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Rice
March 30th, 2004, 08:22
Version 5.5.1 WIP is released to response the requests about Ogre Battle background problem fix. In order to get it work, you need to use a correct emulator + RSP plugin. Please refer to glide64 FAQ for further question about this. Again, thanks Gonetz for the JPEG and YUV information.




Rice Video 5.5.0 Readme
========================

What's news:

1. Big change with the plugin configuration dialog
* Options are seperated into multiple pages
* Options are arranged, easy to understand and to use, options combinations are more meanful and flexible.
* Allow to access all game settings without touching the INI file.
* Detecting adapter supported full screen resolution
* Detecing adapter supported Full Screen Anti-Aliasing modes
* Detecing adapter supported Anisotropy filtering feature
* Hide/Show advanced options
* Allow to use WinFrame mode
* Allow to select texture quality
2. Full TMEM emulation, can be turned on/off
3. Hq2x and lq2x filter
4. Full hardware accelerated frame buffer emulation in DirectX
- Works fine and fast for more games.
- Very configurable
- Render-to-texture options are seperated from primary back buffer emulation options
5. Turning screen saver on/off automatically
6. Better fog implementation
7. A lot of other fixes:
8. New features with DirectX
- Full Screen Anti-Aliasing
- Anisotropy filtering
- Onscreen information display with configurable color
- Full screen mode refresh frequency
- Semi-pixel shader combiner to increase speed from complete pixel-shader combiner


03/30/2004
Rice


PS:
1. The new frame buffer emulation implementation is not fully tested with all games. Zelda OOT, Mario Tennis, Pokemon, Banjo Koozie, Banjo Tooie, Zelda MM, PD are tested and working OK.
2. The plugin is tested on Geforce FX5200, ATI Radeon 9600 and Geforce2 MX400. It works fine with these video cards.
3. I know some games are broken, like Dr. Mario. Please use older version for such games
4. This new version is using a new INI file. You need both the DLL and the INI.



Changes in version 5.5.0b
===================
- Sorting full screen mode resolutions and windowed mode resolutions bug fix
- Texture coordinate bug fix (Appeared as that Zelda OOT trees got disappeared.)
- INI change for Conker to enable frame buffer options for the pause screen

Changes in version 5.5.0b2
====================
- Fix the hq2x/lq2x filter texture red edge problem. The algorithm is now
working as it should, enjoy it if you have a faster CPU.
- A new frame buffer emulation to "Double small render-to-texture size" to get
the better results out of what you video card can do.

These are only minor changes, most problems in version 5.5.0 are not fixed.


changes in version 5.5.1
==================
- free of locking itself after incorrect stop of the previous game
- hq4x filter, WIP only, to use as it.
- Bug fixes for hq2x/lq2x filter. They won't freeze your DirectX driver anymore
- Ogre Battle background, thanks Gonetz to point out the 1964 JPEG decompression problem, and release the source code of the new glide64.
In order to get Ogre Battle background working correctly, you need to use emulators which support JPEG decompression. PJ64 does it. 1964 0.99 has problems to support JPEG for this game. 1964 0.85 + PJ64 RSP can do it.


- TxtGen bug fix (for Zelda shield, and others)

04/08/2004
Rice

rcgamer
March 30th, 2004, 08:37
AWESOME , Thanks Rice. youre the man.

rcgamer
March 30th, 2004, 09:02
Already some cool new effects for mario tennis. check out how you see the screen flip up after a point. this is with the basic render to texture on. also the picture in picture looks much better. however it is too slow to play but definitely an improvement. Also the split screen at the beginning of a match is starting to look much better .

olivieryuyu
March 30th, 2004, 09:23
cool !! a new release of this excellent release

bugs noticed: - yoshi story unplayable
- still texture problem in PD
- still texture stretching in many games
- car colors wrong in beetle adv racing


Thanks a lot !!!

SubCog
March 30th, 2004, 09:25
you're the man, rice. keep it up!

rcgamer
March 30th, 2004, 09:31
Yoshis story is working with very limited testing so far for me. Dont have the missing textures (at least not to the degree it was, some small areas still missing-see the cloud in the pic). Also Worms Armegeddon seems to be working much better too. The worms face correctly (not all facing to the left).

olivieryuyu
March 30th, 2004, 09:43
an screenshot of PD texture problem

Trotterwatch
March 30th, 2004, 10:00
Bakaretsu Muteki Bangiaoh seems to be vastly improved now, and is actually playable (though needs high specs - when shooting). Texture 1 Hack needs enabling.

Legend
March 30th, 2004, 10:49
Not the biggest game, but Brunswick Pro Bowling (best N64 bowling game) works near perfect with your new version-better than Glide64 and Jabo.

Quvack
March 30th, 2004, 10:50
Looks and play great on my Radeon now :)

ryanraab
March 30th, 2004, 11:13
This is awesome. Awesome GUI much easier. Also lot more games work for me. Your the best. Nice to see that your testing with a low end card too. Good thing. Seeing has most people including me still have low end cards probably.

revl8er
March 30th, 2004, 11:28
Wow another release, Great job Rice! Downloading now.

ryanraab
March 30th, 2004, 11:44
No problem no water in zelda ocarin of time use to be water. Just before you fight the first boss the place where there is water you can't see it so it looks like i'm swimming in air. Can anybody else confirm the problem i'm having. Also IQ for games are much nicer.

revl8er
March 30th, 2004, 11:53
Well I'm having problems with oot as well. At the title screen, it doesn't show the title. Also when I start the game, Link's home is all green and I can't see link. I also cannot see any text in the game. If someone can tell me some settings that could fix this then I would be grateful.

ryanraab
March 30th, 2004, 12:30
Did this all start to happen with 5.5.0 if so then 5.5.0 seems to not like oot. Also I can finally get further in spiderman instead of just the 1st mission. Thanks Rice for getting spiderman working. I'm still testing other games. Nascar 2000 is finally playable was not playable at all with me before. It's also a game that says Playable! (gfx errors, Use Rice Daedalus 5.2.0) in status. So that should be changed to no gfx errors, Use Rice Daedalus 5.5.0 That is all i tested. ( having to much fun playing those games now that they work better.)

Edit: Earthworm Jim 3D now works for me. Wasn't even playable before.

PsyMan
March 30th, 2004, 13:10
Really great work Rice. Framebuffer effects work faster than before in most cases :), but sometimes the effects are messed up :(. Some games look better than ever (for example yoshi's story), while some others work as slow as before (for example cruisin USA and Shadowgate). Most of the problems regarding framebuffer effects among other things can be fixed through the plugin configuration (the configuration dialog is much better than before because you can tweak almost everything and know in which category it belongs). It really is amazing ;)

khanmeister
March 30th, 2004, 14:15
I went through the following roms:
1080 perfect
bugs life perfect
aerofighter perfect, horrible sound
aeroguage perfect
aidyn some stutterin in sound, stupid game.
airboarder perfect
all star tennis perfect
all star baseball 2000 locked up, very pretty before that.
armorines perfect.

The new plugin is amazing. THANKS! I still look forward to Dr Mario, though, it is my favorite N64 game!

THANKS AGAIN! It's almost pefect now!
(above all in 1964 .9.9 with new plugin)

South Park Rally is still messed up with the background in front of the players. Only jabo 1.2 supports this rom AFAIK.

:cheers:

The Siskoo
March 30th, 2004, 14:48
Bakaretsu Muteki Bangiaoh seems to be vastly improved now, and is actually playable (though needs high specs - when shooting). Texture 1 Hack needs enabling.

Yup, you're right. The game works almost correctly (some lit' slow down again) but seem fully playable now. On RiceVideo5.5.0.ini, add IncTexRectEdge.

Rice
March 30th, 2004, 15:24
Well I'm having problems with oot as well. At the title screen, it doesn't show the title. Also when I start the game, Link's home is all green and I can't see link. I also cannot see any text in the game. If someone can tell me some settings that could fix this then I would be grateful.

It is your video card and driver. If you are using Geforce MX, you need to update the latest driver.

Or to use 2-stage combiner.

My95ZR2
March 30th, 2004, 15:52
I dunno if this is possible, but is there a way you can put an "apply" button on your config so that I can have the config running side-by-side with the emulator? It helps seeing what different options do to games, so I don't have to constantly open the config.

Adam

ryanraab
March 30th, 2004, 15:52
It is your video card and driver. If you are using Geforce MX, you need to update the latest driver.

Or to use 2-stage combiner.

he has a geforce fx

Trotterwatch
March 30th, 2004, 16:55
South Park Rally is still messed up with the background in front of the players. Only jabo 1.2 supports this rom AFAIK.

Glide64 also supports it.

Going to give Rices plugin a big test later if I have time. Initial impressions are good though :)

rcgamer
March 30th, 2004, 18:50
ive noticed that when you mess around with the settings in game and try to reset the game or choose another game that the emu hangs on directx initialized or directx device is ready (this happens almost every time). also it seems that the framebuffer and render to texture are very finicky. it will work fine one time then wont later. an example of this is with zelda oot, the logo worked when i put basic render to texture on then suddenly it wouldnt work the next time. I have the latest drivers.

Mario golf is worse now. where i had it working well except for the black screen when the character actually swung the club in 5.3 , with 5.5 im gettting all sorts of gfx errors on the pre swing screen. and poke through at the greens when putting.

Rice
March 30th, 2004, 19:05
I have also seen this problem. I thought it might be a core problem, but appearently it was a plugin problem. Resources allocated to the DirectX device are not released completely when a game is closed, and the video plugin doesn't close its DirectX device, this stops the second game from running.

I will take a close look. If it is not very bad, it won't be fixed until the next version.

Gladiac0190
March 30th, 2004, 19:21
hmmm, zelda messed up with the framebuffer stuff (the menu background) ... it is black... ah, and the Zelda logo at the beginning after the nintendo logo is..................... not there.... simply...... away... ;D

Maybe this is a driver fault:

MSI Gforce4 ti4200 64mb vram
nv forceware 53.03 (StarStorm HQ version)

whatsoever, great work, nice progress, keep up the really horny great work and yes... we all love you ;D

Croustibat
March 30th, 2004, 19:28
Sorry for my bad english

resident evil 2 (Euro(french/english version))
Which settings with this rom please?
with radeon 9600pro 1964 0.9.9?

