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  1. #101
    EmuTalk Member
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    Really.... I think Djipi has made it clear to everybody that he doesn't want anybody messing around with his work. If you're so good, make your own pack. It's amazing to me that you have the balls to assume you can improve this pack. Like I said, go ahead and start your own pack. There are a lot of good games that can be done. Leave this alone. From the first post....NOBODY must try to modify the pack. I think this says it all. SHEESH!!!

  2. #102
    EmuTalk Member X-Fi6's Avatar
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    I'm sorry you and Djipi have a problem with it.

    Cleaning the edges and removing the ugly halos left by Djipi caused by the eraser tool and softening the jagged edges in many of the textures will give a nicer end result and will compress better.

    Unless this is forbidden cooperation and I'll just not do it.
    Last edited by X-Fi6; August 14th, 2009 at 00:37.
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  3. #103
    C++ Addict
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    Nov 2008
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    North Carolina
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    141
    Quote Originally Posted by X-Fi6 View Post
    I'm sorry you and Djipi have a problem with it.

    Cleaning the edges and removing the ugly halos left by Djipi caused by the eraser tool and softening the jagged edges in many of the textures will give a nicer end result and will compress better.

    Unless this is forbidden cooperation and I'll just not do it.
    I don't see the problem here.

    The issue that Djipi had with people improving his pack is because he was afraid that someone would make some small changes and then do something like make a thread with a title of:

    "Someone + Djipi's Cell Mod"

    Djipi didn't want anyone stealing credit after five years of work. If X-Fi just makes the changes and uploads the revised pack, I don't see what's wrong. If he went and acted as though he had an equal share on the other hand...

    I'm sure Djipi will be fine as long as X-Fi just offers the revised pack and leaves all credit to Djipi.
    "Nearly all men can stand adversity, but if you want to test a man's character, give him power."
    - Abraham Lincoln

    OoT Community Retexture v5 >> Download Here (Direct Link)
    Djipi's Final Cell Mod 2009 (With Fixes) >> Download Here (Direct Link)
    My Zelda Fonts >> Download Here (Direct Link)

  4. #104
    EmuTalk Member
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    Sep 2007
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    98
    "NOBODY must try to modify the pack .
    You can make some addon for it but do not distribute your work with mine please."-Djipi

    Try reading the first page

  5. #105
    EmuTalk Member
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    Quote Originally Posted by X-Fi6 View Post
    I'm sorry you and Djipi have a problem with it.

    Cleaning the edges and removing the ugly halos left by Djipi caused by the eraser tool and softening the jagged edges in many of the textures will give a nicer end result and will compress better.

    Unless this is forbidden cooperation and I'll just not do it.
    I really don't see the problem either. Just release your modded textures separately and give all due credit to Djipi.

    Go ahead and do it. I for one would definitely welcome any possible improvement for an already great pack.

  6. #106
    EmuTalk Member X-Fi6's Avatar
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    Does Rice/Glide64 support greyscale (8-bit) PNGs? If so, how would I name it? _ciByRGBA? What about alpha transparent greyscale (8-bit) PNGs? Yes, such can exist.

    I think for alpha transparent ones, I need to name them as _all.png, and for ones that don't use the alpha channel, I'll name them as _ciByRGBA.png.

    Edit: Also, in the Kokiri Forest, there are two different textures for the bushes that you can run through and collect rupees in. The _all.png one is darker than the _rgb.png one. So which do I choose?
    Last edited by X-Fi6; August 16th, 2009 at 00:57.
    Processor: Phenom 9950+ 2.61GHz | Power Supply: 600w by OCZ, 4 +12v rails, 80 PLUS Bronze
    Operating System: Vista 64-bit SP2
    Graphics Card: Sapphire Radeon HD 3870 with 1GB GDDR4
    RAM: 4GB DDR2 1066 | Sound: Realtek HD Audio. Yeah, I actually hate Creative and their DRM and failed attempts at drivers. And my PHP poll code you see in my avatar is abysmal.
    Hard drive: WD Caviar Black 500GB with 32MB cache

  7. #107
    Super Mario RPG master
    Join Date
    Sep 2008
    Location
    Cottage Grove, Oregon
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    160
    Quote Originally Posted by Djipi View Post


    The pack has not background. NOBODY must try to modify the pack .
    You can make some addon for it but do not distribute your work with mine please.
    seem familiar?

    here's a hint, if you make an addon to his pack, and distribute it, we will send link to kick your ass. :p
    RIP (until ready) Star Fox HD

    Currently editing:
    Super Mario 64(Glitch Mario 64)
    Super Mario World (Super Mario Illusion)
    Super Mario RPG (SMRPG Suicide Edition)

  8. #108
    EmuTalk Member
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    Is Djipi around to give a verdict on this? It's his pack after all.

  9. #109
    EmuTalk Member
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    Sep 2008
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    yeah well it's not like he wants to distribute his work with djipis but rather bugfix the textures because there are tons of duplicates and such. But only Djipi knows if he's alright with it ^^



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  10. #110
    Glide64 developer Gonetz's Avatar
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    May 2002
    Location
    Siberia, Russia
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    366
    Textures cleanup described by X-Fi6 sounds reasonable, but I would not touch it without the author permission.
    From the other side, duplicates removal is not only good thing from anyone point of view – it is necessary step, required for correct work of the pack. I guess, Djipi had not time to clean his work himself, but why he would not allow for somebody else to do it?

    Djipi - thanks a lot for your work! I checked it briefly - all environment textures just gorgeous!
    I’m going to re-play Zelda with it after new Glide64 release.
    Sorry for terrible English, my native language is C++

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