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1964 0.9.9 ini

Duncan

N64 Addict
Heya guys, as you know from the "Welcome back Duncan" thread, i have returned to work on the official 1964 ini, and glad to be back workin with Schibo, Rice, and Gent, missed you guys :) Ill be postin the latest ini here in a few, and wanted to thank Sayargh and others for the input and finds. Theres alot of changes, and heres a piece from the Changes.txt:

Tested system:

Operating System: WinXP
Processor:Intel P4 1.8 Ghz
Amount of Memory: 512 DDR
Graphics Accelerator Card: Geforce FX 5200 (128 MB Video Ram)
Audio Card: Sound Blaster Live Platnum

Stock tested plugin use Jabo's D3D6 1.5 unless otherwise noted.

In the Ini, Rice Daedalus 5.2.0 was used ONLY if it performed better than other plugins, or displayed better results than others.

--------------------------- Dec 14th 2003 ---------------------------------

Aerogauge: needed "First Used" save type
Battlezone - Rise of the Black Dogs - -Almost Playable- (gfx errors)
Body Harvest (E) [!] - -Almost Playable- (Too Slow)
Conker's Bad Fur Day - playable with the Linker off
Cyber Tiger - Playable, You can now hit the ball
Destruction Derby 64 (E) & (U) - Playable! (use Jabo's Direct3D6 1.5.1)
Nuclear Strike - turn off DMA in segments to fix the sound
Shadowgate 64 - Trials of the Four Towers (FGD) [!] - Playable!
South Park (E) [!] - Playable!
Top Gear Rally 2 - playable with the Linker off
Top Gear Overdrive - playable with the Linker off
Vigilante 8 (F) [!] - -Almost Playable- (menu errors, slow)
Wonder Project J2 (J) [!] - Playable!

CP1 Unusable exceptions turned to on:
California Speed
Disney's Tarzan
Doom 64
ECW Hardcore Revolution
Extreme-G XG2
Fighter's Destiny 2
Fox Sports College Hoops '99
Gex 3 - Deep Cover Gecko
GT64
Jeremy McGrath Supercross 2000
Knife Edge - Nose Gunner
Legend of Zelda, The - Ocarina of Time (E) (V1.0)
Legend of Zelda, The - Ocarina of Time (E) (V1.1)
Lode Runner 3-D (E) [!]
Madden 2000 (U) [!]
Madden NFL 2001 (U) [!]
Madden NFL 2002 (U) [!]
Madden NFL 99 (E) [!]
Madden NFL 99 (U) [!]
Mia Hamm Soccer 64 (U) [!]
NASCAR 2000 (U)
NBA Live 2000 (E) [!]
NFL Blitz - Special Edition (U) [!]
NFL Blitz 2000 (U) [!]
NFL Blitz 2001 (U) [!]
NFL Quarterback Club 2000 (E) [!]
NFL Quarterback Club 2000 (U) [!]
NFL Quarterback Club 2001 (U) [!]
NFL Quarterback Club 98 (E) [!]
NFL Quarterback Club 98 (U) [!]
NFL Quarterback Club 99 (E) [!]
NHL Breakaway 98 (E) [!]
Pokemon Puzzle League (E) [!]
Pokemon Puzzle League (U) [!]
Polaris Sno Cross (U) [!]
Powerpuff Girls, The - Chemical X-traction (U) [!]
Rally Challenge 2000 (U)
Rocket Robot on wheels
Tom & Jerry
Turok - Dinosaur Hunter (E) (V1.2) [!]
Turok 3 - Shadow of Oblivion (E) [!]
Turok 3 - Shadow of Oblivion (U) [!]
Vigilante 8 (E) [!]
Vigilante 8 (U) [!]
Vigilante 8 - 2nd Offense (E) [!]
Vigilante 8 - 2nd Offense (U) [!]
Wayne Gretzky's 3D Hockey '98 (E) [!]
Wayne Gretzky's 3D Hockey '98 (U) [!]
World Cup 98 (E) [!]
WWF - War Zone (E) [!]
WWF - War Zone (U) [!]
WWF Attitude (E) [!]
WWF Attitude (U) [!]
WWF WrestleMania 2000 (E) [!]
WWF WrestleMania 2000 (U) [!]

Please let Schibo and myself know if any games need to have CP1 Unusable exceptions turned Off.

--------------------------- Dec 18th 2003 ---------------------------------

TON's of changes and additions, way too many to list, and theres not many yellow or red dots in the browser anymore :) Enjoy!
 
Last edited:

NeTo

Emu_64 HiP Coder
Welcome back Duncan!

Here a few (very little) games that need mods in the ini:

* Yoshi's Story [E] (and maybe others) -> the settings of Yoshi's Story
* Mario Tennis [E] (and maybe others) -> the settings of Mario Tennis
* Paper Mario (All versions) -> RSP/RDP Timing Enabled (may fix menu transitions)

About the flickering in Rice's plug, i have only seen serious flickering when using triple buffering. I have seen only one or two games that had flicker in both DirectX and OpenGL (and were fixed by adding at first CI change or at First Drawing, there are games like WCW vs. NWO that work better with the second rather than with the first). By strange reasons i have attached this feeling of leaving the Rice's ini file as pullished as possible, so i'll glad to hear about the games you have problems with, to add the necessary changes to ini.