Thanks

riles9262
March 30th, 2004, 19:38
hmmm, zelda messed up with the framebuffer stuff (the menu background) ... it is black... ah, and the Zelda logo at the beginning after the nintendo logo is..................... not there.... simply...... away... ;D

Maybe this is a driver fault:

MSI Gforce4 ti4200 64mb vram
nv forceware 53.03 (StarStorm HQ version)

whatsoever, great work, nice progress, keep up the really horny great work and yes... we all love you ;D

i got the same symptoms as you (mine's with master quest). also, i get the issue of link's green house as mentioned above. plus, when i use the charging sword, the whole screen starts to go black and there is no blue energy surrounding the sword.

all settings are the same as they were with 5.4.3; pixel shader, directx, transforming lighting and clipping on.

maybe not a driver issue as it's happening with my 9800pro as well?
on the up and up though, the new layout of the plugin is great and is a vast improvement. :)

Gladiac0190
March 30th, 2004, 20:22
i got the same symptoms as you (mine's with master quest). also, i get the issue of link's green house as mentioned above. plus, when i use the charging sword, the whole screen starts to go black and there is no blue energy surrounding the sword.

all settings are the same as they were with 5.4.3; pixel shader, directx, transforming lighting and clipping on.

maybe not a driver issue as it's happening with my 9800pro as well?
on the up and up though, the new layout of the plugin is great and is a vast improvement. :)

Yes, you're right, the new menu layout of the plugin is really revolutionary.
@Rice: Is it possible to add a 2xSAI Engine for smoothing textures (like GLN64-Plugin does), cause fullscreen smoothing is not really fast on most elder Grafics adapters (even it is really cool ;D)

again and again, great work - respect!


// ugh, darn... forget the sentence with the 2xSaI... ;D

h3h3
March 30th, 2004, 21:02
u see the huge intrest in ur plugin :-)
I'm VERY interested and exited,too
this version for me's a bit buggy though...I'll describe it more detailed soon..
coul u work out this pokemon snap thingy in one of ur next versions??

khanmeister
March 30th, 2004, 21:08
I also can't find the hq2x setting. Let's play smack the n00b!

Rice
March 30th, 2004, 21:14
Yes, you're right, the new menu layout of the plugin is really revolutionary.
@Rice: Is it possible to add a 2xSAI Engine for smoothing textures (like GLN64-Plugin does), cause fullscreen smoothing is not really fast on most elder Grafics adapters (even it is really cool ;D)


The enhancement control option is actually the 2nd filter to apply after the texture enhancement filter.

If you choose 2xSAI and choose smooth or 2xSAI smooth in the enhancement control, you will get what you want.

The smooth filters are not full screen filters, but texture filters.

Rice
March 30th, 2004, 21:16
I also can't find the hq2x setting. Let's play smack the n00b!

hq2x and lq2x are texture enhancement filters. Just similar to 2xSAI filter, they are in the drop down menu of texture enhancement under the "Textures & Filters" tap.

willchu
March 30th, 2004, 21:42
Will you be interested to investigate on better emulating OgreBattle64 after the upcoming release version of Glide64. OgreBattle64 screen shots look pretty nice shown by Gonetz on his developing graphic plugin. Will this be part of Rice's target in the next version? :)

OminaeYu
March 30th, 2004, 22:17
I don't know about anyone else but since version 5.4.2 everything is totally screwed up after the first use of Direct X (textures ahead of the polygons, polygons flashing and jumbled together)

Also you get some great seizure inducing black and white flashes when trying to use pixel shader options which seem to be the only Direct X option to work when Direct X screwed up but not even it works now.

Only OpenGL works now which I know is best for GeForce cards but there are more options for Direct X which is why I like to use it.

Im using a Geforce 3 Ti200 and Original WHQL'ed Forceware 56.55 drivers

rcgamer
March 30th, 2004, 22:34
Will you be interested to investigate on better emulating OgreBattle64 after the upcoming release version of Glide64. OgreBattle64 screen shots look pretty nice shown by Gonetz on his developing graphic plugin. Will this be part of Rice's target in the next version? :)


so far ogre battle is working pretty well for me. here are some screens. The transformation of day and night is working as well.

Federelli
March 30th, 2004, 23:40
Amazing release Rice.

Opinions:
1) Try to explain each menu option more in depth and explain what each options does (for every options, since some don't have explanations at all)
2) Great layout, much improved.

willchu
March 30th, 2004, 23:47
so far ogre battle is working pretty well for me. here are some screens. The transformation of day and night is working as well.

I agree with you. However, those backgounds and transfer sceens in shattering are missing... i.e. lots of good things have yet been emulated :D

Zuzma
March 30th, 2004, 23:49
I'm using all default options in your 5.5.0 plugin and I get this with every combiner I try. I've even tried messing around with it but it doesn't seem to fix it. Oh and I'm using the 4.3 catalyst drivers for my Radeon 9600 XT by the way.

Rice
March 30th, 2004, 23:51
Amazing release Rice.

Opinions:
1) Try to explain each menu option more in depth and explain what each options does (for every options, since some don't have explanations at all)
2) Great layout, much improved.


You think the explanations with tooltips are not enough?

xamenus
March 30th, 2004, 23:52
Banjo-Kazooie (U) [!] isn't working anymore-it's just a black screen. The game still runs, though.

Rice
March 30th, 2004, 23:54
I'm using all default options in your 5.5.0 plugin and I get this with every combiner I try. I've even tried messing around with it but it doesn't seem to fix it. Oh and I'm using the 4.3 catalyst drivers for my Radeon 9600 XT by the way.

Try to turn off frame buffer options for both render-to-texture and primary back buffer. I will check it after I get home.

Rice
March 30th, 2004, 23:56
Banjo-Kazooie (U) [!] isn't working anymore-it's just a black screen. The game still runs, though.

You must be kidding. I guess you can find a way to have it working soon.

Nighty0
March 30th, 2004, 23:58
@Rice

this new version have a great GUI!!!! :D
we can now control everything related to video options............... :)
AA and ANISO controls are the best improvement that i waited for a long time.... now i don't need to go to my videocard options to force on this settings....
OSD is handyful...........

my first impression with this new release is: EXCELENT.....:D:D but i need to test more games (tested only mariokart right now)...

Thanks for this great plugin...... keep up the good work.........

EDIT: about windowed mode resolution....... i have only 4 options: 320x240, 400x300, 480x360, 512x384....... i like to play with 800*600... something wrong with the plugin??

Zuzma
March 31st, 2004, 00:03
Try to turn off frame buffer options for both render-to-texture and primary back buffer. I will check it after I get home.

Thank you Rice :). It might just be my video driver update that did it. I remeber with the 5.4.3 version of your video plugin I was using an older version of the catalyst drivers. Er oh I tried what you said and it didn't seem to make a difference.

Rice
March 31st, 2004, 00:07
@Rice
EDIT: about windowed mode resolution....... i have only 4 options: 320x240, 400x300, 480x360, 512x384....... i like to play with 800*600... something wrong with the plugin??


It must be a stupid bug. I try to limit the window mode resolutions to the maximum full screen resolution.

Check your full screen resolutions.

I might have limited the max window mode resolution to the current selected full screen resolution. Will check it later.

Nighty0
March 31st, 2004, 00:09
You must be kidding. I guess you can find a way to have it working soon.

banjo kazooie working for me...... only have the menu background problem (even with basic & write back fb option, or any other fb option)

Rice
March 31st, 2004, 00:13
You need to use "back buffer basic and write back" to see the backgroup at pause screen. To see the puzzle screen, you need to set the back buffer emulation to "At each frame" before the puzzle screen, and you can then turn it off since it is very slow.

Nighty0
March 31st, 2004, 00:20
banjo kazooie working for me...... only have the menu background problem (even with basic & write back fb option, or any other fb option)

worked fine now. but only after i restarted 1964........


and about windowed resolutions? why i can't set a res higher than 512*384?

jamiec21
March 31st, 2004, 00:23
I'm having trouble with Mario Tennis. The game boots up fine and going through the options screens are fine. But when starting playing the frame rate drops to about 10fps. Can anyone who has it working fine please give me their settings so I can see it that works.

Thanks.

Rice
March 31st, 2004, 00:27
worked fine now. but only after i restarted 1964........


and about windowed resolutions? why i can't set a res higher than 512*384?


Nighty0, your question is answered above. It is a bug. To work it around, change your full screen resolution to higher values, then restart.

I hope this will work around it. If not, then wait for a patch.

Nighty0
March 31st, 2004, 00:33
Nighty0, your question is answered above. It is a bug. To work it around, change your full screen resolution to higher values, then restart.

I hope this will work around it. If not, then wait for a patch.


yep.... i need to wait.... doesn't work this workaround.......

and a little cosmetic bug i've found:

revl8er
March 31st, 2004, 01:03
It is your video card and driver. If you are using Geforce MX, you need to update the latest driver.

Or to use 2-stage combiner.

I am using an fx5900 ultra with the newest drivers. OOT and Master Quest are the only games I have had any trouble with, I guess I'll just use gln64 to get it working. Great work with perfect dark.

sir_key
March 31st, 2004, 01:14
zelda oot: no zelda logo in the beginning
the rooms are messed up (no textures)
i can see other persons only when standing very close to them and the trees are messed up...
but there's only one sun in the sky ;)
perfect dark: looks great but the speed is pretty jumpy... all of a sudden i got 11 v/i's... still looks great...
neon genesis evangelion: looks and plays perfect...
golden eye: the golden eye logo still being a little redish and you can see objects clearly wich should be in the fog....
resident evil 2: doesn't play at all together with starcraft...
mega man 64: looks pretty good too...
donkey kong 64: nothing new...
killer instinct gold: looks nice ingame... the character selection is a little messy though...
zelda mm: the mask in the beginning doesn't show up... the rest looks fine
mission impossible: looking nice though slow as hell
twine: doesn't work at all
rayman 2: some little issues but looking great nonetheless... but no sound..
banjo kazooie: the intro looks nice but as soon as i wanna start playing everything is messed up... and everything is black...
banjo tooie: looks great, no sound, freezes in the beginning
conkers bad fur day: looking great ingame, menu messed up...
diddy kong racing: looking good... nice speed...
disney's tarzan still doesn't work...
you can see my specs in my sig (tested with main rig)
and i used the default plugin settings...

