_pm_
Pathetic Member
I agree with you. For example, I figured that 4X is not enough for games like Diddy Kong Racing, in which many textures are applied over really big surfaces, and the 4X textures "improvements" are only appreciated from mid to far distances. I wonder how would it look with, for example, 8x textures. I also wonder how would detail texturing work.Kolano said:I still feel that limiting texture size should be up to the texture authors, rather than forcing only 4x. 4x is simply not enough resolution for many textures, and with 256m+ video cards availible these large textures will certainly NOT be a big issue. Moreover if they are it is certainly up to the user to not use them.
Anyways, as a suggestion, I think everyone should consider which textures deserve bigger sizes, instead of making all of them 1000x because your 1EB video card has enough memory for them. On the other side (if Rice decides to add "more-than-4x" support), an extra option in the plugin to automatically downsize textures would probably help
Last edited: