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RockmanForte
April 18th, 2006, 23:28
http://nocash.emubase.de/gba.htm


No$gba v2.2
Notes on New NDS Emulation
--------------------------

Hello to first no$gba version with NDS support. Parts are working fine, parts
are under construction. The most important (missing) things to be aware of
are:

Missing Feedback!
What's up? Feedback on no$gba v2.2a was great, that although it couldn't run
homebrew "libnds" programs. That's been fixed in v2.2b, and I've been hoping
that it'd allow a couple of people to use & test no$gba with their games, and
to get some useful feedback and bug reports from them. From that point of
view, v2.2b has been a total flop, and it seems to have caught even less
interest than my Atari 2600 emulator :-) For v2.2c, if something doesn't
work, please let me know about it!

Major Missing Features
3D Video, Sound, and WLAN emulation are still missing. Sound should be
relative easy to implement, WLAN probably isn't that important yet, and
for the 3D Stuff: I've meanwhile figured out how it works, and hope it'll
be implemented in next updates.

Things that work only with real NDS-BIOS-image
The "decompression-with-callback" BIOS functions are currently working only
if you do have a copy of the real BIOSes as ROM-images (see Installation
and DS Xboo chapters).
Encrypted ROM-images (with encrypted first 2Kbytes of the secure area) can
be used only if the (full) NDS7 BIOS ROM-image is present (which contains
the 1048h-byte decryption seed data).

Minor Missing Features and Glitches
Game screen sizing doesn't work yet. VRAM viewer Tile/OBJ windows don't
work. Some of the new NDS-related 2D-video features (eg. Extended Palettes)
aren't yet working. In the DOS version, the NDS video emulation currently
appears totally distorted.

Help please!
Nintendo appears to use a new file-format (at least a new file-extension)
for debug information (.srl files, rather than .elf files). Any info about
the .srl files would be great!
Info about the Wlan/Wifi hardware would be great, too.

Notes
Use Ctrl+T in debug mode to toggle between the two CPUs.
Oh, and the monetary stuff, my bank account is just about to drop to zero,
so I'll probably need to charge some update fees for future no$gba/no$nds
versions, at least from users whom have registered more than 12 months ago.
Some suggestions on reasonable update fees would be great; what would you
pay, and what do you think other companies would pay?

Anyways, for now, the current no$nds beta version is a free update for all
registered no$gba users. As usually, I'd be glad about some feedback, bug
reports, and maybe a priority list for missing/incomplete features, ie.
what you'd prefer to be implemented in the next update.

Remember, this emulator do not supported nds games at all and it is not playable right now so do not complaint about it. Anyway, it is only a beginning. :)

NOW LEAVE HIM ALONE. :evil: :)

smcd
April 19th, 2006, 00:49
the no$ guy could use some support, his tools are always awesome :)

Miretank
April 19th, 2006, 00:59
That caught my attention. :)
Btw, with DeSmuME source code released, they can do neat things.

RockmanForte
April 19th, 2006, 01:00
Indeed, he could use some support. His GBA emulator is the most accurate I ever seen but I hate this name, lol. No biggie deal, really. ^-^

Now the NDS is part of this gba emulator which is very awesome like a real NDS that allowed to play gba games as well. NICE! :D

_Zack_
April 19th, 2006, 22:06
Yeah its a promising emulator

Darkfox
April 20th, 2006, 06:46
If it were a brand of muffin I'd eat it. But since that is not the case, it does sound good at least. XD

ninja1
April 20th, 2006, 06:53
well there been an update to version 2.2c these are the notes

- nds/tcm/debug: accepts "odd" (non-16MB-aligned) dtcm-base without warnings
- nds/help: specified recommended TCM areas (emulation performance friendly)
- web: added "no$nds" iomap screenshots, changed "gbanotes.txt" for v2.2c
- dos/help: dynamically counts help line numbers, then allocates helpptrseg buf
- nds/bugfix: fixed crash on nds-to-gba switch (hack_win_sizes post init_addr)
- nds/controls: supports new x/y buttons, fixed normal joypad input on nds7
- nds/debug: adjust_addr supports iopt, vram, and dtcm/itcm (also for 80x86 swi)
- dma/nds: accepts large word-counts for nds9 dma transfers (max 200000h units)
- dma/nds: masks-out unused sad,dad,len/cnt bits of nds7/nds9 dma registers
- dma/nds/help: added note about nds7-dma having same restrictions as gba-dma
- dma/gba: fixed various "write-only" emulation glitches of various DMA ports
- dma/gba/nds: supports rarely used 8bit DMA port access (by ldrb/strb opcodes)
- nds/cp15: emulates fixed cp15 bits, mirrored/unified cp15-pu-region-registers
- freeware version: re-fixed error-count (ignores bios-bugs, thanks dave murphy)
- nds/debug: full iomap, 10 tabs (Lcd-A/B/3D,CpMem/SpiRtc/Snd,DmaTmr/IrqIpc-7/9)
- nds/help: added note about absent cp15 fast context switching extension (fcse)
- nds/help: added list of read-write/read-only cp15 control register bits
- nds/tcm: supports move/enable/disable/mirroring, re-supported JUMPs in ITCM
- nds/tcm: created separate dtcm/itcm/anytcm handlers, mounted where needed
- nds/ipc: help: added 16 word ipc fifo size, emu: "ipc-clear" sets empty-flag
- nds/3d/help: added new chapter with 3D video specs (about 70% complete)
- nds/3d/fifo/pipe/load/push/pop/mul: emulated basic 3D functions (by software)
- nds/tcm: emulates unused CP15 bits=zero, ITCM not-moveable, ITCM/DTCM priority
- nds/tcm/help: rev-engineered DTCM vs ITCM priority, and NON-moveable ITCM
- nds/memory: moved GBA-SRAM address to A000000h (unlike GBA-style E000000h)
- nds/memory: moved GBA-EEPROM expected address to WS0 (unlike GBA-style WS2)
- nds/memory: truncated GBA-ROM to WS0 (without GBA-style WS1, WS2 mirrors)
- snaps: fixed snapshot load/save (memadr_regs instead bugged v2.2 memadr_vals)
- a22i: definitions by "global equ ___FCKpd___0quot; preserve @@local labels (unlike global:)
- help/htm: eliminated unwanted TABLE-spacing that appeared around PRE sections
- xboo: fixed silly bug that crept into gba-xboo-mode (@@non_nds -> AFTER ret)

diablow
April 20th, 2006, 16:40
Anyone tested if it works with nds roms (homebrew and/or demos)?