SubCog
March 31st, 2004, 01:14
rice, instead of making new video plugins, why don't you just port each game individually to the farcry engine?

sir_key
March 31st, 2004, 01:17
more screens... refer to my last post for info...

revl8er
March 31st, 2004, 01:39
Mario Kart64 is also a little jumpy in speed on the first level. I didn't really try any other levels in the game. Killer Instinct Gold is also a little jumpy in speed. I'll try other games and tell you how they work.

Federelli
March 31st, 2004, 02:06
You think the explanations with tooltips are not enough?

Yup... I know that you can add more :) your a smart guy :D:D

liteuser
March 31st, 2004, 03:17
Thanks , Rice
I really like the plugin so far and its working great . but just one question why
is the windowed mode resolution so low it only lets me go 320 x 240 and 400 x 300 . Thats really small am I doing something wrong ? sorry to sound like a total noob . full screen looks great but when i exit i have a full screen window
with a small windowed game inside . my drivers are up to date .

Rice
March 31st, 2004, 03:22
Someone else gets the problem, too.

Let me know your full screen resolutions in the sequence as they appear in the full screen resolution drop down list.

ryanraab
March 31st, 2004, 03:34
hybrid twine works good for me. That is with defualt settings. Did you change any settings.

ryanraab
March 31st, 2004, 03:39
I don't know about anyone else but since version 5.4.2 everything is totally screwed up after the first use of Direct X (textures ahead of the polygons, polygons flashing and jumbled together)

Also you get some great seizure inducing black and white flashes when trying to use pixel shader options which seem to be the only Direct X option to work when Direct X screwed up but not even it works now.

Only OpenGL works now which I know is best for GeForce cards but there are more options for Direct X which is why I like to use it.

Im using a Geforce 3 Ti200 and Original WHQL'ed Forceware 56.55 drivers

Get the newest drivers 56.64 maybe there help. That's what i'm using. I have a Geforce 4 MX which in ways is worser then your card but everything is working for me. So try getting the latest drivers. Also I have a newer direct x version check dxdiag and tell me if the end of the version number is 2 or 3.

liteuser
March 31st, 2004, 03:59
Edit : Thanks , Rice
The patch fixed it , now ill get back to testing .
Sorry I didnt read earlier that the resolution bug was already
reported , next time ill read everything first . you are the best .
thanks again , Liteuser

Rice
March 31st, 2004, 04:04
I have found and fixed the bug. Please wait for the patch.

ryanraab
March 31st, 2004, 04:10
Anything else going to be fixed with the patch? lol sorry had to ask. I mostly want the things that got broken with oot fixed. Just a suggestion. lol

P.S With Rice's progress we should have graphics working perfectly in the not so far future.

Rice
March 31st, 2004, 04:24
The patch is uploaded, for the Zelda OOT problem and resolution selecting.

rcgamer
March 31st, 2004, 04:32
star wars shadows of the empire is getting worse. now in game is just a black screen. doesnt show the words going up the page at the beginning of the game either. thats with 5.5.0.

ryanraab
March 31st, 2004, 04:44
Thanks Rice. Water now works. That was wierd though water in oot was not at all. Anywhere you go that should have water was not showing. So anywhere you go in water in oot it was like you were swimming in air. Guess the tree bug and water bug were the same type of problem.

hurleybird
March 31st, 2004, 04:46
Hq2x looks really great, but many textures seem to have an annoying red outline.

Very nice release though, love the GUI.

Rice
March 31st, 2004, 04:54
star wars shadows of the empire is getting worse. now in game is just a black screen. doesnt show the words going up the page at the beginning of the game either. thats with 5.5.0.

It was broken many release ago. I have not touched for long time.

ryanraab
March 31st, 2004, 05:01
Another game to report that works perfect 1080 snowboarding. it had problems before on older versions. Like slowdowns and graphical problems. Nice to see you get it working perfect again. Also looks awesome with the Image enhancements. You should even add more image quality options. Ofcoarse it's upto you. lol Soon N64 games will look like HQ PC games with Rice's progress. lol

Edit: Also a couple of games did not run at good speed which I thought was a bug or something and now all games run at perfect speed.

Powerlord
March 31st, 2004, 05:14
Rom: Shadowgate 64 - Trials of the Four Towers (U) [!]
1964 version: 0.99
Video card: Radeon 9000 Pro w/ recent drivers from ATI's website
Problem:
RiceVideo 5.4.3 (DirectX) plays this game (up until a certain point, but it may be sound related)
RiceVideo 5.5.0b (DirectX) generates a 80090CA0: Exception in emulation thread. when starting the rom. I've tried Pixel Shader and Semi Pixel Shader mixers, but haven't experimented with any others.

wichoxp
March 31st, 2004, 05:31
Some problems in Rush 2:
*Tires with some color problem:

rcgamer
March 31st, 2004, 05:32
Shadowgate works here. at least for the little while i ran it. seemed fine. I used to fit your card option.

Legend
March 31st, 2004, 05:37
Is there a reason why my mouse pointer won't go away or is it like that for everybody?

Powerlord
March 31st, 2004, 05:40
Shadowgate works here. at least for the little while i ran it. seemed fine. I used to fit your card option.

Oddly enough, deleting the mempack file seems to have fixed it. Why that would cause 5.4.3 to work but not 5.5.0, I have no clue.

wichoxp
March 31st, 2004, 05:47
More problems in Rush 2:
*When smoke is present the game is slow.

xamenus
March 31st, 2004, 05:50
You must be kidding. I guess you can find a way to have it working soon.

Okay, I uploaded to 5.5.0b, and it's working now. Thanks. :) (Don't know what could have been the problem)

rcgamer
March 31st, 2004, 05:58
More problems in Rush 2:
*When smoke is present the game is slow.

we have the same card except you have mor megs on yours, the game worked fine for me with to fit your card option and everything else as default. no discolored tires . I would guess that you have some famebuffer or other option on that is slowing down the game in those spots. hope it helps.

cooliscool
March 31st, 2004, 06:03
Working ok here besides some of the common bugs other users have pointed out. Opengl looks like complete ass, as with any other build on this card. :P DirectX looks alright, but there are some pretty small but noticable problems (zelda oot flames, cutscene bars, link on the equip subscreen is visible but doesn't look.. "right") DX and OGL both set to "to fit your card". Tried others, but these always looked best. The closest thing next to it was Limited Stage 4 Combiner/OGL 1.4.

MK4: Runs fine. No problems.

Rush 2049: Runs fine. No problems.

Zelda OoT: Read above post. (dig the beta green map in one of the shots ;))

SSB: Runs fine, with a few miscolorations on some chracter textures.

MKT: Works fine. First plugin to achieve this! :D

Wetrix: Works fine, letter don't rotate correctly. Still the best plugin for the game. :)

Wave Race: Runs fine. No problems

CBFD: Doesn't look right and runs at a snail's pace. Works at good speed with Jabo's (just saying it isn't my pc ;)).

Shots in no particular order. Good job rice, love the plugin and am eccentric that it's being worked on and updated so frequently. :)

StAmAtIs
March 31st, 2004, 06:13
Hey Rice!
Good to see your still updating your plugin.
Some bugs I have come across that were fixed a couple of versions ago:

Super Bowling 64: the splitscreen error is back

Conker's Bad Fur Day: Texture problems

Rice
March 31st, 2004, 06:19
Some screens shots of frame buffer effects. You can have the best frame buffer effect experience with the Pokemon game.

The Zelda shot is not a frame buffer effect, just to show how it works on my ATI Radeon 9600.

rcgamer
March 31st, 2004, 06:19
Hey Rice!
Good to see your still updating your plugin.
Some bugs I have come across that were fixed a couple of versions ago:

Super Bowling 64: the splitscreen error is back

Conker's Bad Fur Day: Texture problems

use basic framebuffer option for super bowling.

rcgamer
March 31st, 2004, 06:27
heres a good framebuffer effect . looks better than last one i posted.
Yeah the replays are really slow but they look so cool now.

Rice
March 31st, 2004, 06:31
A few more shots.

rcgamer
March 31st, 2004, 06:34
heres a nice render to texture effect.check out the reflection on the windshield. looks much better and runs faster. in fact i got a smooth 55-60 fps.

Rice
March 31st, 2004, 06:43
[QUOTE=cooliscool]
CBFD: Doesn't look right and runs at a snail's pace. Works at good speed with Jabo's (just saying it isn't my pc ;)).
[QUOTE]

If you don't mind the pause screen, you can turn off the frame buffer effect to run it at normal speed. Use "Hide Frame Buffer Effects" option.

revl8er
March 31st, 2004, 06:48
Wow, another release. I'm gonna try it out now.

ryanraab
March 31st, 2004, 07:22
[QUOTE=cooliscool]
CBFD: Doesn't look right and runs at a snail's pace. Works at good speed with Jabo's (just saying it isn't my pc ;)).
[QUOTE]

If you don't mind the pause screen, you can turn off the frame buffer effect to run it at normal speed. Use "Hide Frame Buffer Effects" option.

Are you going to try to find another workaround for this Rice or will this be the only workaround for the future.

rcgamer
March 31st, 2004, 07:52
a possible bug to report- with a couple of games ill be playing and suddenly the emulator will just shut off and disappear. pokemon stadium 2 was one of the games cant remember the others. BTW big ups on both pokemon stadium games they look better than with any other plugin. In fact i would say they are close to perfect. This is with 5.5.0b

khanmeister
March 31st, 2004, 08:21
Video stops under water in quake 2. Very strange bug. Game still going, but very easy to drown :D Check it out on the first level.

