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What do you want in Project64 ?

squall_leonhart

The Great Gunblade Wielder
Direct3D is the API

DirectX name that all of the Direct API technologies are classed under.

hence

Direct3D


Iconoclaust, if you are referring to Glide64, you are then taking on a Wrapper Translation overhead which is handled by the CPU
 

X-Fi6

New member
What kinda argument did I start this time? :p Lol.

I find that Jabo's plugin produces video a little clearer, sharper, and smoother than Glide64. I also find that Glide64 produces video more accurately and quicker and less-buggy than Jabo's.

If Jabo's plugin were to be as accurate and quick as Glide64 with less emulation errors than Glide64, than it would be the ultimate plugin (especially with retexturing).

As of now, Azimer's HLE audio plugin, rabiddeity's "overhaul" of N-Rage's input plugin, and Hacktarux's RSP plugin are all pretty much perfect and don't need much updating (except for the fact that the Windows version of the RSP plugin doesn't have the GUI yet and I don't know how to compile source codes yet). It's the video plugins that really count right now, so I'm expecting a lot done when PJ64 1.7 comes out in 2008+.
 

X-Fi6

New member
I use either one for normal play, but whenever I'm recording a video of me playing I use Glide64 because it has pretty much no emulation errors (perfect frame buffere emulation when pressing Start in Zelda64, etc.).

Jabo's plugin is gonna have retexturing which I'm really looking forward to because Rice doesn't work well on PJ64 and it doesn't work well with ATi cards (and I happen to have both) so performance and graphics suck and there are way too many errors and stuff.
 

Tre

Oops. Died again.
If Jabos new plugin for 1.7 is going to be supporting ATI Radeon cards so well, I'm seriously glad that I'm upgrading my card to a x1600 Pro.

As for what I want... well, I'm wanting to see more Framebuffering, and to finally be rid of that annoying white box issue in OoT... as well as the garbled up "frame crunching" that happens in MM when it's nearing a new day.

As well as a little tweeking done to the sound plugin to allow the sound and video emulation to be more independant of each other so that sound errors don't drop the FPS.
 

WhiteTigerX7

New member
Touching on Zilmar's original post back on Page 1...

* High texture replacement

Not sure why we'd need high res texture replacement stuff.

* Net play

TCP/IP and UDP online stuff would be nice but I'd suggest also having an upload rate detection and adjustment tool so that upload rates can be capped if needed and that version specific connections be not used. A person with 1.7 can play with a person with 1.8 for instance.

* Quick switching mempacks

I don't see why we need mempack switching. Sorry but the idea is too remote for my usage.

* Configuring short cut keys

Would be useful in various situations but could be bothersome to some. I'd say try it out first in BETA.

* 7zip support

A good feature to add in. 7zip is becoming rather widely supported in many emulators.

* Cheat Creation tools

Though a nifty and intriguing feature... we do have just about as many GameShark codes in existence that will ever be needed.

* Transfer pak for pokemon stadium

I don't play it so I don't know what use it would be for me.

* Save selected plugin per game

Might be useful but a better idea would be selected Plug-In Options per game.

* Backup instant saves

Might be a good idea but thorough testing in BETA would be advised to see if it might be necessary or useful if any.

* Better widescreen support

I have a Laptop with a 15.4 in Wide Screen monitor with built in HD support. While I would like to see games running in widescreen, I would rather see them as correctly rendered as possible so I use my video card's Scale to Fit options to resize and clip/crop anything below the standard widescreen ratios.
 

Iconoclast

New member
First of all, Jabo's is not the best. I've seen even plugins like Rice's Daedalus 5.2.0 succeed where Jabo's fails. Take AI Shougi 3, for example. All plugins screw up in certain games where others succeed, and Jabo's doesn't emulate even half of the N64 games as well as the other graphics plugins combined. However, it is a very good graphics plugin for games with graphics complications that are unsupported by all other plugins. One word: Vigilante 8 (8 is a number, duh.)

Second:
What kinda argument did I start this time? :p Lol.
I'm the one who takes credit for stirring up controversy around here!
 

Doomulation

?????????????????????????
That means you needed a rest, or else you wouldn't have rested your case;). I assume, by 'biting', you meant replying and arguing, since that's the most 'biting' I ever got to you. You are the one who kept biting back at someone who was agreeing with you. You kept complaining about us arguing, while I was just trying to show you the light. Compared to showing paranoia to me and squall's debate and comments like suck it up, I never said anything biting to you, so speak to yourself. The "OMFG" post I made wasn't biting at all; it was a final attempt to make things clear to you.;) Glad to see a form of emotion succeeded where simple English failed to catch your attention.
It means that since you and squall always keep biting back at each other, I "rest my case," that is, quit arguing because it leads nowhere ;)

DirectX is faster on mine, and my PC was repaired at a hardware store and setup properly. Besides, how you set it up...doesn't matter! As long as the damn thing runs, the only thing affecting emulation speed is RAM, your video card, your hardware, but not how you set your PC up or the structure of it. You really are an API expert.
Not to burst your bubble, but the OS plays a big role in your computer's performance as well. So how you set up your PC is actually a valid statement.