RockmanForte
April 20th, 2006, 20:52
No for NDS roms which was already mentioned but why don't you test it for the homebrew/demos ? Help is appreciate. :)

ninja1
May 10th, 2006, 07:55
and n$gba released a new version, patch notes here:

- nds/tcm: reset during emulation does reinit memaccess_list (and rebuild_tcm)
- gba/video: selectable GBA (dark), GBA-SP (med), DS-in-GBA-mode (bright) colors
- nds/video: emulates backlight on/off/dimming (rgb_xlat per screen / machine)
- nds/setup: optionally allocates debug-ver 8MB main memory (with reset/remount)
- nds/help: described wifiwaitcnt (port 4000206h), and displayed it in f10-iomap
- nds/help: spi 16bit mode bugged (only each 2nd byte appears in 8bit-spidata)
- nds/iomap: added 32bit auxspi register in iomap (formerly 8bit whatever 1a1h)
- nds/aux: emulates auxspi port (that still without any backup-memory emulated)
- nds/help: added cartridge backup chapter, and auxspi in cart ports and iomaps
- nds/realtime: raised from 50% to 100% speed (delays only on arm9, not on arm7)
- nds/video: emulates alpha-flag (0=transparent) for direct color BG bitmaps
- nds/iomap: expanded bg#cnt charbase value to bit2-5 (unlike GBA-style bit2-3)
- nds/help: added debug_exception_vectors in irq chapter (27FFD9Ch and 380FFDCh)
- nds/reset: stable multiple_ready initialization (libnds crashed each-2nd-boot)
- nds/debug: allows stackinfo at non-3000000h region (ie. var nds9 dtcm region)
- nds/metroid: metroid demo intro-movie is now working (bg bitmap & bitmap obj)
- nds/iomap: fixed displayed sqrt_result register value (addr 2B4h instead 2A4h)
- nds/iomap: fixed soundcnt and soundbias registers (addr 50Xh instead ecx+50Xh)
- nds/video: fixed bitmap obj emulation (also displayed in vram viewer oam page)
- nds/help: corrected 2D Bitmap OBJ description (boundary=8x8, not boundary=32)
- nds/video: emulates vram-display-mode (used for metroid intro / upper screen)
- nds/irq/bios: nds-irq-handlers working without copy of real nds-bios-image
- profiler: goto function always applied to CODE window (not data/stack window)
- nds/profiler: treats FFFF0018h as nds9-irq (unlike 00000018h for gba/nds7)
- nds/emudetail: higher emulation accuracy for read/write-able POSTFLG bits
- nds/bugfix: fixed SWP opcode (metroid) (ecx was destroyed by anytcm handler)

http://nocash.emubase.de/gba.htm

RockmanForte
May 10th, 2006, 16:13
- nds/metroid: metroid demo intro-movie is now working (bg bitmap & bitmap obj)

I did tested but it crashed. I do not understand. Oh well. Good job anyway!

RockmanForte
May 19th, 2006, 02:29
No$gba v2.2 released!


18th May 2006 - version 2.2e


- no$fmw: detects post-header gap-size (typ. 0h,3E00h,4600h) (old: fixed 3E00h)
- dos: fixed v2.2d bug: init_gba_color_xlat_table (old: init_color_xlat_table)
- help: added note on possiblity to move nds7 ROM to (non-)secure area at 200h
- help: added note about blank secure areas (nintendo devkit, 800h zero-bytes)
- help: added cart.NEF/SRL/NLF-combo description in symbolic debug info chapter
- elf/cartloader: crash-fix (occured if newly loaded labels at code-window-addr)
- cartloader/cmdline: supports spaces in "quoted" path\filenames (thanks peter)
- screenshots: fixed palette size (set to zero for true color) (thanks jasper)
- help: changed DMA 4 to DMA 3 (probably makes more sense, thanks jasper vijn)
- nds/debug: accepts labels below 2000000h (ie. ITCM labels, at 1000000h and up)
- nds/help/no$fmw: added chinese as extra language (newer/chinese consoles only)
- vram viewer: OAM redbox works at negative y-coordinate (thanks peter schraut)
- bugfix: joypad_adjust uses "@@seg" instead "vals" for [local_if_adr] access
- nds/tcm: 80x86 intrwait [dtcm+3ff8h] works if DTCM is off, or covered by ITCM
- nds/freeware: stores [memaccess_addr] (required for tcm/interrupt emulation)
- elf: ignores "@1234" and "@456" style dummy labels (used in ldr rd,=txt_ptr)
- nds/cartloader: shows warning on 2K-encrypted-carts (if missing biosnds7.rom)
- nds/cartloader: shows warning on faulty secure area (rom-offset below 4000h)
- cartloader/cmdline: accepts all "unpacked_extensions" (new ones: nds srl elf)
- elf: reload/recent files: reinitializes dsk_path (used to load source-lines)
- nds/controls: joyp/penirq works for BOTH arm7+nds9 (@@skipinp, old: @@skipadj)
- elf: shows continous source lines from ONE section (hides .nef DUPE sections)
- elf: ignores strange "$a" and "$d" dummy labels (found in some elf/nef files)
- nds/cartloader: supports cart.NEF debug info (for cart.SRL binaries) (if any)
- nds/cartloader: supports (not existing) nds-elf's with zero-based phys.addr
- internal/cartloader: replaced @@target_rom flag by pre_size detection values
- internal/cartloader: removed ancient @@elf_method load-by-section-headers
- nds/cartloader: accepts ext .SRL (nintendo's alias for raw .NDS rom-images)

http://nocash.emubase.de/gba.htm

diablow
May 19th, 2006, 17:42
Well, this new version is running some demos and homebrew, not perfect, but a good progress was made. Previous version as I recall didn't run anything at all...

Gialan
June 15th, 2006, 06:15
This emulator only play demo or hombrew...no NDS games working...

RockmanForte
June 15th, 2006, 15:29
This emulator only play demo or hombrew...no NDS games working...

Yes, we know that. Why do you tell us that ? We are not stupids. :)

WhiteX
June 15th, 2006, 16:57
Dude, be more polite.

RockmanForte
June 15th, 2006, 20:49
Dude, be more polite.

No! I am the Dark Rockman EXE. Look at my avatar! I am an evil one!:evil: ;)

Actually, why should he repeat it ? :unsure:

WhiteX
June 15th, 2006, 20:53
No, thatŽs not the fact of him repeating a stated fact, only that you can be more polite on telling him.

RockmanForte
June 19th, 2006, 06:23
No$gba 2.2f released!


18th June 2006 - version 2.2f
- cpu/help: added CPU Memory Alignments chapter (and info on mis-alignments)
- research: discovered wglCreateContext (despite no info in worst opengl specs)
- gba/video: hides invalid tiles in NDS-in-GBA-mode (invisible, unlike real gba)
- gba/video: shows invalid tiles in GBA/SP-mode (vertically striped) (jasper)
- gba/help: unprectiable things: described invalid tiles (thanks jasper vijn)
- gba/emu/help: corrected Prefetch Disable (1N+1I instead 1S+3I) (jasper vijn)
- gui: re-fixed game_template for multiple machines (@@total for dual-screen)
- nds/vram: nds7 emulated vram mirrors every 256K, disabled palette/oam access
- nds/vram: nds9 ignores 8bit-writes to vram/palette/oam (thanks gary linscott)
- nds/vram: nds7 allows 8bit-writes to vram (thanks gary linscott)
- cpu: ignores mis-alignment on NDS9 LDRH/LDRSH (unlike rotated GBA/NDS7 data)
- nds/debug: filesystem viewer rejects invalid nds headers (eg. passme files)
- nds: emulates reading 8bit/16bit-fractions from 32bit ipc_fifo_recv register
- cpu: emulates "ldr pc,[mem]" with misaligned jump-dest (with optional warning)
- nds/video: avoids divide-by-zero crashes in 3D perspective divisions
- gba/nds/video: speedup: color special effects by 1x32bit mul (instead 3x5bit)
- nds/help: fixed extended palette enable bits (dispcnt bit31,30 exchanged)
- a22i: supports macros (still without params) (.macro / ... / .endm)
- a22i: supports repeat macros (.rept / ..code or data.. / .endm)
- nds/video: emulates new nds master brightness up/down effect (port 400X06ch)
- vram viewer: supports NDS rot/scal mode with text-style 16bit bgmap entries
- gba/vram/emu/help: strb to vram: write-nothing reduced to 16K in bitmap mode
- gba/vram/emu/help: strb to vram: write-twice expanded to 80K in bitmap mode
- nds/video: new rotscal mode with 16bit map entries (400h tiles ext_pal xyflip)
- nds/video: extended palettes (256-color TEXT, 256-color OBJs, 16bit rotscal)
- nds/video: emulates large screen bitmap mode (not tested, but should work)
- nds/reset: also zero-fills 2D Engine B ports (bg0ofs scroll registers, etc.)
- cartloader: loads .NEF debug-info also for .NDS files (instead only for .SRL)
- cpu: allows mis-aligned thumb BX R15, auto-aligned to "($+4) AND NOT 2"
- gba/video: emulates obj-wrap; 64x64 scaled to 128x128 only in UPPER portion
- nds/help: described obj-wrap; 64x64 scaled to 128x128 in BOTH screen portions
- nds/video: screen-width for NDS rot/scal-obj (256 pix on NDS, instead 240 pix)