Shadow of the empire is extraordinarily ugly, but playable.

Sudden unexplained emulator crash in Pokemon Puzzle League.

South Park rally still background in front. :D I'm sure you know this already!

Gauntlet Legends is a little funky and has no sound.

Theres wierd "blood" on alot of stuff with hq2x and 2xsai smooth enabled in destruction derby and other games.

Destruction derby looks great with no filters and runs much faster in full screen?!?

Dr Mario I futzed with for a while, and got pills by selecting "with emu" and draw at first draw or whatever.

The background is unfixable (so far as I could tell).

I'll look at more later!

Over all the plugin works very well, and is VERY pretty.

revl8er
March 31st, 2004, 08:25
Nice to see another release so quick rice.

rcgamer
March 31st, 2004, 08:28
Rice, I dont know what you did with 5.5.0b2 but the framebuffer is much faster, the replay scree i posted earlier, and the split screen run at a very decent rate now. Kudos.
This is with the new feature enabled.

sir_key
March 31st, 2004, 08:29
hey rice wich frame buffer config did you use to display teh banjo kazooie puzzle pieces right? were the settings the same for all your shots?

edit:
as soon as i put n64 fb emulation to: write back and reload i get the attached error message....
if i put it to write back every frame the games start but freeze in the beginning
and the other options don't show any fb effects at all.. :)
help appreciated...

rcgamer
March 31st, 2004, 08:41
I know im not rice but these settings did it for me. you can play around with some of the options to see if you can get it to work faster but the framebuffer option has to be write back every frame as far as i can tell. you have to change it to write back every frame after the beginning screen has opened fully or it will freeze. BTW you certainly arent going to want to play the game under these setttings.

OminaeYu
March 31st, 2004, 08:41
Get the newest drivers 56.64 maybe there help. That's what i'm using. I have a Geforce 4 MX which in ways is worser then your card but everything is working for me. So try getting the latest drivers.
56.64 kills my system!


Also I have a newer direct x version check dxdiag and tell me if the end of the version number is 2 or 3.
I have no idea what the hell your talking about here I have DirectX 9b which is the latest.

Ok I just upgraded to version b2 of the plugin and it started out fine but when I restarted it went all crazy with the messed up polygons & textures again

ryanraab
March 31st, 2004, 08:42
course 2 whomp's fortress water looks like its going though the wall by the top. this is the wall that's right beside you when you start the level.

Edit: problem fixed with jabo's plugin. Hope this tiny bug is fixable. is almost not needed any more has a alternate. OminaeYu I have the beta version of winXP sp2 that comes with a newer version of directx. A beta version of 9.0c which rocks.

OminaeYu also if you goto start then run then type dxdiag it will open directx diagnostic tool where you can see the exact version you have. You can also test your directx to make sure it's running perfect. Also what does 56.64 exactly do.

rcgamer
March 31st, 2004, 10:25
OK, I have mario golf working better than with 5.4.3. Here are the settings im using. You have to use 3 stage combiner.There is still the one problem of the black backgroound when setting up for a shot. Other than that it looks great. Rice I know if you looked at it you could get it working , I just know it .

khanmeister
March 31st, 2004, 11:12
Best Dr Mario EVER in emulation!

Here's the settings and a shot! (Still that pink outline around the doc. *sigh* JUST shy of perfect! Oh yeah, and that wierd hanging swinging thing in the menus...)

GG Rice!!

khanmeister
March 31st, 2004, 11:19
Quick warning though: I switched in and out of full screen playing the above game with the above settings and playing multiplayer, I got some VERY strange effects, and when I tried to switch back to (not full screen), my computer locked up and rebooted! Ouch!

Trotterwatch
March 31st, 2004, 12:05
Dr Mario has actually looked better than that with Rices :P Good that you got it to work in this version though!

Edit// Yep perfectly playable in this release.

khanmeister
March 31st, 2004, 12:28
Not for non voodoo owners, eh? :)

It's much better than 5.4.2 which is what I was using before.

Seems like mario kart got screwed in this latest release... RR is beautiful, though!

OminaeYu
March 31st, 2004, 12:31
OminaeYu also if you goto start then run then type dxdiag it will open directx diagnostic tool where you can see the exact version you have. You can also test your directx to make sure it's running perfect.
I told you I'm running 9.0b aka 4.09.0000.0902 and all DirectX tests passed even the sound one.


Also what does 56.64 exactly do.
1) Beyond Good & Evil has texture corruption, the water is totally messed up and I get slowdowns ingame its fine with the 56.55 drivers

2) Max Payne 2 kicks me back to the desktop and crashes my computer also everything is also fine with the 56.55 drivers.

3) In my OpenGL games it stays at 60hz and gives me a headache since I'm used to running at 85hz

Basically what I'm telling you is it can't be the drivers because I've gone through many driver upgrades since version 5.4.2 of Rice's plugin and with each upgrade exists the same problem so please don't tell me to upgrade my drivers because thats not the problem.

Trotterwatch
March 31st, 2004, 12:33
Not for non voodoo owners, eh?

Actually it has in the past looked better for Radeon owners using Rices plugin :P

saurus75
March 31st, 2004, 13:06
Rice Video 5.5.0 Readme
========================

What's news:

1. Big change with the plugin configuration dialog
* Options are seperated into multiple pages
* Options are arranged, easy to understand and to use, options combinations are more meanful and flexible.
* Allow to access all game settings without touching the INI file.
* Detecting adapter supported full screen resolution
* Detecing adapter supported Full Screen Anti-Aliasing modes
* Detecing adapter supported Anisotropy filtering feature
* Hide/Show advanced options
* Allow to use WinFrame mode
* Allow to select texture quality
2. Full TMEM emulation, can be turned on/off
3. Hq2x and lq2x filter
4. Full hardware accelerated frame buffer emulation in DirectX
- Works fine and fast for more games.
- Very configurable
- Render-to-texture options are seperated from primary back buffer emulation options
5. Turning screen saver on/off automatically
6. Better fog implementation
7. A lot of other fixes:
8. New features with DirectX
- Full Screen Anti-Aliasing
- Anisotropy filtering
- Onscreen information display with configurable color
- Full screen mode refresh frequency
- Semi-pixel shader combiner to increase speed from complete pixel-shader combiner


03/30/2004
Rice


PS:
1. The new frame buffer emulation implementation is not fully tested with all games. Zelda OOT, Mario Tennis, Pokemon, Banjo Koozie, Banjo Tooie, Zelda MM, PD are tested and working OK.
2. The plugin is tested on Geforce FX5200, ATI Radeon 9600 and Geforce2 MX400. It works fine with these video cards.
3. I know some games are broken, like Dr. Mario. Please use older version for such games
4. This new version is using a new INI file. You need both the DLL and the INI.



Changes in version 5.5.0b
===================
- Sorting full screen mode resolutions and windowed mode resolutions bug fix
- Texture coordinate bug fix (Appeared as that Zelda OOT trees got disappeared.)
- INI change for Conker to enable frame buffer options for the pause screen

Changes in version 5.5.0b2
====================
- Fix the hq2x/lq2x filter texture red edge problem. The algorithm is now
working as it should, enjoy it if you have a faster CPU.
- A new frame buffer emulation to "Double small render-to-texture size" to get
the better results out of what you video card can do.

These are only minor changes, most problems in version 5.5.0 are not fixed.


RICE..THANKS FOR A GREAT PLUGIN BUT I NEED TO KNOW HOW TO HAVE THE SETTINGS FOR BEST PERFORMENCE HEHE :) AND YA ARE THE ONE TO ASK !!

AMD XP 1800+
ATI 9600 PRO
NFORCE2 WITH INTEGREATED SOUND ( REALLY GOOOD )
512 DDR 3200

THANKS IN ADVANCE RICE..YA ARE THE BEST

Trotterwatch
March 31st, 2004, 13:07
Best performance leave it at .ini defaults. Should a game use framebuffer effects that you can live without, then disabling framebuffer (or hiding the effects) will often give you a nice boost.

cooliscool
March 31st, 2004, 13:56
If you don't mind the pause screen, you can turn off the frame buffer effect to run it at normal speed. Use "Hide Frame Buffer Effects" option.

OH! Thanks Rice, I don't know why I didn't consider that. :D

/me feels extremely n00b. ;)

xdaniel_FWB
March 31st, 2004, 14:26
yeah, great plugin! Getting better and better with every release! Here are some of my results (1964 0.9.9 and mostly (J) games ^_^")...
Puyo Puyo Sun 64 (J) [!] - works perfect, no slowdown in transitions like with other plugins
Puyo Puyo 4 - Puyo Puyo Party (J) [!] - texture alignment problems(?) ("transparent lines" in most 2D graphics)
Sin and Punishment - Tsumi to Batsu (J) [!] - can't get framebuffer effects to work (ex. title screen), misc gfx errors (ex. menu background)
Tony Hawk's Pro Skater 2 (U) [!] - problems with skater's shadow, some lighting errors, snow outside of Hangar level disappears when getting close
Custom Robo V2 (J) [!] - black screen in main menu, arenas missing (just black), sprite priority wrong (always visible)

khanmeister
March 31st, 2004, 14:29
That machine should rock this emu. Meh... radeon owners. Yeah, I can't upgrade my refresh rate in opengl either. I like to run at 100 hz. :D Full screen performance is bad in directx with this release. Very laggy. OpenGL runs fine full screen, and no it's not my drivers or specs. FX5200 everything set to default (cept dr mario!)

:cheers: Thanks again rice for the killer new plugin, it really runs smoothly on about 90% of what I've tried it on (in window, not fullscreen).

Thubb
March 31st, 2004, 16:01
there seems to be a bug in the directx code, i often get random 100% CPU load and veeeery slow video

tested with any n64 emulator, only happens in directx mode (default settings) - opengl is fine - no matter which combiner type i choose... :(

PS: this "effect" starts i.e. at the "diddy kong racing"-logo in diddy kong racing (not always though)

lyssa
March 31st, 2004, 17:14
Help! I downloaded the zip file and extracted into the plugin folder, but it doesn't show up in the emu! The path to the plugins folder is set properly, too.

