scotty said:Of course after SNES was gone; I never touched the N64 fighter games, thats probably why i didnt know what that was, but I could telll it was an MK
So you mean it isn't possible to let this game run in full-speed with filters on?Rice said:2xSai filter will make the game extremely slow.
Sure. But here's an idea - how about simple interpolation (like NeoRageX, Gens, Nebula). It's pretty fast and although it doesn't make gfx looking sharper it's still waaaay better than blocky raw pixels.Rice said:2xSai filter will make the game extremely slow.
EMu-LoRd said:So you mean it isn't possible to let this game run in full-speed with filters on?
I also would like to request a screenshot of Zelda: Majora's Mask (preferably of the sky on Day 1) and one of Conker's Bad Fur Day (preferably of inside Rock Solid). I hope I'm not asking too much here.
Much of luck with the beta testing :bouncy:
karth95 said:Did you look at rice's specs? He's running a slow machine. I'm running an XP2100 at home, and I can run full 2xsai with full aa and ansiotropic filtering without breaking a sweat.
Graphicly I mean. These were already running in full-speed for me :ermm:mightyrocket said:There are speed improvements.
There always were problems with lightning effects (especially in the Bomber's Hideout). Also, on Day 1 and 2, the sky looks green instead of blue (at least that's what I thought it was). And a good look at the sun might be of relevance.karth95 said:Well, Graphically, Conker's BFD runs the same as it did on Jabo's, since Rice's does not support it at this point. It looks darn good, but not different from Jabo's. Note that if you have a GF3, Jabo's looks significantly better than it does on a GF2. I just got a FX 5200, and it looks far better now than it did with my GF2 TI 64. Let me know what you are looking for specifically with Majora's Mask and I'll try to find out for you.