diablow
August 5th, 2006, 11:14
NO$GBA v2.3 released

http://nocash.emubase.de/gba.htm


3D Video - new in v2.3
All relevant 3D functions should be implemented in no$gba v2.3.
It's still excluding a couple of "cosmetic" effects like Fog, Toon, etc.
In some games, some vertex coordinates appear to be totally distorted,
I haven't yet figured out what is causing the problem.
Bug reports from programmers would be very welcome, especially if you
can track it down the bug to occur only in whatever specific situations...

Go and test those 3D demos NOW!

Low Lines
August 5th, 2006, 13:38
Is no$GBA still in like development wise, as in mainly just homebrew? Cos when it or if it does start run comercial roms (provided that is the intention of it's author) I would start making a list for it too ;)

RockmanForte
August 5th, 2006, 15:52
It will not run nds roms yet...I know he will run it but not right now. I have test a few and all crashes.

xdaniel_FWB
August 5th, 2006, 16:57
My results...

Commercial NDS ROMs: grey-ish screen, then sooner or later the error message "The ROM image has crashed."

DS Download Demos: several are starting, at least. Jump Super Stars' demo is partially playable (see attachment), Meteos as well, others do nothing or crash.

All DS ROMs, commercial and Download Demos, with ARM7 and 9 BIOS: black screens, at least for me.

Low Lines
August 5th, 2006, 17:47
sounds promising, though I think a list might be a little too early :P

Hiei-YYH
August 5th, 2006, 17:57
will be a good emu in future :) this guy who make no$gba is pretty good, for me it's better than vba (in speed), but vba has more tools and cheat support (since i hack game codes)

RockmanForte
August 5th, 2006, 21:12
Awesome and it is worth to watch for! :)

RENI
August 6th, 2006, 03:58
Well..if you use the encrypted roms the "The ROM image has crashed." error will gone.

RockmanForte
August 6th, 2006, 04:30
What do you mean encrypted ? You mean clean rom ? I test with Top Gun (E) and it was crashed. Mine is a clean rom.

Firmware require ?

Hiei-YYH
August 6th, 2006, 05:03
encrypted roms? o_O wtf!?!?!?

RENI
August 6th, 2006, 05:33
What do you mean encrypted ? You mean clean rom ? I test with Top Gun (E) and it was crashed. Mine is a clean rom.

Firmware require ?
The so called "clean rom" is decrypted which means it doesn't have secure area data.If my remembrance is correct,this area contains the excution code of ARM9.The ARM7 will do the job to "decrpyted" this area and extract the code.That's why you saw these words in the doc of no$gba:"Encrypted ROM-images (with encrypted first 2Kbytes of the secure area) can
be used only if the (full) NDS7 BIOS ROM-image is present (which contains
the 1048h-byte decryption seed data)."

Low Lines
August 6th, 2006, 05:44
it makes sense, but why use encrypted roms when 90% of the time, roms are depcrypted? I am guessing it must make it easier to emulate or something?

RockmanForte
August 6th, 2006, 06:05
Ahh, interesting. Maybe he will make this emulator playable with clean roms soon. Hmm..I dont know. Too early to know for now.

diablow
August 6th, 2006, 08:38
Has anyone tried to download firmware from DS and then use it with emulator?

thepreserver
August 6th, 2006, 08:48
Interesting...No$GBA(DS) looks promising, as well as the NintenDS(was that the spelling?) emulator.:)

Low Lines
August 6th, 2006, 16:27
holy shit Yoshi Touch & GO works on it!!! :bouncy: I bought that game and thoroughly enjoyed it. And this is all because of the encryption bit huh? How much stuffing is it patch the roms with the bios? (I am assuming that is what needs to be done)

[Edit]

Wait no sorry, I get it now....

RockmanForte
August 6th, 2006, 16:47
Those are demos I believe. I think they are require to be encypted..not dencypted as "clean rom" which I was told, I think.

Low Lines
August 6th, 2006, 17:06
Those are demos I believe. I think they are require to be encypted..not dencypted as "clean rom" which I was told, I think.
Can't be Rockman, I know 99.9% off all NDS roms and some of those games are most definitely NOT demos ;)

Hiei-YYH
August 6th, 2006, 17:57
it's only me or the nfs2 is upside down XD anyway, all rom dumps which you can find in internet is decrypted, how in world this guy has those encrypted roms to make nogba run

RockmanForte
August 6th, 2006, 18:39
Lino,

I will see! :)

Hiei,

that's what I wonder too, lol

WhiteX
August 6th, 2006, 23:26
Is it the first emulator to run 3d?

RockmanForte
August 6th, 2006, 23:39
Lino,


Things that work only with real NDS-BIOS-image
The "decompression-with-callback" BIOS functions are currently working only
if you do have a copy of the real BIOSes as ROM-images (see Installation
and DS Xboo chapters).
Encrypted ROM-images (with encrypted first 2Kbytes of the secure area) can
be used only if the (full) NDS7 BIOS ROM-image is present (which contains
the 1048h-byte decryption seed data).

then why can't it run ? The roms I am having is clean rom and I do not understand this emulator wont since the guy is able to test it ? I do not understand.O.o


Is it the first emulator to run 3d?

Yes, I think it is. Take a look at:


3D Video - new in v2.3
All relevant 3D functions should be implemented in no$gba v2.3.
It's still excluding a couple of "cosmetic" effects like Fog, Toon, etc.
In some games, some vertex coordinates appear to be totally distorted,
I haven't yet figured out what is causing the problem.
Bug reports from programmers would be very welcome, especially if you
can track it down the bug to occur only in whatever specific situations...

http://nocash.emubase.de/gbanotes.txt

Low Lines
August 7th, 2006, 00:21
Is it the first emulator to run 3d?
Actually no it is NOT the first....iDeaS had some 3D implementation (ie Metroid Prime Hunters - First Hunt Demo).....

Most clean roms won't work because they don't have that 2kb at the start of the file, Diablow did you rip your own copies of those games??

Clements
August 7th, 2006, 00:50
There are tools to encrypt decrypted DS images.

WhiteX
August 7th, 2006, 02:52
Are we making a compatiblity list for that?:D

RENI
August 7th, 2006, 02:58
There are tools to encrypt decrypted DS images.
Yep,two tools exactly.But i think that the authors' permissions are needed to spread the tools.:P

Are we making a compatiblity list for that?:D
Good idea :) or we wait until these missing gx commands are supported.;)

BTW:Nice to see some people agree with encrypted ones finally.:D

RockmanForte
August 7th, 2006, 03:07
No, you need one tool. I test it.