Nighty0
March 31st, 2004, 17:25
OFFTOPIC


I told you I'm running 9.0b aka 4.09.0000.0902 and all DirectX tests passed even the sound one.


1) Beyond Good & Evil has texture corruption, the water is totally messed up and I get slowdowns ingame its fine with the 56.55 drivers

2) Max Payne 2 kicks me back to the desktop and crashes my computer also everything is also fine with the 56.55 drivers.

3) In my OpenGL games it stays at 60hz and gives me a headache since I'm used to running at 85hz

Basically what I'm telling you is it can't be the drivers because I've gone through many driver upgrades since version 5.4.2 of Rice's plugin and with each upgrade exists the same problem so please don't tell me to upgrade my drivers because thats not the problem.

You need to change your VIDEOCARD!!!!!!!!

1) Beyond good & evil perfect with 56.64
2) Max Payne perfect and with FPS increase
3) Works perfectly for me (I'm using 72Hz)

I'm running now Mario Kart 64 at 4xAA/8xANISO/lq2x at 30FPS/60Vi/s

56.64 have many bugfixes. I can play decently goldeneye 007 (12Vi/s with previous drivers versions for example).

Nighty0
March 31st, 2004, 17:33
Help! I downloaded the zip file and extracted into the plugin folder, but it doesn't show up in the emu! The path to the plugins folder is set properly, too.

don't enable the NTFS to compress your files..... restart the emu.... see if your directories settings are correct.. restart the emu.....

PabloJM
March 31st, 2004, 17:34
Nice one Rice, this version is really AWESOME!!!!! :)
You made a great advance with framebuffer effects, most of them are working fast even on a Duron 1100!!!! (Also testing on XP2200+, both using an FX5200 128MB with 56.64 drivers)

Pokemon Stadium is almost perfect now.
NOTE: The framebuffer effects are not retained in savestates if you save the game when they're present, they work fine if you save before, only tested on Pokemon Stadium 1.

BK's framebuffer effects are OK (both set to Basic & Write Back), but i'm still getting black jigsaw pieces.

I found a strange effect in Banjo Tooie when i enable Render-to-texture (any mode). Some models, like Banjo, tend to dissapear in some areas; I attach two screenshots to make it self-explanatory.
Also, the "jigsaw completion scenes" just give me a black screen when these effects are enabled.

Mario Golf is working OK :) There are still some gfx errors, but the FB effects are working well and faster :)

Well, those are all the games I tested by now, all of them in DirectX mode with semi-pixel shaders.
Keep the good work :)

PabloJM.-

PD: Sorry about the attachments (there are some screenshots in them). The message editor keeps giving me "'theform.message' is null or not an object" errors :(

h3h3
March 31st, 2004, 17:52
the biggest improvement for me is mario party now :-)
every minigame works perfect now
great job I love that game :-)))
in the minigame land the fog's not right though

h3h3
March 31st, 2004, 18:07
in pokemon stadium i CAN't see the picture of the pokemon that I'm choosing
when picking or registring my team in the little box and in pokeomn stadium 1 i can't read the instructions for the minigames
i 'm using the PAL version...

can u fix this as well???

Cyber_64
March 31st, 2004, 18:24
Help! I downloaded the zip file and extracted into the plugin folder, but it doesn't show up in the emu! The path to the plugins folder is set properly, too.

This is what you need to make the rice plugin to show up.

msvcp71.dll
msvcr71.dll

Copy the 2 .dll to your emulator folder. (not the plugin folder)

Nighty0
March 31st, 2004, 18:38
This is what you need to make the rice plugin to show up.

msvcp71.dll
msvcr71.dll

Copy the 2 .dll to your emulator folder. (not the plugin folder)

@lyssa
if you r using PJ64, cyber_64 is right...

you can copy these files to windows\system32 (if you r using winxp/nt/2k) windows\system (win98), or the emu folder, as cyber_64 said....

you can get these dlls in 1964 package.

rcgamer
March 31st, 2004, 18:42
Nice one Rice, this version is really AWESOME!!!!! :)
You made a great advance with framebuffer effects, most of them are working fast even on a Duron 1100!!!! (Also testing on XP2200+, both using an FX5200 128MB with 56.64 drivers)

Pokemon Stadium is almost perfect now.
NOTE: The framebuffer effects are not retained in savestates if you save the game when they're present, they work fine if you save before, only tested on Pokemon Stadium 1.

BK's framebuffer effects are OK (both set to Basic & Write Back), but i'm still getting black jigsaw pieces.

I found a strange effect in Banjo Tooie when i enable Render-to-texture (any mode). Some models, like Banjo, tend to dissapear in some areas; I attach two screenshots to make it self-explanatory.
Also, the "jigsaw completion scenes" just give me a black screen when these effects are enabled.

Mario Golf is working almost perfect for me now :) There are still some gfx errors, but the FB effects are working very well (Basic FB+Basic Render-to-texture), it really rocks! :)

Well, those are all the games I tested by now, all of them in DirectX mode with semi-pixel shaders.
Keep the good work :)

PabloJM.-

PD: Sorry about the attachments (there are some screenshots in them). The message editor keeps giving me "'theform.message' is null or not an object" errors :(

thats not how mario golf should look. go to the previous page and try my settings and you'll see the differance.

rcgamer
March 31st, 2004, 19:34
looks like pokemon snap is back to square one. This release has apparently broken the ability to move the cam and see the instructions for taking pics. I know it (the ability to move the camera) wasnt something you intended in the previous version but it was a happy accident.

Cadex
March 31st, 2004, 19:57
Using DirectX and default settings (except frame update at VI change)
Paper Mario - Sushie's Tidal Wave attack looks better and no longer causes severe slowdown (like in 5.4.3), still not perfect though, shows a solid blue rectangle instead of the wave for a while. Otherwise the game is working great.

lyssa
March 31st, 2004, 20:09
Where can I get "msvcp71.dll"? The other one was in with 1964, but not this one.

rcgamer
March 31st, 2004, 20:18
it should have been with 1964. Oh well, I hope this isnt against the rules if so then mods please delete. Here ya go.

supremebob
March 31st, 2004, 20:46
Good day,

I am currently experiencing difficulties with 1964 v.099 and the Rice Video 5.5.0
plugin regarding Starfox 64. It boots correctly but becomes unstable and crashes shortly thereafter. I would like to send a sceenshot but I dont know how. Here are the error messages :

'-The instruction at "0x77f83905" referenced memory at "0x00000000" The
memory could not be "writen".

Click on OK to terminate the program.

-The instruction at "0x77f58dc5" referenced memory at "0xfffffff8" The
memory could not be "read".

Click on OK to terminate the program."

When i switch to another video plugin (Jabo direct3D) I don't have that problem.I think this it is probabely my fault(still experimentiing and all...) modifying settings that I should not have. Is there an option to reset the rom proprieties to initial values?

Specs :
Intel Pentium 4 3.00gz
1024 megs ram
ALL-IN-WONDER 9800 Radeon (Catalyst 4.3)
Audigy 2 soundcard

Regards,

Robert

Nighty0
March 31st, 2004, 21:43
Good day,

I am currently experiencing difficulties with 1964 v.099 and the Rice Video 5.5.0
plugin regarding Starfox 64. It boots correctly but becomes unstable and crashes shortly thereafter. I would like to send a sceenshot but I dont know how. Here are the error messages :

'-The instruction at "0x77f83905" referenced memory at "0x00000000" The
memory could not be "writen".

Click on OK to terminate the program.

-The instruction at "0x77f58dc5" referenced memory at "0xfffffff8" The
memory could not be "read".

Click on OK to terminate the program."

When i switch to another video plugin (Jabo direct3D) I don't have that problem.I think this it is probabely my fault(still experimentiing and all...) modifying settings that I should not have. Is there an option to reset the rom proprieties to initial values?

Specs :
Intel Pentium 4 3.00gz
1024 megs ram
ALL-IN-WONDER 9800 Radeon (Catalyst 4.3)
Audigy 2 soundcard

Regards,

Robert


i have these strange problems when i stop one game and restart it or start another game.......
one workaround i found is to restart 1964......
starfox works great for me, without that slowndown in map and all.......

lyssa
March 31st, 2004, 21:48
Nope. Even with that DLL in there, 1964 still refuses to show v5.5.0 of the plugin. It shows v4... come to think of it, it doesn't show any "RiceVideo..." plugins, only the Daedalus ones... Now I'm really confused!

rcgamer
March 31st, 2004, 22:03
Nope. Even with that DLL in there, 1964 still refuses to show v5.5.0 of the plugin. It shows v4... come to think of it, it doesn't show any "RiceVideo..." plugins, only the Daedalus ones... Now I'm really confused!

where did you put the dlls . they should go in the 0.99 folder, not a subfolder(like plugin folder).

if nothing else you can redownload and install 1964.

Cyber_64
April 1st, 2004, 04:12
Nope. Even with that DLL in there, 1964 still refuses to show v5.5.0 of the plugin. It shows v4... come to think of it, it doesn't show any "RiceVideo..." plugins, only the Daedalus ones... Now I'm really confused!

Are your sure its the "msvcr71.dll" because if your using "msvcr70.dll" it will not show up. That includes renaming "msvcr70.dll" to "msvcr71.dll"

Gordon8452
April 1st, 2004, 05:41
my problems with super smash brothers are back, everything runs great until during play if you take a character off screen. as soon as they go out of sight and show up in the little bubble thingy, the game visibly stops, the music and sounds keep going but the video freezes. this started in 5.20 where it would just stutter real bad, and then kind of got a little less stuttery with later version and was playable and sort of ok with 5.4.3, but now its worse, it just stops. i tried all the settings i could and the per game settings and hacks, to no avail. this worked properly in 5.1.0 but has been broken since. im not sure what the thing is. my system is an athlon and a radeon 8500.