To you and Sayargh: Keep up the good work!
 
Welcome back Duncan!
The rest I'll try too keep simple :)

Harvest Moon 64 (U) [!]- I find CF2 to be better for this game over CF3.
With CF3 the game will slow down when walking around the field, but will stay at 60VI.
When set to CF2, gameplay will stay at full speed.

Perfect Dark (all versions) - I prefer to set Assume 32 bit to No.
When set to Yes, the game will corrupt N-Rage Mempak save's made by other emulators (e.g., PJ64).
But when set to No, it will not corrupt N-Rage Mempak save's made by other emulators.
 
OP
Duncan

Duncan

N64 Addict
Thanks guys, and i added in your settings/findings. Also, i talked with Schibo last night and the full screen problem is known one, and will be fixed when Rice has the time to do so :)
 

The Siskoo

Member
Hello Duncan,

Nice to meet you. And thanks to Sayargh too.

Zool - Majou Tsukai Densetsu (J) [!] --> playable
Wonder Project J2 (J) [!] --> playable
Vigilante 8 (F) [!] --> -Almost Playable- (menu errors, slow)
Shadowgate 64 - Trials of the Four Towers (FGD) [!] --> playable (little slow and dark gfx)
Défi au Tetris Magique (F) [!] (Defi au Tetris Magique (Magical Trtris Challenge) wrong name)-> Playable with rice daedalus 5.2.0
 
OP
Duncan

Duncan

N64 Addict
Sayargh: thanks bro, and thnx for your finds and input, good job :)

Trotterwatch: i agree with the CF=5, it was allways a toss up between 4 or 5.

The Siskoo: updated and nice catch :)
 
Monopoly (U) [1] - When you roll the dice, the dice seem to be moving in slow motion, when I change the counter factor from CF3 to CF2, the dice seem too be moving at the correct speed.
 

RJARRRPCGP

The Rocking PC Wiz
GoldenEye 007 (U) [!] With CF3, the gun fire is often in slow motion
and the GFX are often jerky. Using CF1 solves the problem.
 

Flash

Technomage
Duncan said:
Sayargh: thanks bro, and thnx for your finds and input, good job :)

Trotterwatch: i agree with the CF=5, it was allways a toss up between 4 or 5.

The Siskoo: updated and nice catch :)
ReVolt still randomly hangs with CF=5
Tried CF=6 - Dyna PC out of Range blah blah...
 
OP
Duncan

Duncan

N64 Addict
Flash said:
ReVolt still randomly hangs with CF=5
Tried CF=6 - Dyna PC out of Range blah blah...

Yea, this game is one of those that just doesnt want to run correctly, but im still tryin to get around the CF timing prob :(
 

bryantonline

Old School 1964
Top Gear Overdrive (U) [!] Playable! and Top Gear Hyper-Bike (U) [!] Almost playable! Use Rice's Daedalus 5.2.0 and schibo's Audio plugin 1.2 based on UltraHLE, also, you must set Link Code blocks to NO, and Assume 32bit to Yes for both! TGHB is almost playble due to graphical errors.
 

NeTo

Emu_64 HiP Coder
And for TGO (i don't know about Hyper-bike) you must use No RSP plugin or the game will hang
 

Flash

Technomage
The Siskoo said:
Pokemon Puzzle League (F) [!] --> Playable! (Use Rice Daedalus 5.2.0)
All PPL versions also playable with Glide64 and gfx is perfect (only on real card because eVoodoo doesn't support multitexturing properly yet, which is vital for fast
and correct framebuffer emulation)
 
OP
Duncan

Duncan

N64 Addict
Flash said:
All PPL versions also playable with Glide64 and gfx is perfect (only on real card because eVoodoo doesn't support multitexturing properly yet, which is vital for fast
and correct framebuffer emulation)

Ive heard the same, theres quite a few games that are better with Glide64, but ill stick with my NVidia cards :)
 

The Siskoo

Member
Ok Flash, never tested Glide64 & eVoodoo. I'm not a great fan of glide wrapper, maybe I'm wrong about this stuff.

Shadowgate 64 - Trials of the Four Towers (E) [!] --> playable
South Park (E) [!] --> playable
Starshot - Space Circus Fever (E) (M3) [!] --> playable
WCW Mayhem (E) [!] --> playable
Wonder Project J2 (J) [!] --> playable
Zool - Majou Tsukai Densetsu (J) [!] --> playable
 

Flash

Technomage
The Siskoo said:
Ok Flash, never tested Glide64 & eVoodoo. I'm not a great fan of glide wrapper, maybe I'm wrong about this stuff.
Wrong but right in case of framebuffer support as eVoodoo is "Virtual Banshee" right now

BUT Best wrapper is... Voodoo2, it's about 15 euro, cheaper than good mouse pad =)
 

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