Lino, Phoenix Wright run just fine and better than desmume version! O.o

RockmanForte
August 7th, 2006, 03:11
I did test as well. It is amazing and it is going to getting better every time. This guy is doing a good job!!!!!!!!!

WhiteX
August 7th, 2006, 03:16
Rockmangames, talk to lowlines to see if he wants to add no$gba on his compat list, iŽll try to get ahold of the author to see if he wants low lines compat list to be official.

RENI
August 7th, 2006, 03:27
No, you need one tool. I test it.
LOL I mean there are two tools that can do the encrpte job.=]

This guy is doing a good job!!!!!!!!!
Yes!!!Plus the GBA part of his EMU is among the fastest and most accurate EMUs for many years.:D Not to mention his great debugger.;)

WhiteX
August 7th, 2006, 03:33
I emailed him, letŽs see what he will make of it.

RockmanForte
August 7th, 2006, 03:34
Rockmangames, talk to lowlines to see if he wants to add no$gba on his compat list, iŽll try to get ahold of the author to see if he wants low lines compat list to be official.

Sure, I will let him know by pm right now! :)

But I am not going to test all. I will need some help with people who know how to test it. It is better if people stop whine and ask how to run things with this emulator. :):evil:


LOL I mean there are two tools that can do the encrpte job.=]

Yes!!!Plus the GBA part of his EMU is among the fastest and most accurate EMUs for many years.:D Not to mention his great debugger.;)

You are right. I am sorry about that. Slap me, will you ? :evil:

Low Lines
August 7th, 2006, 03:59
i don't need to be asked ;) i am basically running off the idea that if an emulator can run commercial roms, then it needs a compat list for it :bouncy:

but if we were to do one....I think some documentation/assistance on how to encrypt roms would be great (considering I am at a lost with that at the moment), unless I suppose that it would be illegal to provide such information....which would be a real pain in the ass :P

I can't start on it right now though....I am supposed to be doing my homework...lol
I'll either get it started later this afternoon (when I update all the other lists) or next weekend ;)

WhiteX
August 7th, 2006, 04:42
We can wait a bit to see how things will develop for the emulator and the encryption than we can get started, this list iŽll help testing too.

RockmanForte
August 7th, 2006, 05:16
Yes, sir! :) :P

RENI
August 7th, 2006, 05:59
You are right. I am sorry about that. Slap me, will you ? :evil:
mmm....where's the /me command?:evil: XDD


....but if we were to do one....I think some documentation/assistance on how to encrypt roms would be great (considering I am at a lost with that at the moment), unless I suppose that it would be illegal to provide such information....which would be a real pain in the ass :P
Agreed.There's another problem.The two BIOSes are COPYRIGHTED material of big N.People have to dump them from their own DS.FluBBa's Nintendo DS Bios Dumper is the first (maybe the only) choice to do this.It's quite easy to use.:flowers:

RockmanForte
August 7th, 2006, 07:18
KID A,

You need to tell people if it is playable, crashes, something like that. Give it a description, ok ? :)

Kid A
August 7th, 2006, 07:25
KID A,

You need to tell people if it is playable, crashes, something like that. Give it a description, ok ? :)

:P ok ok, sorry. IŽll do that. English is not my first languaje. IŽll do my best. :)

Low Lines
August 7th, 2006, 07:56
mmm....where's the /me command?:evil: XDD


Agreed.There's another problem.The two BIOSes are COPYRIGHTED material of big N.People have to dump them from their own DS.FluBBa's Nintendo DS Bios Dumper is the first (maybe the only) choice to do this.It's quite easy to use.:flowers:

Even if people dumped the BIOS off their own NDS it would still be breaching copyright, plus it would probably conflict with any warranty on your NDS (as I assume is the case)

But anyway, the whole point of these BIOS are so people can run illegal roms anyway ;)


I am more interested in the actual encrypting bit....I mean you could simply say something like.....

"In order to encrpt roms, you need the BIOS

NDSBIOS7.ROM
NDSBIOS9.ROM

though be warned that these are Copyrighted by Nintendo, so having them is at your own risk!! And do not ask or request on how or where to find them, or else you might find yourself banned from EmuTalk." etc ;)

Then you could explain what you do and perhaps provide the tools to do it :P

This is basically how they did it with the Playstation BIOS, so it should be alright I think ;) (Somebody point out if I am wrong or anything ;))

Hiei-YYH
August 7th, 2006, 08:16
lol, can someone at least tell me which tools encrypt those decrypted roms?

if possible, send to my email h.f_at_cheatcc.com the tools ^^

Hiei-YYH
August 7th, 2006, 08:31
Super Mario 64 DS (E)
no touchscreen responsive (see picture)

Bomberman (U)
Playable


CAN you tell me the tools name?

Kid A
August 7th, 2006, 08:40
CAN you tell me the tools name?

I think i cant do that. I think iŽll be breaking the rules. DonŽt really sure, but...

Hiei-YYH
August 7th, 2006, 08:42
I think i cant do that. I think iŽll be breaking the rules. DonŽt really sure, but...


are you crazy or something? it's only the NAME, i'm not asking you to give me the link, or at least send to my email


h.f_at_cheatcc.com


_at_ = @





edited: ok, if you don't wanna help, good. i'll wait someone tell me

RENI
August 7th, 2006, 09:20
@Low Lines
K i undertand.But still we should wait the permissions from the developers to reveal the tools IMHO.;) They have devoted a lot of time and effort to solve the myst of the encryption/decryption.:)

@Hiei-YYH
Please be patient,thx.

Hiei-YYH
August 7th, 2006, 09:31
@Low Lines
K i undertand.But still we should wait the permissions from the developers to reveal the tools IMHO.;)


if you have, please, send to my email :matrix:

RENI
August 7th, 2006, 09:59
if you have, please, send to my email :matrix:
huh? Seems that you forgot to quote the last line of my words.:borg:

Hiei-YYH
August 7th, 2006, 10:17
huh? Seems that you forgot to quote the last line of my words.:borg:


sorry, but i don't know what's IMHO


so you don't have it? ok then :/





edited: someone tested RE Deadly Silence? i just don't understant why can't someone just send those tools to me, i just wanna test nogba, maybe there is a good soul in this world which can share these? I'M NOT ASKING FOR THE BIOS NOR THE LINKS TO THEM, JUST THE TOOLS OR AT LEAST THE NAME, CHRIST >_<

Sevilla_Forever
August 7th, 2006, 11:09
I have a problem with no$gba. I've seen screenshots of games like Yoshi Touch and Go, Wario Ware, Metroid Pinball, Need For Speed, Project Rub... but when I try to use those games with the emulator appear to me the message: "The rom-image has crashed"

Why some people can play those games and I no? I don't understand...

PD: Sorry... I speak English too bad

Hiei-YYH
August 7th, 2006, 11:18
I have a problem with no$gba. I've seen screenshots of games like Yoshi Touch and Go, Wario Ware, Metroid Pinball, Need For Speed, Project Rub... but when I try to use those games with the emulator appear to me the message: "The rom-image has crashed"

Why some people can play those games and I no? I don't understand...