NeoNight
April 1st, 2004, 05:49
omg rice you got the rocket launcher view in conkers bad fur day working! now the game pretty much works 99.9%. Though I am having a problem with the camera in the game, it keeps acting weird. It keeps trying to pan around the character or something. I doubt its anything to do with the video plugin but I dunno weird bugs happen.

edit: ok checked again the shakey cam probably has to do with the video plugin.

PabloJM
April 1st, 2004, 06:16
my problems with super smash brothers are back, everything runs great until during play if you take a character off screen. as soon as they go out of sight and show up in the little bubble thingy, the game visibly stops, the music and sounds keep going but the video freezes. this started in 5.20 where it would just stutter real bad, and then kind of got a little less stuttery with later version and was playable and sort of ok with 5.4.3, but now its worse, it just stops. i tried all the settings i could and the per game settings and hacks, to no avail. this worked properly in 5.1.0 but has been broken since. im not sure what the thing is. my system is an athlon and a radeon 8500.
With 5.5.0, I get some screen flickers in SSB when a character goes off-screen, but video restores after a while. This only happens in fullscreen mode. It works perfect for me when I play in a window.

minkster
April 1st, 2004, 06:46
i just tried out the new version and i think it supports 3d analyze hmm....

wichoxp
April 1st, 2004, 07:43
RR64 - Ridge Racer 64 problems:
*Some roads in the game are black (Picture 1).
*Extrange stoplight effect when they're on (Picture 2).
*When you pause the game the RR64 logo doesn't display good.
*The mirror present some display errors.

Torrente
April 1st, 2004, 12:59
I found this small grammar mistake (I believe):
On b2, almost forgot to say.

Nighty0
April 1st, 2004, 16:33
RR64 - Ridge Racer 64 problems:
*Some roads in the game are black (Picture 1).
*Extrange stoplight effect when they're on (Picture 2).
*When you pause the game the RR64 logo doesn't display good.
*The mirror present some display errors.

RR64 seems to be (almost) perfect for me. verify your settings/video card.
Only found the mirror problem....

Running with Pixel Shader/4xAA

Nighty0
April 1st, 2004, 16:39
@All people here (specially to 1st time posters):

Verify your settings, try to change them, try to fit to your videocard manually, try to update your videocard drivers, make sure you have an compatible card, etc, etc, before posting here........

Thanks to all
Nighty0

rcgamer
April 1st, 2004, 17:10
st. andrews old course(j)! has the same black background problem as mario golf when setting up for a shot. otherwise it looks great.

OminaeYu
April 1st, 2004, 17:21
OFFTOPIC
You need to change your VIDEOCARD!!!!!!!!

1) Beyond good & evil perfect with 56.64
2) Max Payne perfect and with FPS increase
3) Works perfectly for me (I'm using 72Hz)

I'm running now Mario Kart 64 at 4xAA/8xANISO/lq2x at 30FPS/60Vi/s

56.64 have many bugfixes. I can play decently goldeneye 007 (12Vi/s with previous drivers versions for example).
Uh my Video Card is just fine and it suits my needs perfectly it also runs said games perfectly with the 56.55 drivers the problem here has nothing to do with my video card or its drivers it has to do with Rice's plugin on my system.

As for your success with the 56.64's each system is different and what works on one system does not nessecarily mean it will work on someone elses system.

So unless you have the exact same Drivers/Setup/Operating System/Hardware that I have keep your mouth shut on whats best for my system and accept the fact that it may be the plugins fault and not the person between the keyboard and monitor.

Nighty0
April 1st, 2004, 17:46
Uh my Video Card is just fine and it suits my needs perfectly it also runs said games perfectly with the 56.55 drivers the problem here has nothing to do with my video card or its drivers it has to do with Rice's plugin on my system.

As for your success with the 56.64's each system is different and what works on one system does not nessecarily mean it will work on someone elses system.

So unless you have the exact same Drivers/Setup/Operating System/Hardware that I have keep your mouth shut on whats best for my system and accept the fact that it may be the plugins fault and not the person between the keyboard and monitor.

Hey, calm down...... you're so stressed!!!!!!! :D

56.64 drivers have many bug fixes and is the best for Rice's plugin...... works perfectly for me and many people with nvidia cards (we discussed in another thread about 56.64, and in mirc channels). 56.64 is a big hit including old gf2mx and riva tnt users........

stop blaming the author of the plugin and stop to blame your hardware vendors....... NOW i see your problem: is the person between your CHAIR and your KEYBOARD........ :P :D :) =)

i think you can fix this with this commands:

Start > Run...
type cmd , press enter
type now: shutdown -s -t 0, press enter
and see your system shut down!!!!!!!!!!!!!!!

noobz....... :P

Sorry ppl for this OFFTOPIC post

minkster
April 1st, 2004, 17:57
:( i tried 2xsai texturing and in most of the games i get weird red and blue lines surrounding objects....is there anyway to fix it with rices 5.5.0b2 (it seems to happen with direct x not open gl)

wichoxp
April 1st, 2004, 18:33
@All people here (specially to 1st time posters):

Verify your settings, try to change them, try to fit to your videocard manually, try to update your videocard drivers, make sure you have an compatible card, etc, etc, before posting here........

Thanks to all
Nighty0

You're Right!
I set on "Full TMEM Emulation" and now RR64 works great!!!
Thanks.

riles9262
April 1st, 2004, 18:41
:( i tried 2xsai texturing and in most of the games i get weird red and blue lines surrounding objects....is there anyway to fix it with rices 5.5.0b2 (it seems to happen with direct x not open gl)

try using hq2x or iq2x as theyre supposed to fix that issue.

on a side note, while using hq2x after about 20 minutes of playing, all the textures in the game kind of swapped. doors became textured with the hylan shield while my shield looked like a wood door. navi turned into a blue square and most other textures were changed. when i tried exiting out of fullscreen, the emu crashed. just wondering if this is an hq2x problem or something with the plugin? 5.4.3 does not do this at all.

Nighty0
April 1st, 2004, 18:58
try using hq2x or iq2x as theyre supposed to fix that issue.

on a side note, while using hq2x after about 20 minutes of playing, all the textures in the game kind of swapped. doors became textured with the hylan shield while my shield looked like a wood door. navi turned into a blue square and most other textures were changed. when i tried exiting out of fullscreen, the emu crashed. just wondering if this is an hq2x problem or something with the plugin? 5.4.3 does not do this at all.

agree. I have many crashes with lq2x and hq2x....
for example i can't play RR64 with lq2x i had some crashes in Paper Mario too...... you can use 2xSal, is very stable for me.....

another problem i see: if you use any texture enhancement with any enhacement control you got more crashes........
if more ppl can test this and confirm here i will be grateful....


And now about Starcraft (U) [!]:

This game have many problems with Rice's plugin, but is very playable if you force on Normal Blender.
See in screenshot

OminaeYu
April 1st, 2004, 19:19
56.64 drivers have many bug fixes and is the best for Rice's plugin...... works perfectly for me and many people with nvidia cards
How would a driver upgrade solve my problem after I said that it didn't and that it also created a whole bunch of other problems?


(we discussed in another thread about 56.64, and in mirc channels). 56.64 is a big hit including old gf2mx and riva tnt users........
Hmm I don't remember being a part of that discussion...could it be perhaps that I wasn't there?


stop blaming the author of the plugin and stop to blame your hardware vendors....... NOW i see your problem: is the person between your CHAIR and your KEYBOARD......
Where did it say I blamed Rice for the problems I was having?


i think you can fix this with this commands:

Start > Run...
type cmd , press enter
type now: shutdown -s -t 0, press enter
and see your system shut down!!!!!!!!!!!!!!!
How in the hell would shutting down my system fix this problem? Unless those commands spawn a programmer that reverse engineers the plugin fixes the problem and disappears on startup I don't see how that would work.


noobz....... :P
So I'm a "noob" because I have less post then you do? Well if thats the case then your an asshole!

Please accept the fact that this plugin has some issues with my system and while it may not be that way for other people I would still like to know if there is anything I can do to fix it.

hizoka10
April 1st, 2004, 21:52
why bluring between polygones is always not implemented in v5.5.0b2
In banjoo kazooie, rectangle are really visible and 2xsize or hq2x just make it a little bit less visible (I tested all combiner type).

Rice
April 1st, 2004, 22:36
There is no such a thing of "Polygon blurring". What you want is anti-aliasing, not texture filters. You can try the FSAA settings in the plugin and/or in your video card setting. If you change to the N64 native resolution which the games were programmed for, I guess you won't see such polygon edges.

Nighty0
April 2nd, 2004, 01:41
OFFTOPIC

@OminaeYu

i said you're noob because of your acts. not your posts.

ok, ok, you not noob. you're g*y.

if you came here to help, stay, if no, don't **** my patience...
<font size=-3>hahaahhahahahahahahahahahahahhaah</font>

i'm stoped this discussion. i'm out.

gandalf
April 2nd, 2004, 03:58
One question.
Motion Blur in RR64 (ridge racer) works fine in Rice Video plug-in?.
my sis..............sucks :(

wichoxp
April 2nd, 2004, 04:05
Knockout Kings 2000 problems:
* In some scenes (Main Menu, Fighter Selection) the screen height is very high.
* The fighter’s picture before or after fight doesn’t display good.

rcgamer
April 2nd, 2004, 05:18
megaman 64 works much better now the big squares in the background are gone. here is a pic and settings.

ryanraab
April 2nd, 2004, 06:27
Good find for megaman 64 your options work nice. Also for me I have to play in opengl mode for this game to not crash. All my other games I use direct x for. I hope Rice can figure something out. If not it doesn't matter. I'll just switch to opengl when I play this game. I like directx mode better though that's why I rather be able to play in that mode.

Edit: Rice you should have one render engine be it opengl or directx. I would thing it would be easier for you to focus on one thing then two. Plus it will be easier to make one great one instead of having two ok ones. Just a suggestion. You could have a vote on which one is better or you can just pick. That is if you choose to do this.

