Doomulation
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Let's redefine that sentence. OpenGL support in the drivers is very good. But so is DirectX. That means if an application uses the API appropriately, it can achieve the same speed using OpenGL as DirectX, and possibly more.
It depends on the application and HOW it is used. Thus an application can perform better with OpenGL and slower with DirectX and vice versa. Also take into other factors that can slow down things.
It depends on the application and HOW it is used. Thus an application can perform better with OpenGL and slower with DirectX and vice versa. Also take into other factors that can slow down things.