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  1. straight

    Help with Z:Master Quest (Forest Temple)

    I initially thought this might be a bug, but now I don't know what to think. In the Forest Temple one of the first things you do is a sort of 3D maze where you have to climb ladders and move blocks around. I can't get any of the blocks to move. For instance, according to one walkthru, you...
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    Zelda Master Quest bug?

    I've been playing Zelda Master Quest with 1964 .9.9 and the latest Glide64 plugin. In the Forest Temple, there's a sort of 3D maze where you need to push and pull blocks around. But the blocks won't budge. I can't push or pull any of them. I even used the levitate cheat to fly around a...
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    System Requirements?

    Are any of the Saturn emulators fast enough to run on an old (500 Mhz) system like mine?
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    Banjo-Tooie Bug? (minor spoilers)

    I've been playing Banjo-Tooie and in Pteradactyl Land you're supposed to get rid of the armored cavemen by shooting a little robot bird behind their backs and blowing them up in their exposed rear. When I try to do this, it doesn't work. In fact it seems like there's an invisible force field...
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    Donkey Kong Barrel Blast

    Is the Barrel Blast Mini-Game fixed in Donkey Kong 64 with the new release of 1964? I'm playing through it for the first time and wasn't able to get the mini-game to work, but was unsure if it was a bug or just my lack of skillz. I searched the forums and it looks like some people have been...
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    Kirby bug?

    The visuals for Kirby 64 (using 1964 .9.9 + Glide64) are perfect, including the status area, but whenever Kirby gets hit by something, he freezes. You can still move him back and forth, but there's no animation, and he can't jump or do anything. If you can slide him out a door, he's fixed in...
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    Does NeTo's HiP work with the beta?

    Has anyone who got a performance boost from NeTo's HiP tried it with the new beta version of 1964? Does it still work? Does it still run faster?
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    Zelda and UHLE (end-of-game bug)

    I thought I had this all figured out. I was playing through Zelda OoT using UHLE Alpha and it it was running great on my machine. I knew there was a bug near the end involving Princess Zelda unlocking a barred door for you and that you needed a special bug-fixed version of UHLE. But I wanted...
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    SF Rush 2064

    SF Rush 2049 Are there any cheats for SF Rush 2049? I'm not showing any in the 1964 cheat menu. (I finally got this game running fast enough (with sound!) to enjoy playing it, thanks to NeTo's HiP).
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    Rice's Daedalus vs. Glide64?

    Since I have a Voodoo3, I haven't tried other video plugins, assuming Glide64 would work the best with my card. But I see Rice recently tweaked Daedalus to work better with Voodoo3 cards. So does Daedalus have some advantages over Glide64 on Voodoo cards? Compatability? Performance? Better...
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    Weird problem in Rocket: Robot on Wheels

    The cameraman is drunk again! Wow! Rocket: Robot on Wheels is a surprisingly fun and inventive game! But I've been getting some really weird glitches with it. (Using Glide64 - I posted this in the Glide64 forum too, not sure if it's a plugin issue or an emulator issue.) At some points it...
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    Sound in SF Rush 2049?

    I haven't been able to get any sound in SF Rush 2049. Is there a way to do it? I've tried: RSP on, Azimer's .4 beta2 = doesn't run at all RSP off, Azimer's .4 beta2 = doesn't run at all RSP on, Azimer's .3 (old driver) = runs with no sound RSP off, Azimer's .3 (old driver) = runs with no...
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    Irony of emulated games vs. PC version

    I enjoyed playing Tony Hawk 2 on my PC, but don't have a fast enough system for Tony Hawk 3. But I can run the N64 version of Tony Hawk 3 perfectly with an emulator! Of course the graphics are actually worse than the PC version of Tony Hawk 2... Essentially it's like getting all the THPS3...
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    Zelda OOT block puzzle problem

    I'm doing the Forest Temple dungeon in Zelda OOT with UltraHLE Alpha. There's a room where you shoot a picture of a Poe, and get a bunch of blocks you're supposed to move to make the picture. You have to do it in a minute or so, or the blocks lift up and rotate. Well, I make the picture, but...
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    Performance Boost for Glide64 users

    On the Glide64 Emu X Forums, Gonetz pointed out a setting for the Glide64 plugin (0.3, but will probably work with earlier versions) that gave me a big increase in speed. Quite a few games went from almost-playable to playable or from playable to perfect. Open a ROM, then after it's running...
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    Yay control plugins!

    I wanna say a public "Thank You" to Shadowprince and the other folks working on UHLE Alpha. I love being able to use the controller plugins with UltraHLE! Being able to configure keys makes Robotron playable. I also like being able to use the mouse some of the time with Zelda (I use NRage's...
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    Changing Zelda options mid-game?

    I've been playing Zelda OOT for a while and I think I'd like to play with the Z-targetting set on "hold" rather than "switch." Is there any way to set that as an option without restarting the game from the beginning? Anyone got an ini setting that would change that for me?
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    .84 vs. .85

    I can't find a read-me file that explains what changes were made betwen 1964 .84 and .85. Anyone have a list or a link to one? Just curious.
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    Plugin FAQ?

    Is there a list of games and which plugins work best with them? The INI has notes about D3D plugins, but what about: best version of Glide64 to use (sometimes older is better)? best version of Azimer's audio to use? whether or not to use RSP (and what about those check boxes for audio and...
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    Who nailed Duke's shoes to the ground?

    When I try Duke Nukem in 1964 with the Glide plugin, it boots up OK and the graphics look fine (except for the depth problem). But when I get to the opening screen on the rooftop, Duke will fire his gun, jump, switch weapons, and look around, but he won't move! When I push the movement keys...

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