Recent content by Duncan

  1. Duncan

    1964 0.9.9 Updated INI

    Heres the latest updated Ini file, and more to come :) --------------------------- Jan 10th 2004 ------------------------------ 1080 Snowboarding (JU) [!] -- CF3 A Bugs Life (E) [!] -- CF1 AeroGauge (E) [!] -- CF3 All Star! Dairantou Smash Brothers (J) [!] = Playable! Bakuretsu Muteki...
  2. Duncan

    1964 0.9.9 ini

    Heya guys, as you know from the "Welcome back Duncan" thread, i have returned to work on the official 1964 ini, and glad to be back workin with Schibo, Rice, and Gent, missed you guys :) Ill be postin the latest ini here in a few, and wanted to thank Sayargh and others for the input and finds...
  3. Duncan

    1964 085 Ini

    Heres an updated Ini with fixes for the few reported problems :)
  4. Duncan

    1964 v0.8.4 FAQ's (read first)

    Im gonna head off alot of your questions here, before you can post them, as alot of you arent reading the included documentation: 1) Jabo's Direct Sound plugins WONT work with 1964, and doesnt matter what version, you can ONLY use Azmiers Audio plugins (if you dont you will only see a black...
  5. Duncan

    Still Alive

    Just wanted to let everyone know we didnt die or anything, lol, been working hard on the next release, its just taking time to get all the things done we want to, and for those of you who are trying out Jabo's v1.5 plugins (released with PJ 1.5) with 1964, be careful, as some games will have...
  6. Duncan

    Input Needed

    As im sure alot of you now know, Jabo's Direct3D6 1.5 seems to be the cause of alot of "pauses" (momentary freeze) with some games, and not the actual core emulation. Im almost ready to release v2.0 of my PJ64.Rdb, but id like to add a (use Jabo's Direct3D7 1.40) to the games that people are...
  7. Duncan

    Thps3

    THPS3 is currently playable with default rom settings (ExpPak=on, DMA=off, 32bit=on) and with the exception of some transition slowdowns (menu only) it plays great with nice sound and speed (VI's/FPS is very stable, specially in 32bit), and only needs a res fix. Wanted to know if anyone has...
  8. Duncan

    SSV (E) is Playable

    Spacestation Silicon Valley (E) is playable in 1964, heres how: Use 1964's OpenGL Plugin v4.1.0 and start the game, Now Save (F5) at the "start" screen where the ship is flying around, Exit the game, and change back to Jabo's Direct 3D7 v1.40, Now start the game and load (F7) the save and play...
  9. Duncan

    SSV (E) Playable

    Spacestation Silicon Valley (E) is playable in PJ64, heres how: Use 1964's OpenGL Plugin v4.1.0 and start the game, Now Save (F5) at the "start" screen where the ship is flying around, Exit the game, and change back to Jabo's Direct 3D7 v1.40, Now start the game and load (Ctrl+L) the save and...
  10. Duncan

    1964 OpenGL Plugin

    I found that the 1964 OpenGL Plugin is of some use, even though its "primitive", it helps on a few games. Power League Baseball 64 (J) [!] is now playable, and the players are no longer invisible or flickering (ignore microcode error), and fully playable with some/little gfx errors...
  11. Duncan

    Feedback Wanted

    Need some feedback from the poeple that count most :) Even though most of you have the pre-release v0.8.0 (unofficial), heres some issues and nagging questions that can help greatly: 1) 32bit Compile option = have you tried it? and what games worked with it, and did you have a noticable speed...
  12. Duncan

    Nice Job Schibo/Rice

    Even though the current v0.8.0 was compiled by Bobbi and not official, i must say Nice JoB! The overall speed has increased drasticly, and for those of us with 800 mhz - 1.8 ghz or better CPU's, most games are too fast (used Interpreter core and Max VI Limit's alot, lol), but will help out the...

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