2 (E) [!]
Comment=1 | Fully Playable - Disable Mempack from the input plugin

[Chameleon Twist2]
FriendlyName=Chameleon Twist 2 (E) [!]
Comment=1 | Fully Playable - Disable Mempack from the input plugin
(don't works with the crc sum)

[0x4C261323]
FriendlyName=Disney's Tarzan (G) [!]
Comment=5 | Unplayable - Hangs ingame, gfx issues, no sound

[0xB6524461]
FriendlyName=Dual Heroes (E) [!]
Comment=2 | Playable - Missing gfx

For All Star Baseball 2000 & 2001, Battletanx& BattleTanx - Global Assault, I would say that a Rating of 1 would be better, because you have somethin to do
Chameleon Twist and Conker's Bad Fur Day all versions same thing: Comment=1 and chnage for all the fully playable to playable

And now, some days to late: happy birthday my freind, happy birthday!
(Why my shit ICQ doesn't said anything?
 

olivieryuyu

New member
[0xB6524461]
FriendlyName=Dual Heroes (E) [!]
Comment=2 | Playable - Missing gfx

interesting, please, MasterPhW_DX, could you test that game with z buffer enabled and say if there's still missing gfx.

if z buffer was working could you post the internal name of this game to improve glide64.ini on emuxhaven ...

Thanks
 
Last edited:

olivieryuyu

New member
And now the info for a big big update with a new game fully playable : Taz Express !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

here we go. A BIG thanks is welcome as i work a lot for this:


Few settings to improve the ini :

Boot

Fully playable !!!!!!!!!!!! : Taz Express: Compiler=3, disable Audio HLE(2), Set Cheat Count Increase to 4, after booting enable Audio HLE(2)
Densha de Go! 64 : Interpreter=1 (bad gfx and hangs)

Avoid messing up gfx (but extremely slow)

Triple Play 2000 : Interpreter=1
FIFA 99 : Interpreter=1
FIFA Soccer 64 : Interpreter=1
Bomberman 64 : Interpreter=1
NBA Live 99 : Interpreter=1
Baku Bomberman : Interpreter=1

Perfect sound

Rugrats - Scavenger Hunt (U) : CompilerMode=3
Rugrats - Treasure Hunt (E) : CompilerMode=3
007 - The World is not Enough (E) (M3) [!] : Compiler=3, disable Audio HLE(2)

Better sound

Rugrats in Paris - The Movie (U) : Compiler=3, disable Audio HLE(2)
Resident Evil 2 : CompilerMode=3, disable Audio HLE(2)
Bio Hazard 2 : CompilerMode=3, disable Audio HLE(2)
Elmo's Letter Adventure : CompilerMode=3, disable Audio HLE(2)
Elmo's Number Journey : CompilerMode=3, disable Audio HLE(2)
Polaris Sno Cross : CompilerMode=3, disable Audio HLE(2)
Star Wars - Rogue Squadron : CompilerMode=3, disable Audio HLE(2) (no gfx of course ...)

Have sound (but not gfx of course ...)

Battle for Naboo : CompilerMode=3, Slowtlb=1, disable Audio HLE(2)
Indiana Jones : CompilerMode=3, Slowtlb=1, disable Audio HLE(2)

To avoid a old bug common with every emulator except now Nemu:

Tom and Jerry in Fists of Furry (U) :

CompilerModer=3

and the game doesn't lock anymore in the menu when you have to choose your character

Mario no Photopie :

need disable Audio HLE to allow the gfx plugin to boot (you can check this by using Rice video plugin or Direct64a)
Glide64 have a gfx exception for that game. Press start before than the warning appears to get to the menu

Diddy Kong Racing :

CompilerModer=3

because Nemu have a small but annoying bug: the head of the character are spinning around their neck !!!!!!


That's all but it should enough for a release !!!

PS: Fed: if you have used CompilerMode=5 in a game, you should set it to CompilerMode=4 as CompilerMode=5 is really likely to hang
 

JinXD

Member
Nice work olivieryuyu! Have to give the updated ini a blast once Federelli puts all that into it.... :D
 
OP
Federelli

Federelli

Beta Tester
Thanks a lot Oliv, the new release is available now , though:
I don't see spining heds in none of these games:
Diddy Kong Racing (E) (M2) (V1.0) [!]
Diddy Kong Racing (E) (M2) (V1.1) [!]
Diddy Kong Racing (U) (M2) (V1.0) [!]
Diddy Kong Racing (U) (M2) (V1.1) [!]

About compilermode=5, only Banjo-Tooie needs it, and it won't boot without it

Thanks again
 

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