Rice
April 2nd, 2004, 06:51
ryanraah, thanks for the suggestion. I am more comfortable with DirectX now. In fact, I haven't touched opengl for a few months. The opengl mode is still getting better and better as I am fixing the common problems and adding base feature like hq2x. Both modes are sharing the same base code, it is the beauty of C++ and OOP, as the base is improved, both end products are improved, even without touching it.

ryanraab
April 2nd, 2004, 07:22
Tool tips are not working what could be the problem. Do you have to wait a year for the tips to popup. Also before you ask I do have the option checked. lol

Edit: 56.72 is release at nvidia site. Just thought to say. Seeing has Rice has a Nvidia card and the other drivers helped the emu.

khanmeister
April 2nd, 2004, 09:31
Edit: 56.72 is release at nvidia site. Just thought to say. Seeing has Rice has a Nvidia card and the other drivers helped the emu.

Thanks for the tip!

There IS one small problem, and it does effect gameplay in Dr Mario. The background is somehow squished on the right side of the screen, but only in two player. Here's the screenie:

Oh yeah, one more thing... there's still purple edges on stuff.... o_O

ryanraab
April 2nd, 2004, 09:42
I'LL check and see if the same bug happens to my older card. Have you found any other bugs or problems or even fixes with the new drivers?

StAmAtIs
April 2nd, 2004, 10:44
Just some bugs I posted in the 5.4.3 thread that haven't been fixed yet.

http://emutalk.net/showthread.php?t=18936&page=19&pp=15

http://emutalk.net/showthread.php?t=18936&page=21&pp=15

and in ready 2 rumble boxing when you are training in championship mode u can not see yourself training, all u can see is the background.

khanmeister
April 2nd, 2004, 10:49
With the new drivers full screen works. :D That's good enough for me! Course it could be my endless futzing with settings, too... Maybe the semi-pixel shader is appropriate for my fx5200. *sigh* I need a 9700.

revl8er
April 2nd, 2004, 11:29
Here are some of the games I tested out:

Clay Fighter Sculptor's Cut: Works Great
Duke Nukem 64: No Picture
Duke Nukem Zero Hour: Works, use Basic&Write Back Framebuffer
Goldeneye: Works, use Framebuffer Update at first CI change, and deselect normal blender.
Killer Instinct Gold: Works, but some gfx errors and speed problems.
Cruis'n usa: Works Pretty good, slows down a little but full speed most of the time.
Megaman64: Works great
Mystical Ninja: Works Good, slight texture problem with characters.
Nfl Blitz Special Edition: Works Great
Perfect Dark: Getting better
Road Rash64: Works Great
Super Smash Bros: Works, but a little jumpy in speed.
Tony Hawks Pro Skater: Freezes before you can play.
Pokemon Stadium1 & 2: Big Graphics errors.
Cruisn' the world: Works great
Mario Kart: Works great

I will test out some more games later. I got these results using the default settings unless stated otherwise on a geforce fx5900.

rcgamer
April 2nd, 2004, 11:48
Here are some of the games I tested out:

Clay Fighter Sculptor's Cut: Works Great
Duke Nukem 64: No Picture
Duke Nukem Zero Hour: Works, use Basic&Write Back Framebuffer
Goldeneye: Works, use Framebuffer Update at first CI change, and deselect normal blender.
Killer Instinct Gold: Works, but some gfx errors and speed problems.
Cruis'n usa: Works Pretty good, slows down a little but full speed most of the time.
Megaman64: Works great
Mystical Ninja: Works Good, slight texture problem with characters.
Nfl Blitz Special Edition: Works Great
Perfect Dark: Getting better
Road Rash64: Works Great
Super Smash Bros: Works, but a little jumpy in speed.
Tony Hawks Pro Skater: Freezes before you can play.
Pokemon Stadium1 & 2: Big Graphics errors.
Cruisn' the world: Works great
Mario Kart: Works great

I will test out some more games later. I got these results using the default settings unless stated otherwise on a geforce fx5900.

do you mean that these are your results with the new drivers???? because pokemon stadium works great as far as the plugin is concerned.

rcgamer
April 2nd, 2004, 12:11
the new drivers must have broken something.
edit- even after i uninstalled the drivers and installed the 55.64 drivers everything seems broken now as far as framebuffer go's. mario tennis replay screen isnt working either. banjo kazooie is all screwed up too. I even tried the uninstall that was posted for rices video and it still wont work now.

sjyune104
April 2nd, 2004, 17:00
To Rice

Before (Rice Daedlus) version 5.10 without Limit Speed or Counter Factor option ,All the games (speed) are perfectly synced (smooth scrolling) with Monitor's refresh rate (60fps/60Hz) in the full screen mode with Buffer Copy or Flip ON...but now I have to enable Limit Speed to keep up the speed that cause jerky movement...
what was the change in ver 5.10 ?......I think internal frame rate was changed from 30 fps to 60 fps... that was the perfect speed adjustment method !!....
could you please bring back that force 60fps or add options like synced with monitor's refresh rate ?

Thank you very much ......Your plugin is the best I ever used !!!!

Keepah
April 2nd, 2004, 18:26
hello Rice
sorry for my english

I saw some week ago a post from Gonetz ( http://www.emutalk.net/showthread.php?t=15818&highlight=lens+flare ) who (if I understood correctly) gave the way how to emulate lens flare, flame corona.. So I wanted to ask if there is an option in your new 5.5.0 for effects like that (i'm really not an expert with plugin config lol) or if it's not yet implemented ?

congrats for 5.5.0, you're the man :)

Cadex
April 2nd, 2004, 18:41
screenshots of Sushie's tidal wave I mentioned earlier in this thread. starts as blue rectangle (screenshot 0) and then changes to wave effect (screenshot 1).
also notice the flashing stars! they used to be squares in previous versions, incorrectly.

rcgamer
April 2nd, 2004, 18:49
mystic gohan here is a screen of pokemon game with the 56.64 drivers. Thankfully I got everything working right again. I think ill pass on the new drivers for now.
btw pokemon 2 looks just as good. they are both about as close to perfect as they can get.

liteuser
April 2nd, 2004, 18:57
Thanks , rcgamer
For that report on the new forceware drivers , Ill stay with my current 56.64 FW drivers .

rcgamer
April 2nd, 2004, 18:58
and here is tony hawks pro skater its the e! version, i dont have the u! version to test. but it ran fine. default settings.

rcgamer
April 2nd, 2004, 19:06
heres duke nukem 64, you have to wait a while before the picture comes on. the only setting i changed was to put basic framebuffer on. Liteuser, yeah they suck, at least as far as emulating n64 is concerned. maybe differant results with another video card but with my fx5200 that was my experience.
And it was a pain in the butt to get the plugin working right again, even after i uninstalled the new drivers and put the .64 drivers back on. hmmmmmmmm .64 drivers and n64 , a connection perhaps?

Rice
April 2nd, 2004, 19:32
To Rice

Before (Rice Daedlus) version 5.10 without Limit Speed or Counter Factor option ,All the games (speed) are perfectly synced (smooth scrolling) with Monitor's refresh rate (60fps/60Hz) in the full screen mode with Buffer Copy or Flip ON...but now I have to enable Limit Speed to keep up the speed that cause jerky movement...
what was the change in ver 5.10 ?......I think internal frame rate was changed from 30 fps to 60 fps... that was the perfect speed adjustment method !!....
could you please bring back that force 60fps or add options like synced with monitor's refresh rate ?

Thank you very much ......Your plugin is the best I ever used !!!!


It is no way to have perfectly synced without speed limiter, you may actually have the speed limiter enabled in audio plugin.

Frame Per Second is different from VI/s. CPU core is trying to sync its speed to 60 vi/s for NTSC, or 50 vi/s for PAL. If onscreen display is enabled in the plugin, the plugin will display the fps which is calculated inside the plugin. The synced fps value is not necessary 30 fps, or 60 fps. In fact, Zelda OOT is synced at 20 fps.
Btw, the plugin does not have anything to do with emulating speed sync. All sync is done in cpu core or audio plugin. Video plugin is just processing the graphics when it is asked by the cpu core to do so.

You need to check your sync setting in cpu core or audio plugin.

If you feel the graphics is jerky while the game is in sync, you can try to change the "Frame Update At" option in the video plugin, to see if it helps. But change CPU counter factor may work better.

Rice
April 2nd, 2004, 19:35
hello Rice
sorry for my english

I saw some week ago a post from Gonetz ( http://www.emutalk.net/showthread.php?t=15818&highlight=lens+flare ) who (if I understood correctly) gave the way how to emulate lens flare, flame corona.. So I wanted to ask if there is an option in your new 5.5.0 for effects like that (i'm really not an expert with plugin config lol) or if it's not yet implemented ?

congrats for 5.5.0, you're the man :)

I have never got lens flare, flame corona working, in fact, I have never looked at these problems.

But, you can give it a try to enable the "Force Clear" option for the games. I know such effects have something to do with CPU depth buffer value checking which should work if "Force Clear" is enabled.

revl8er
April 2nd, 2004, 19:47
I must have a bad tony hawk's proskater rom, because I couldn't get it past the "press a screen to start" screen. For the Pokemon stadium 1 and 2, I didn't go into the game because it was missing too many things on the title screen, and the screen where you select which part of the game you want to go to. I am also using the newest forceware drivers and that's just the results I got.

rcgamer
April 2nd, 2004, 19:57
its not your roms its the new drivers . they break something with the plugin.

NeoNight
April 2nd, 2004, 21:14
Hey rice did you happen to notice teh strange camera problems with conker, that I had mentioned earlier.

Rice
April 2nd, 2004, 22:21
I think I have seen it. I thought it was a CPU core problem. Do you have the same problem with my older version?

Kolano
April 2nd, 2004, 22:22
Frame Per Second is different from VI/s. CPU core is trying to sync its speed to 60 vi/s for NTSC, or 50 vi/s for PAL. If onscreen display is enabled in the plugin, the plugin will display the fps which is calculated inside the plugin. The synced fps value is not necessary 30 fps, or 60 fps. In fact, Zelda OOT is synced at 20 fps.
Btw, the plugin does not have anything to do with emulating speed sync. All sync is done in cpu core or audio plugin. Video plugin is just processing the graphics when it is asked by the cpu core to do so.