PD: Sorry... I speak English too bad


you need to encrypt the roms to play in nogba, but since the ones who have the tools to make this don't want to share (even the name), nothing can be done

Low Lines
August 7th, 2006, 11:36
you need to encrypt the roms to play in nogba, but since the ones who have the tools to make this don't want to share (even the name), nothing can be done

You really shouldn't have tht kind of attitude, it's not friendly and generally unwanted by most people. If it helps, I got no idea on what or how they encrypt the roms, and as much as I would like to see it for myself, it isn't the end of the world ;) Besides, it seems like there is some legal issues here that need to apprehended first (which might explain why I could find bugger all about it on the net) :bouncy:

Hiei-YYH
August 7th, 2006, 11:48
You really shouldn't have tht kind of attitude, it's not friendly and generally unwanted by most people. If it helps, I got no idea on what or how they encrypt the roms, and as much as I would like to see it for myself, it isn't the end of the world ;) Besides, it seems like there is some legal issues here that need to apprehended first (which might explain why I could find bugger all about it on the net) :bouncy:

i think no one gonna die if they share these tools, are they? well, if they don't want, at least say the name (which i don't think is illegal) of those tools to "us" search

diablow
August 7th, 2006, 11:57
My way of running clean roms on NO$GBA is to use NDS Patcher v0.1 by ]{ain (ndspatch) tool.

This program will patch a normal (ie. not a GST release) rom to allow it to load from a GBA flash cart instead of the usual NDS card. It also attempts to patch the saving functions so that it can save on the flash cart's SRAM instead of
using the NDS card's SRAM.


This way no firmware or BIOSes are needed, and it's "more legal" and simpler, but at cost of compatibility. But still, copying firmware from DS is one heck of a job (special cables and stuff).

Normmatt
August 7th, 2006, 13:13
To encrypt the rom you need ndstool (http://darkfader.net/ds/files/ndstool.exe) and use "ndstool -se romname.nds" on the command line or make a batch file for it

diablow
August 7th, 2006, 13:18
Arghhh... It took me almost an hour to find how to encrypt those roms. I enjoyed it, actually. ;)
So, now everybody can contribute to "The New And Improved And Especially Detailed Description of Working and not Working Roms on the Best and Most Compatible Emulator for this Moment" a.k.a. "NO$GBA compatibility list".

Hiei-YYH
August 7th, 2006, 13:32
To encrypt the rom you need ndstool (http://darkfader.net/ds/files/ndstool.exe) and use "ndstool -se romname.nds" on the command line or make a batch file for it

arigatou Normmatt ^_^

Low Lines
August 7th, 2006, 14:15
New Question:
Where does no$gba look for the BIOS??

Hiei-YYH
August 7th, 2006, 15:42
The link to DarkFader's tool is giving me the 404 Forbidden message (been seeing that a lot lately) and I actually went all the way to his site first :p

Also the source code thingo isn't working as well. (link I mean)

Wait no never mind.....Just my stupid security program trying to block everything :p


New Question:
Where does no$gba look for the BIOS??


the link is working for me, anyway, put the bios in same folder where nogba is

Clements
August 7th, 2006, 15:58
I used eNDryptS:

http://www.gbadat.altervista.org/tools.htm

Copy the NDS images into the same folder as the exe. Click the exe and all the images are encrypted. Make sure you kept copies of the originals.

diablow
August 7th, 2006, 18:57
I'll start it on Friday ;)

OK, let's hope there will be no new version of emulator released until then :).

Low Lines
August 7th, 2006, 19:17
OK, let's hope there will be no new version of emulator released until then :).
This is version 2.3 right?

Hmm Let's see.....

Title: No$GBA/NDS
Version: 2.3
First Release: March 13 2002
Last Update: August 4 2006
System: Windows/DOS
Team: Martin

There's a start to it anyway....get back to it on the weekend ;)

RockmanForte
August 7th, 2006, 20:38
Yes, Lino!

It is getting better than desmume. Let's see if desmume will become number 1 but I do not doubt. :P

ninja1
August 7th, 2006, 22:36
wish i could help, but since i dont have a damn idea about how bios work or how to get those ram7/ram9.rom file thingies or sumthing :( i will just watch this play out i guess

Hiei-YYH
August 8th, 2006, 00:05
wish i could help, but since i dont have a damn idea about how bios work or how to get those ram7/ram9.rom file thingies or sumthing :( i will just watch this play out i guess


LOL, it's not ram7 or ram9 XD is biosnds7.rom and biosnds9.rom :evil:

Normmatt
August 8th, 2006, 07:24
Yes, Lino!

It is getting better than desmume. Let's see if desmume will become number 1 but I do not doubt. :P
Lino!? Lino didnt make No$GBA, Martin did and he has been working on it for years making it a perfect GBA emulator

Low Lines
August 8th, 2006, 08:58
Nah Normmatt, he's meaning me ;)

Rockmangames....I AM LOW LINES, understand? L-O-W L-I-N-E-S :bouncy:

Lino is the brilliant guy who made iDeaS ;) lol

Ninja1, my advice for you is to check the older threads in this forum, (btw there is nothing wrong there so I can't get in trouble ;)) but apart from that yeah, this might just be a sit and watch thingo....I bet when noobs come across these lovely Yoshi Touch & Go screenshots they are gonna be like wtf????

And if anybody wants some reference...use my flash list as it is I think 99.99% of all goodroms (including demos).....also I have been working on a Rom Release List, that uses the CRC32 code as it base and cross references information with my list database.....Though it is missing quite a bit of rom information (stuff that can only be gotten if I actually got the rom) ALL roms (NUKES etc) are included and I have already implemented sorting functions that can manipulate the 4 different types (ie Numbered Roms, Un-Numbered Roms, Demos, Nukes) plus it also has the custom Region viewing as well.....
Basically a more manouverable version of PocketHeaven, which is at current, updated more often as well ;)

Would that be useful at all if I put that up (as I wasn't intending on sticking it up until it was finished)
33654
And yes it is very different to the compat list one because it houses strictly internal rom info and no it can't just be formed together with the compat list one because of the fact there are multiple roms of the same region

RockmanForte
August 8th, 2006, 15:40
Lino!? Lino didnt make No$GBA, Martin did and he has been working on it for years making it a perfect GBA emulator

Nono, I am talking to LOW. I type LINO by mistake, heh!

LINO,

I know. My mistake! :)

jessman(reborn)
August 8th, 2006, 23:31
It's could to see that people haven't given up on emulating the DS yet, lol. I just want to play Super Princess Peach on my PC because I'm too embarrased to go out and buy it, rofl.

RockmanForte
August 8th, 2006, 23:57
Why are you embarassing to go out and buy it ? O.o

Low Lines
August 9th, 2006, 00:20
It's could to see that people haven't given up on emulating the DS yet, lol. I just want to play Super Princess Peach on my PC because I'm too embarrased to go out and buy it, rofl.


Why are you embarassing to go out and buy it ? O.o

jessman(reborn),
that is only a good reason if you are aged over 40 ;)

seriously, you should not care what people think, in March I went to JB-HIFI (local electronics store) and bought Pokemon Emerald for my little bro for his birthday, and I was served by a teen about 2 years older than me :unsure:

it's the same thing with anime, and yes very off topic but I just want to make a point here....If you really want or like something, don't let other people's opinions affect your decisions or else you quite literally won't ever get anything done ;)

RockmanForte
August 9th, 2006, 00:30
I dont know about that because I never heard people will say, hey..it is too kiddie for you. Well, actually I have heard about that from an older european people but an american people as well ? I haven't heard about that. My father loved the video game..expect Pac man. HEH!

