2fast4u said:w00t! ogy, do u collect old graphics boards or do they acutally all run in a system?
Dave2001 said:Any programmers that wish to help develop Glide64, come to the Glide64 development channel on mIRC:
#Glide64 at DALnet
Glide64 is developed using MICROSOFT VISUAL C++ 6.0
My name on mIRC is CM256. I may not be at my computer at all times, so if you say something and I don't respond, just wait or try again later.
type !rules for development rules, and !list for my fserves (current source, plugin directory...)
Smiff said:Actually after reading this thread Ive changed my mind, there is definately some alien technology here, no f**ing way could anyone go that fast.
lol
j64:
^ someone make a Glide64/Dave2001 version of that will you, we'll be needing it frequently. Unless they take him back to Venus.
Dave2001 said:
Dave you don't need to scale the texture to 256 you need to break it into parts. that way you won't lose detail. I know the width is 320 pixels. If you do it as 2 parts of 160 pixels it will work and you won't lose any detail.:colgate:Dave2001 said:The texture stretch (to the right) is just because I haven't implemented scaling down textures to 256 pixels max.