Oh, and weren't you just saying from before that OpenGL is the one that pwns? And if you even knew anything about API, you'd know that it's called DirectX, not Direct3D. Jabo's Direct3D uses DirectX, not Direct3D. That's just the name, dude.
Actually, it uses Direct3D. Direct3D is the name of the APIs that controls the graphics. All the APIs are simply bundled together for which the name "DirectX" has been slapped onto. It's part of a bigger collection of APIs.

Carry on =)
 

Iconoclast

New member
Alright; so I assumed. DirectX, Direct3D, both are acceptable, then.

Yes, how you set up your OS does count, but I got tired of him denying the fact that DirectX is running faster over here because my PC processes it faster, and blaming it on the way I had it setup merely seemed like an excuse to me. Glad to see he calmed down, though.

And arguing is a good thing. If you don't do it, nobody learns their error or whatever. Basically, the moment you correct something that someone says, you've started an argument. The person being corrected can either accept it or debate on it. The only kind of arguing that doesn't get you anywhere is fighting back and forth like little children with the "yes you are" "no I'm not" and endlessly repeating. In our case, the person who wasn't getting anywhere was you.:p But no, you were right, I was agreeing with you this whole time, but I hope I don't need to say how arguing with someone agreeing with you doesn't get you anywhere. Time for me to get over that, though!
 

Doomulation

?????????????????????????
And arguing is a good thing. If you don't do it, nobody learns their error or whatever. Basically, the moment you correct something that someone says, you've started an argument. The person being corrected can either accept it or debate on it. The only kind of arguing that doesn't get you anywhere is fighting back and forth like little children with the "yes you are" "no I'm not" and endlessly repeating.
Yes, it's a good thing. Especially if one side yields and does not repeat the same thing over and over. But sometimes (most times) this doesn't happen, and then the discussion or argument turns into something bad.

In our case, the person who wasn't getting anywhere was you.:p But no, you were right, I was agreeing with you this whole time, but I hope I don't need to say how arguing with someone agreeing with you doesn't get you anywhere. Time for me to get over that, though!
Exactly! And that's why I quit, see? ;)
 
B

Beaner(lui)

Guest
Aren't we overwhelming these people with Craploads of Requests...?
 

Iconoclast

New member
Aren't we overwhelming these people with Craploads of Requests...?
I imagine they're probably ommiting much of what we suggest. They probably don't have the time to implement every damn thing we ask for. In fact, it wouldn't surprise me if they stopped listening to our desires for Project64 in this thread while the pj64.net site for members only has a thread where zilmar and Jabo are paying more close attention to donators. For all we know, this thread may be merely just a creative discussion of wishes, while a version on the pj64.net members forum is where the ideas are being respected.

Not to say all of this isn't fair.
 
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Iconoclast

New member
So, They aren't listening?
:shifty:...Maybe....

But no, I imagine they are looking at our point of view on the project, though a lot of the suggestions in this thread sound ignorant (like, for example, duh, could you make a perfect emulator next time--and this is only what is indirectly being asked by a couple users). Jabo did reply to our DirectX-OpenGL discussion, so they are obviously at least listening.
 

Doomulation

?????????????????????????
I imagine they're probably ommiting much of what we suggest. They probably don't have the time to implement every damn thing we ask for. In fact, it wouldn't surprise me if they stopped listening to our desires for Project64 in this thread while the pj64.net site for members only has a thread where zilmar and Jabo are paying more close attention to donators. For all we know, this thread may be merely just a creative discussion of wishes, while a version on the pj64.net members forum is where the ideas are being respected.

Not to say all of this isn't fair.

Now that's a little harsh. Of course they're listening to what users want. But as all things are, they cannot add everything. They are trying to look at what people want and then from this consider what they will add or take into account.
That's at least what I believe.
 

Doomulation

?????????????????????????
I mean, why create a thread if they are not listening? Of course they read what people want, but the question is what they will do with this information.
 

Iconoclast

New member
I know they take what we say into account, or else they wouldn't have started the thread.

But, who can say for sure? It is definitely possible that the Project64 team respects the suggestions of donators more than users posting here who'd rather wait than pay them for their hard work.

Still, obviously, I can imagine that if someone posted a really great suggestion in this thread that has nothing to question, Jabo or zilmar would actually work on implementing it, possibly right away. I do not mean to give the impression that they don't care about our suggestions.
 

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