RockmanForte
August 9th, 2006, 03:17
Alright. I will see.

No, I like Nintendo DS (in GBA Mode) to be feeling like an Nintendo DS :P

RockmanForte
August 9th, 2006, 04:40
Good job! It would be nice to see those in pictures but I already test some of those as well. Thank you for your helping, Kid A! :D

RockmanForte
August 9th, 2006, 06:12
I emailed him, letŽs see what he will make of it.

Did you got message from him yet ?

RockmanForte
August 9th, 2006, 07:13
http://xs104.xs.to/xs104/06323/kirbycc.PNG

perfect, even the 3d effects of the rainbow :)




ps: it's only me or no$gba is crashing if pintscreen is pressed?

Please give the name of the game and what region it is so that people will know what it is. Please edit and thank you!=]

Hiei-YYH
August 9th, 2006, 07:20
Please give the name of the game and what region it is so that people will know what it is. Please edit and thank you!=]


edited ;)

Kid A
August 9th, 2006, 08:11
Oh has anybody noticed, but we are already overlapping each others testing (ie people are testing the same game twice)

Yeah, it would be great to edit the first post and bring all the tested games to that post.

marione
August 9th, 2006, 17:47
may i set another language?

RockmanForte
August 9th, 2006, 18:07
What do you mean ? Please explain ?

marione
August 9th, 2006, 18:51
may i change the machine's language (like ideas)?

if it is possible, i may play (example) zoo keeper (E) in Italian

thanks

ninja1
August 9th, 2006, 19:53
at a few posts back ya i am back :P, not hyper active or anything anymroe though :shaun:,well maybe a lil:party:
ohh and i meant those .rom thingies of which i forgot the name already again :P

anyways still all i can do is look :(, cause i am to shy to ask how to get it to work properly :P

anyways @ marione, nope it aint (atleast shouldnt be anyway), neither is it in desmume yet, ideas uses a special bit of coding to activate that

WhiteX
August 9th, 2006, 19:55
Wtf?

ninja1
August 9th, 2006, 20:01
hello to ya to whitex :P

RockmanForte
August 9th, 2006, 20:40
ninja, what are you talk about ? O.o

I am lost.

ninja1
August 9th, 2006, 20:48
ya know ya need 2 certain files to run the no$gba right? :P well i dont have them/nor can i find them T_T so i cant do shit to help the compatability list on this one =(, found a old topic about it, but couldnt get any decent info out there either

marione
August 9th, 2006, 21:50
thanks ninja1, i wait it in future :)

RockmanForte
August 9th, 2006, 21:51
No, actually...3 files! two bios and one firmware. :)

ninja1
August 9th, 2006, 22:19
:( all i have to say i guess :(

selling penguins! :linux: or trade for beer! :party: =)

RockmanForte
August 10th, 2006, 02:07
LOL!
Check your pm.

Sorry but I do not drink the beer. They are sucks! :P

RockmanForte
August 10th, 2006, 07:11
Harvest Moon (Bokujou Monogatari - Korobokkoru Sute-shon) didnt run. Why it is run your, low ? Thanks!

jessman(reborn)
August 10th, 2006, 09:52
Can you at least tell me what the bios files are called? I need something to go on. This sucks that I can't even test the emulator out...

Low Lines
August 10th, 2006, 11:13
Can you at least tell me what the bios files are called? I need something to go on. This sucks that I can't even test the emulator out...
Like I said before ALL you need to do is look through the old threads in this forum, that's ALL you need to do (that is how I found them). Then all you need is the common skill of being able to know where to look, looking for the names of the BIOS is pretty useless because the ILLEGAL item that is being referred to is a ZIP file that contains the BIOSGBA.ROM, BIOSNDS7.ROM & BIOSNDS9.ROM ;) But it would be much easier if you stuck to my advice and stopped asking or someone might get in trouble for it :unsure: Ninja1, you should try harder :flowers:

Though all I am doing is exploiting the information posted in this Forum, which I am sure has been viewed by the Moderators, so I don't think I am doing wrong in making a notion towards it, though I probably shouldn't say anything....But it is one of those complications, that sorta disadvantages NO$GBA :(

NoNick
August 10th, 2006, 14:38
where do I need to put those files?? in what folder??

RockmanForte
August 10th, 2006, 15:49
where do I need to put those files?? in what folder??

Put them in the no$gba folder! :)

Low Lines
August 10th, 2006, 17:01
Yay Ninja1 worked it out :bouncy:

Well I don't know Rockmangames, maybe I might have fiddled with the settings or something I don't know :unsure: None of the settings did anything when I played with them, except for the brightness one.

[EDIT]

Evrain suggested it might be a hardware/drivers issue or something...here's my stats (or well what I know about anyway)

OS: XP SP2
CPU: AMD Sempron Processor 3300+ (2.01 GHz, 192 MB of RAM)

ninja1
August 10th, 2006, 18:03
me neither i didnt do anything, well maybe a lil but nothing with brightness anyway :nuke:

just a small question does compatability depends on ur 3d video card? Oo or the settings ya use.... if so, we gonna have alot on our hands =X

jessman(reborn)
August 11th, 2006, 02:57
I finally got the correct files, but how do I use them? They're named properly and are in the folder as n$gba, but it crashes like the bios files aren't even there! do i create a Bios folder or something? There's no option in the emulator for a bios dir or anything! This is bull crap. The emulator doesn't work right. I've tested a few games that are reported to work, and it just crashes over and over again. Damnit!

RockmanForte
August 11th, 2006, 04:20
HEY!!! You need to be nice or we will not help you out, ok ?!

"damnit" is not going to do you any good. Someone already tell how to use your roms. Your roms will need to be encryptions because that required it and it is done right here and you will need to search this pages to give you an answer.

Your attitude is not acceptable to the point of our view, ok ? Next time, be polite and change your attitude, alright ? :)

Cheers,

Rockmangames.

Hiei-YYH
August 11th, 2006, 06:27
Mine is:

0100 - Bokujou Monogatari: Korobokkoru Sute-shone (J)(WRG)
Original CRC32: 3829343F
Encyrpted CRC32: 4926DDCE

I still cannot see this again. That's weird.

Whac-A-Mole (U) - MENU only

him: Encyrpted CRC32: B8C29BC5 (encrypted with ********)

you: Encyrpted CRC32: 4926DDCE (encrypted with ********)

those crcs are different, so it's a different file (he used different program to encrypt so that's why) there's nothing with ghraphics card or something else

RockmanForte
August 11th, 2006, 06:42
I know that there is nothing to do with graphic card because I didnt say that. :)

But that's alright. I do not like this game anyway, heh! :P

This emulator is a few months to a 6 months to improvement anything. Can't wait! HEH!

denash
August 11th, 2006, 13:57
hallo,

is it possible to get NDS roms working on this emulator even without the bios?

