My five or six cents...
Before I begin, I would like to state that your avatar is awesome, pandamoan. Also, upon previewing my reply, I realize that I ramble a lot, and I've said some things that are kind of aggressive. Just remember that it's 4:31am where I'm at, and I haven't slept in about two days.
Consoles are here to stay. For developers, consoles are these wonderful little things that allow you to create your game for a controlled environment. There will be very little deviation between one Nintendo 64 and another Nintendo 64. User number two may have the expansion card. That's it. The reason a lot of people prefer general-purpose computers to consoles is the input methods. A console uses the age-old gamepad. A general-purpose computer uses a keyboard and <b>mouse</b>.
That mouse is a trickly little beast. It has, arguably, destroyed productivity over the years; caused huge, bloated GUIs to appear; and generally caused me much headache - but it has also allowed games to become more involved. First-person shooters have "mouse-look" that is so much better than using a joystick. Real-time strategies allow for easy unit selection by mouse for novices (a good Age of Empires player rarely touches his/her mouse).
That's the big argument that gamers have, but that doesn't seem to be your argument.
You say that kids using general-purpose computers somehow enhances their learning experience. Let's see - if the computer works properly - a kid inserts the game CD-ROM in his computer, an "autoplay" loader appears and offers to start the game, the kid clicks "Play Now" (or whatever), and the game loads. How is this different from an Xbox?
The only reason you claim that kids learn more by using games on general-purpose computers is because most computer software <i>sucks</i>. Microsoft Windows is one of the worst hacks of an operating system I've ever seen. Have you looked at its APIs? They're atrocious! GNU/Linux is better, but it is no panacia. There are hundreds (yes, boys and girls, hundreds) of other operating systems out there, but I dare say that all of them <i>suck</i>. I just use the least sucky one and deal with it.
For an operating system that hopefully won't suck, go <a href="http://www.tunes.org/">here</a> [tunes.org]. It's a computer scientist's wet dream come true.
But I digress... the point is that because troubleshooting, driver updating, etc. comes into the mix a child <b>may</b> learn something about the general-purpose computer by trying to play games. That all hinges on if it doesn't <i>suck</i>.
pandamoan said:the thing that i see as really negative (about consoles) is that alot of kids get into them, and not symmetrically into computers, and hence learn very little from the experience. kids who get into games on computers end up learning a whole lot though.
Before I begin, I would like to state that your avatar is awesome, pandamoan. Also, upon previewing my reply, I realize that I ramble a lot, and I've said some things that are kind of aggressive. Just remember that it's 4:31am where I'm at, and I haven't slept in about two days.
Consoles are here to stay. For developers, consoles are these wonderful little things that allow you to create your game for a controlled environment. There will be very little deviation between one Nintendo 64 and another Nintendo 64. User number two may have the expansion card. That's it. The reason a lot of people prefer general-purpose computers to consoles is the input methods. A console uses the age-old gamepad. A general-purpose computer uses a keyboard and <b>mouse</b>.
That mouse is a trickly little beast. It has, arguably, destroyed productivity over the years; caused huge, bloated GUIs to appear; and generally caused me much headache - but it has also allowed games to become more involved. First-person shooters have "mouse-look" that is so much better than using a joystick. Real-time strategies allow for easy unit selection by mouse for novices (a good Age of Empires player rarely touches his/her mouse).
That's the big argument that gamers have, but that doesn't seem to be your argument.
You say that kids using general-purpose computers somehow enhances their learning experience. Let's see - if the computer works properly - a kid inserts the game CD-ROM in his computer, an "autoplay" loader appears and offers to start the game, the kid clicks "Play Now" (or whatever), and the game loads. How is this different from an Xbox?
The only reason you claim that kids learn more by using games on general-purpose computers is because most computer software <i>sucks</i>. Microsoft Windows is one of the worst hacks of an operating system I've ever seen. Have you looked at its APIs? They're atrocious! GNU/Linux is better, but it is no panacia. There are hundreds (yes, boys and girls, hundreds) of other operating systems out there, but I dare say that all of them <i>suck</i>. I just use the least sucky one and deal with it.
For an operating system that hopefully won't suck, go <a href="http://www.tunes.org/">here</a> [tunes.org]. It's a computer scientist's wet dream come true.
But I digress... the point is that because troubleshooting, driver updating, etc. comes into the mix a child <b>may</b> learn something about the general-purpose computer by trying to play games. That all hinges on if it doesn't <i>suck</i>.