Hiei-YYH
August 11th, 2006, 14:15
hallo,

is it possible to get NDS roms working on this emulator even without the bios?

no, not at this momment, maybe in future

denash
August 11th, 2006, 14:36
no, not at this momment, maybe in future

thx for the response

ninja1
August 11th, 2006, 15:18
so this is just a presumption but maybe both encript tools give different results? i used ****** btw, might be worth testing out cause would require 2 different lists than

Low Lines
August 11th, 2006, 15:56
so this is just a presumption but maybe both encript tools give different results? i used endrypt btw, might be worth testing out cause would require 2 different lists than
Bugger that, there are like 550 games after all ;)
Rockmangames, when you checked the CRC32 code for your Encrypted Harvest Moon (J) rom.....Was the Secure Area identified as "OK" or "BAD".....because in all public roms, (generally) it is bad, because that 2K has been removed for Flashcart purposes, but when you encrypt it, it obviously fixes.
Also I generally would recommend just using DarkFader's tool, mainly because he has a lot more experience and knowledge on the Nintendo DS, especially since he was the first to produce a proper NDS rom.

RENI
August 11th, 2006, 16:42
OK.The reason why you got different CRCs when using eNDryptS and ndstool is very simple.
SolidSnake and Drakfader use same method to encrypt the secure area.The reason why they got different CRCs is because the ways they deal with the area 1000h-4000h are different.Currently this area is normally not readable by any kind of method.So SolidSnake 's eNDryptS doesn't modify this area.But Drakfader's NDSTool generates some random datas here.So you get two CRCs.

Low Lines
August 11th, 2006, 17:30
OK.The reason why you got different CRCs when using ******* and ******* is very simple.
SolidSnake and Drakfader use same method to encrypt the secure area.The reason why they got different CRCs is because the ways they deal with the area 1000h-4000h are different.Currently this area is normally not readable by any kind of method.So SolidSnake 's ******* doesn't modify this area.But Drakfader's ******* generates some random datas here.So you get two CRCs.
I thought things such as time of encryption and that would affect the CRC32, because I don't think the same rom encrypted twice at different intervals would be the same. :unsure:

ninja1
August 11th, 2006, 17:52
which is exactly my point, but if they aint the same, one gotta be better, but which one?

i know ***** is easier, simply because ya can change an entire directory in a single shot but if the other one is better we should use that one for testing and not *****

RENI
August 11th, 2006, 18:07
which is exactly my point, but if they aint the same, one gotta be better, but which one?

i know endrypts is easier, simply because ya can change an entire directory in a single shot but if the other one is better we should use that one for testing and not endripts
They are the same.They get the same secure area and the area between 1000h-4000h is sensless and no longer required.This method is perfect and has been used for many months.That's all.

RockmanForte
August 11th, 2006, 20:20
huh ? Thanks but I prefer those goes with the pictures so that people can check the pages instead but thats alright. :)

ninja1
August 12th, 2006, 00:08
i still wonder cause i get other compatability results as the poster above rock... maybe it is in the settings?

RockmanForte
August 12th, 2006, 00:56
i still wonder cause i get other compatability results as the poster above rock... maybe it is in the settings?

Please explain ? What are you talking about, Ninja1 ?:borg:

WhiteX
August 12th, 2006, 01:12
I guess he is testing but getting different (worse) results.

RockmanForte
August 12th, 2006, 01:29
White X, check your pm.

Ahh, I see. Please correct me if I am wrong but it can't be something have to do with settings in no$gba, right ?

Hiei-YYH
August 12th, 2006, 06:37
which is exactly my point, but if they aint the same, one gotta be better, but which one?

i know endrypts is easier, simply because ya can change an entire directory in a single shot but if the other one is better we should use that one for testing and not endripts

******** is easy too, just make a ink and put -se in command (proprierties)

like this

"D:\*\********.exe" -se

then select a rom and move to this ink (you can only convert 1 rom per time)

RockmanForte
August 12th, 2006, 06:47
Yeah but other tool can convert more than 1 roms! :)

The other tool is better than this tool, however I used the both just in case! :)

Low Lines
August 12th, 2006, 07:03
Yeah but other tool can convert more than 1 roms! :)

The other tool is better than this tool, however I used the both just in case! :)
Have you encrypted Harvest Moon (J) yet and seen if it runs on No$GBA?? (Since that was the whole cause of this slightly off topic convasation)

Hiei-YYH
August 12th, 2006, 07:31
Yeah but other tool can convert more than 1 roms! :)

The other tool is better than this tool, however I used the both just in case! :)

i don't think so, if the ******** is better than the ********, why havest moon doesn't even loaded? you're talking this only because you have only to press the exe and the program run it self? lol




lol, funny thing, i made some cheats and added as CODEBREAKER and worked for NDS (at least hackers like me will not have problems in making cheats and test them XD)

example, kirby canvas curse

Infinite Health
320DA2D8 0020
321121C8 0020

Infinite Lives
320DA41C 0009

Max Stars
320DA494 0063

WhiteX
August 12th, 2006, 07:42
OK, i edited that post and i am asking you guys to edit all posts that use the tools names until we find for sure the legality of such tools.

I understand that No$GBA uses encrypted roms because that is the way they present themselves when taken out of the carts, decrypted roms are roms hacked by Warez groups, therefore pirated roms.

No$GBA uses only "backup" copies, legal ones as we know now, iŽll look into the legality of these tools and post it later, up until then iŽll ask you fine lads to edit posts with such names and refrain from posting them.

Hiei-YYH
August 12th, 2006, 07:45
ok :)

RockmanForte
August 12th, 2006, 15:50
you're talking this only because you have only to press the exe and the program run it self? lol

Yes, you can press the exe and the program run itself. I cannot tell you the name of the tool but it is able to and ndstoll wont do that expect you will have to go to DOS. :)

ninja1
August 12th, 2006, 16:52
lowlines HOW exactly can ya check ya got a nuke or not?

diablow
August 12th, 2006, 16:53
is it possible to get NDS roms working on this emulator even without the bios?

Actually it is possible to play them without bios, I have posted about it in begining of thread. You'll need to use NDS Patcher v0.1 by ]{ain.

denash
August 12th, 2006, 17:40
Actually it is possible to play them without bios, I have posted about it in begining of thread. You'll need to use NDS Patcher v0.1 by ]{ain.

yeah I tried the ******** but it didn't workso I used the ********* and then I got an nds.gba file but I was unable to play it could you please help me

thanks

RockmanForte
August 12th, 2006, 18:00
It was possible but it still wont without nds bios so it is require.

denash
August 12th, 2006, 18:11
Actually it is possible to play them without bios, I have posted about it in begining of thread. You'll need to use NDS Patcher v0.1 by ]{ain.

were you able to play any game after you patch it but without the bios? because I used the NDS Patcher v0.1 by ]{ain. and it didn't creat the file"filename.nds.gba" do you know why?

Low Lines
August 12th, 2006, 20:05
lowlines HOW exactly can ya check ya got a nuke or not?
NDS Header Tool v1.7 (by Vinpire) (http://releases.pocketheaven.com/tools/ds/NDSHeader_v1.7-Vinpire.zip) and use PocketHeaven (http://releases.pocketheaven.com) as your reference ;)

RockmanForte
August 12th, 2006, 20:15
were you able to play any game after you patch it but without the bios? because I used the NDS Patcher v0.1 by ]{ain. and it didn't creat the file"filename.nds.gba" do you know why?

Make sure you have NDS patcher and the rom in the same folder and use MS-DOS to patch filename.nds to filename.nds.gba

denash
August 12th, 2006, 20:30
Make sure you have ********* and the rom in the same folder and use MS-DOS to patch filename.nds to filename.nds.gba

In the instructions it said I should just drag the nds file into the application ********** and then it would create a "filename .nds.gba" file. is this maybe wrong?

RockmanForte
August 12th, 2006, 20:44
You can do that too. I test it your way. 0100 - Bokujou Monogatari - Korobokkoru Sute-shon (J) (WRG).NDS.GBA is able to run too!

LOW, I found out that I got bad firmware.bin so I got a good firmware dump and now 0100 - Bokujou Monogatari - Korobokkoru Sute-shon (J)(WRG).NDS is able to run like your! :P

denash
August 12th, 2006, 22:25
You can do that too. I test it your way. 0100 - Bokujou Monogatari - Korobokkoru Sute-shon (J) (WRG).NDS.GBA is able to run too!

LOW, I found out that I got bad firmware.bin so I got a good firmware dump and now 0100 - Bokujou Monogatari - Korobokkoru Sute-shon (J)(WRG).NDS is able to run like your! :P

thanks I now understand how to use the tool :) and whatdo you mean when you are talking about bad firmware.bin??????

RockmanForte
August 12th, 2006, 23:36
Welcome.

I got bad dump that wont run this game so I got good dump and it does run, thats weird. :)

denash
August 12th, 2006, 23:42
Welcome.

I got bad dump that wont run this game so I got good dump and it does run, thats weird. :)

I am sorry but I am totally confused with this dump thing sorry :(

RockmanForte
August 13th, 2006, 00:37
I am so sorry about that.

My firmware.bin is a bad dump that wont run this game which I mentioned a while ago. So I got a good firmware.bin dump and it does run this game for the first time. :)

WhiteX
August 13th, 2006, 02:12
OK, i rearranged a couple of things here, thereŽs a compatibility results list here...
http://www.emutalk.net/showthread.php?t=37047

All compat results are to go there and all compat results you gathered as of today are there in the first and single post, once Lowlines signal me that he had all that info categorized iŽll delete that hideously long post and we can start to test without overlapping each other testings.

Here goes No$GBA discussion, doubts and all that.

Thanks.

Low Lines
August 13th, 2006, 03:08
Yeah...um can people tell me who did the testing :( i didn't get a credits list up....
Here's the people i can recall off memory

Rockmangames, diablow, Kid A, Low Lines, ninja1, RENI, Hiei-YYH

I'm really sorry cos I know I've missed some people, but just send me a PM so i can get everyone's names. Thanks, and I doubt I'll be to do this list right now because I got homework, so I'll have to look at it next weekend (provided I am cleared of the projects I am getting right now)

WhiteX
August 13th, 2006, 03:16
It seems that i screwed up on this one, sorry.:(

diablow
August 13th, 2006, 09:37
I see this thread is splitting a lil bit, but I hope no one will be to much confused or angry about my almost offtopics :)
NDSPatcher is quite limited, and does work on just some roms. If it doesn't produce any .nds.gba files after runing - the rom is uncompatible, it's v0.1, not much to ask of it. But, I think it should be possible to use other similar software (if any exists) or write your own patcher (this should be a hard work).

Low Lines
August 13th, 2006, 11:26
It seems that i screwed up on this one, sorry.:(
WhiteX pack it up ;)
Besides, it'd be easier than me going through the "beast" post for names, if people just send me a PM saying they helped test :evil: Also I may not remember who exactly contributed, but I will recognise/remember though when the name comes to me, so let there be no fake contributers cos I will be able to tell (though I don't see why anyone would do that anyway:unsure:, but just making sure ;))

ninja1
August 13th, 2006, 13:41
hmm weird i cant find my lil list anymore in this huge list Xd, anyways if ya included it low lines, delete it, had a bad bios or sumthing too T_T, which explains why my testing results were messed up :)

ok another crazy question, where does no$gba save it's screenshots?

RENI
August 13th, 2006, 17:51
ok another crazy question, where does no$gba save it's screenshots?
ehh...looks like you can use Paint then paste the shot and save it.
no$gba's screenshot function is just a press of the PrintScreen button IMHO.

ninja1
August 13th, 2006, 20:56
read before you answer -.-
i asked WHERE it saves, not how

TheBuzzer
August 13th, 2006, 21:28
well i got the bios dumped but the nds firmware was replaced and I can't find the org firmware anywhere :/

RockmanForte
August 13th, 2006, 21:30
EDIT: Copyright..ILLEGAL!

Thanks, White X. I am sorry. :)

WhiteX
August 14th, 2006, 02:21
No need.:)

As for the re-encryption tools, they seem to be legal as ppl helped me to see here...
http://boards.pocketheaven.com/viewtopic.php?p=34365#34365

All the documentation backing it up can be seen on tepples post, we may discuss these tools now but with some discretion not to make this board some sort of NDSTool helpdesk for n00bs.

RENI
August 14th, 2006, 03:00
read before you answer -.-
i asked WHERE it saves, not how
lol i already answered you question.Read carefully before you reply.:D
no$gba doesn't save the shots to a specific "place".Or you can say it saves the shots in the clipboard.XD
As i said i think it only does the job of "PrintScreen" key.:borg:

RockmanForte
August 14th, 2006, 03:03
Thanks!

Ahh, I see. Thanks for this board. ;)

RockmanForte
August 14th, 2006, 15:38
Denash, it already was mentioned a few weeks ago. Ngemu was just late, that's all. O.o Please edit it.

denash
August 14th, 2006, 16:03
Denash, it already was mentioned a few weeks ago. Ngemu was just late, that's all. O.o Please edit it.

if it got mentions already I thought it best if I just remove it thanks for telling me!!=]

RockmanForte
August 14th, 2006, 16:29
No problem but thanks for trying to help us out! :D

Saq
August 15th, 2006, 16:38
I knew the creator of No$gba would eventually implement the ds emulation into his no$gba emu, but im a little confused about encyrption/decryption. If anyone has a program for doing this stuff, could you pm me the download link? I also wish the creator the best of luck with this nds emulation ;).

RockmanForte
August 15th, 2006, 17:30
The tool that you need is already mention here. Read carefully:




All the documentation backing it up can be seen on tepples post, we may discuss these tools now but with some discretion not to make this board some sort of NDSTool helpdesk for n00bs. :)

Bingo, "NDSTOOL" is what you need. The google is your bet to find it. ;)

NYF
August 16th, 2006, 20:05
there is WLAN support too?

Hiei-YYH
August 16th, 2006, 21:54
there is WLAN support too?


maybe if you read the news :ph34r:

Major Missing Features
Sound, and WLAN emulation are still missing. Sound should be relative easy
to implement. WLAN should be quite simple, too. I'd still need a second
NDS console for testing communications.

RockmanForte
August 16th, 2006, 23:51
NYF,

please go to no$gba site because we already mentioned that and we are not going to tell you again. :)

earbodig
August 21st, 2006, 02:22
has nayone tried metroid prime pinball? It runs with full compatbility but is sloooooooooooow. Except in the first level as soon as the pests show up the game speeds up to near 100% speed, I found it odd it started working fast when the bugs went on screen but before it went really slow.


anyone else notice that?

RockmanForte
August 21st, 2006, 03:04
That's normal. It is not perfectly ......... YET! :)

earbodig
August 21st, 2006, 03:07
yeah I know, just find it odd how it speeds up when there are more things happening on screen :P


Oh, it was also very fast on the level select menu, the rest of the menu was slow...

RockmanForte
August 21st, 2006, 03:39
Enjoy it while you can. The emu will get better in months. :)

earbodig
August 21st, 2006, 10:57
Enjoy it while you can. The emu will get better in months. :)
heh, I think I speak for the vast majority when I say that I think I'll enjoy it even more come the next couple of months :P :)