You need to check your sync setting in cpu core or audio plugin.

If you feel the graphics is jerky while the game is in sync, you can try to change the "Frame Update At" option in the video plugin, to see if it helps. But change CPU counter factor may work better.

I was noticing similar things while running FRAPS with 1964. V/I would be indicating 60, but the actual FPS would be much lower, 30/20/or a few others. I had been assuming that perhaps the n64 didn't actually output 60FPS all the time, and this was what I was seeing. I think that is what Rice is saying here, but I'm not sure.

Can someone explain this better? Particularly what the effect of Counter Factor is, since Rice mentions it as a better fix.

ryanraab
April 2nd, 2004, 23:49
I'm going to stick with 56.72 for now seeing has I play pc games more then n64 on the pc. I'LL just use the real thing for now. Also Rice will you look into this. If not then that's ok seeing has the other guys decided to just stick with 56.(64)

Nighty0
April 3rd, 2004, 00:36
I'm going to stick with 56.72 for now seeing has I play pc games more then n64 on the pc. I'LL just use the real thing for now. Also Rice will you look into this. If not then that's ok seeing has the other guys decided to just stick with 56.(64)

i'm downloading 56.72 now, i'm test later and report in a new thread.

jessman1988
April 3rd, 2004, 03:57
Hey, Rice! Nice to see this update! It's pretty good, but for some reason full-screen mode flickers and blurs in a VERY disorientating way. Also, can someone PLEASE post good GF2MX400 settings for Yoshi's Story and Donkey Kong 64? It's more confusing to me for some reason in this release and I can't even get the background to show in Yoshi's Story. I'm at the lava levels and maybe it's just a glitch in that area, but I can't even tell what
I'm doing. PLEASE help me, because (aside from the glitchiness) Donkey Kong 64 runs at a FULL frame-rate! I can't even play the games properly in full-screen. Sorry, and thanks.

Qun Mang
April 3rd, 2004, 04:46
This plugin seems to work much better for me in PJ64 than 1964, at least for Zelda. Why the big difference when the settings are the same?

Settings:
http://home.comcast.net/~derek.h/rice_ops.jpg

PJ64 subscreen (why do the main gfx go lo-res when opening the subscreen?):
http://home.comcast.net/~derek.h/PJ64_2.jpg

1964 subscreen (note what's missing too):
http://home.comcast.net/~derek.h/1964_2.jpg

PJ64 Kokiri Forest (pretty much perfect)
http://home.comcast.net/~derek.h/PJ64_1.jpg

1964 Kokiri Forest (note the dark ground tile. These pretty much flicker on and off even when standing still. Also, fog effect missing)
http://home.comcast.net/~derek.h/1964_1.jpg

rcgamer
April 3rd, 2004, 05:09
Well, as a final kind of report. this new plugin is (at least in my mind) hands down now the best overall plugin for n64. There are some stability issues however. The previously mentioned problem of the emulator just turning itself off with certain f.b. effects and certain games. Also got g.p._is null error with world is not enough when changing f.b. options. had to delete the plugin i.n.i. to get the game to boot again. (btw has anyone got this game playable i get black everywhere except highly lit areas). also the previously mentioned problem of emu getting stuck at directx device is ready after changing settings and trying to start a new game. However all in all this is the best release ever. Thanks Rice.

All the wrestling games seem to be working at or near perfection. top gear hyperbike is looking much better as well ,still has many texture problems.

though i think you'll need a patch for the new drivers.

PabloJM
April 3rd, 2004, 05:27
With the new drivers full screen works. :D That's good enough for me! Course it could be my endless futzing with settings, too... Maybe the semi-pixel shader is appropriate for my fx5200. *sigh* I need a 9700.
yep, it was a nice idea to implement "semi-pixel shader" combiner. Works great for me too :)

NeoNight
April 3rd, 2004, 05:38
I think I have seen it. I thought it was a CPU core problem. Do you have the same problem with my older version?

nope

though I noticed the same thing happens again using a different emu and 5.5.0b2.

rcgamer
April 3rd, 2004, 06:02
has anyone tried the 56.82 beta drivers for nvidia. hmmmmm, they seem to be some kind of tweaked 56.64 drivers. they work ok though .

ryanraab
April 3rd, 2004, 06:47
has anyone tried the 56.82 beta drivers for nvidia. hmmmmm, they seem to be some kind of tweaked 56.64 drivers. they work ok though .

These were oringinaly for laptop nvidia cards. Forgot what brand though. I tried them but did not like them. I liked 56.64 better and using 56.72

Also Rice 56.72 improves emulation with opengl but messes up directx. Which is wierd. Now I'm using opengl more then directx. I also like opengl more then directx now with these drivers.

rcgamer
April 3rd, 2004, 08:22
waialee country club looks great but i beleive there is a bug in the 1964 core. the core uses 99% of resources wich makes the game unplayable at certain points.

ryanraab
April 3rd, 2004, 08:55
rcgamer guess you'll have to wait for 1964 to get updated. They should turn the core into a plugin. Don't know if possible but that would be cool. Then you could use third party cores. Sounds far fetched to me but I don't know much about this. Even though I want to learn to program and help out the n64 scene by making my own plugins. If only dreams can come true. lol

jessman1988
April 3rd, 2004, 09:17
hey! How come Rice's plugin won't work with my Project 64 1.5? I always get errors. How do I use it? Please help me. Thanks again.

ryanraab
April 3rd, 2004, 09:53
Perfect dark is now playable with Rice's plugin. I mean it's totally perfect for me. So sweet before I couldn't even play with rice's I haded to switch to Jabo's. This is sweet.
The way I did it was make n64 frame buffer and rendering to textures to default. Thanks Rice. The reason I wanted this so badly is because your plugin has better iq and speed then jabos. Also use Opengl and To fit card.

Edit: perfect dark is running it's best that it ever has but still some problems spycam messed and some textures flicker. Any tips? Also Rice keep up the good work you the coolest. Even with those problems I'm still Sticking with yours Rice for this game. That's how much it now plays better.

PalmTree
April 3rd, 2004, 18:44
This plugin seems to work much better for me in PJ64 than 1964, at least for Zelda. Why the big difference when the settings are the same?

I also have the same problems... only the problems listed for 1964 are the ones i'm getting in pj64. I've tried many different settings, but those problems Qun Mang listed on the previous page are still there. I haven't tried 1964 because i'm already pretty far in oot, and don't want to start over. It also might be worth mentioning that my video card (radeon igp 320m) is very similar to Qun Mang's radeon 7500.

I'd use jabo's plugin (which looks great), but it crashes my computer at random spots while playing, and will crash anytime i try to use tv out with fullscreen.

Rice
April 3rd, 2004, 19:10
Hey rice did you happen to notice teh strange camera problems with conker, that I had mentioned earlier.

This problem only happens if render-to-texture option is set to "Write Back". I don't think it can be easily fixed. Maybe just need not to use "Write Back" for render-to-texture.

Qun Mang
April 3rd, 2004, 19:20
I haven't tried 1964 because i'm already pretty far in oot, and don't want to start over.

Actually, you won't have to start over. First off, I believe 1964 will load PJ64 save states if you save that way. Secondly, the .sra files will work with either emu. You will have to load the rom into 1964 first and start a game though to find out what name 1964 gives to the save ram file (for me it's "THE LEGEND OF ZELDA-EC7011B77616D72B.sra" using the 1.0 version of the rom) then copy the PJ64 save ram, renaming it with the 1964 name (be sure to delete the test file you made first!).

rcgamer
April 3rd, 2004, 19:47
Perfect dark is now playable with Rice's plugin. I mean it's totally perfect for me. So sweet before I couldn't even play with rice's I haded to switch to Jabo's. This is sweet.
The way I did it was make n64 frame buffer and rendering to textures to default. Thanks Rice. The reason I wanted this so badly is because your plugin has better iq and speed then jabos. Also use Opengl and To fit card.

Edit: perfect dark is running it's best that it ever has but still some problems spycam messed and some textures flicker. Any tips? Also Rice keep up the good work you the coolest. Even with those problems I'm still Sticking with yours Rice for this game. That's how much it now plays better.

if your using the new drivers it probably screwed something up. anyway the camspy settings are here http://www.emutalk.net/showthread.php?t=19631

jessman1988
April 3rd, 2004, 20:10
Guys, PLEASE help me. I'm sorry about complaining, but I've been very patient. Can someone please reply to my questions?

EDIT: DANGIT! I'm sorry, but this plugin sucks with my GFX card. Every game, no matter what my settings are, is VERY crappy looking. Rice's older plugins play Perfect Dark better than this! Everything is so screwed up (ESPECIALLY Perfect Dark) and I now see that I'll never get decent emulation with Rice's plugin! I can't even use it with Prject 64 and I DON'T see how the f*** it works for you guys! When I go into the video plugin setup in PJ64 1.5 an error pops up saying that it can't load it up! I'm seriously pissed off. Can someone HELP ME?

Rice
April 3rd, 2004, 20:42
hm, I guess you know that I had the same video card as you on my older pc. It works fine for me.

You need to update your driver.

if the DX TNT combiner does not work for you (it should work just fine with the new Nvidia driver), you have to use 2-stage combiner.

rcgamer
April 3rd, 2004, 22:32
heres another game that needs some more work. it is playable in its current state however. and maybe someone else has found better settings for it.

Cadex
April 3rd, 2004, 22:51
To those having problems:
You should NOT be using new drivers on an older card. The new drivers are to support features of the newer cards and will actually decrease your performance. I have Geforce 3 Ti 200 using the 43.45 nVidia drivers, and have very few problems with any games (n64 emulation or otherwise). If you have any Geforce 2 you should try 3x.xx drivers and Geforce 3-4 try 4x.xx drivers.

ryanraab
April 3rd, 2004, 22:57
Geforce 4 and sticking with 56.72! Plus opengl mode has been improved for Rice's plugin with the new drivers so that cool.

jessman1988
April 3rd, 2004, 23:19
Rice, should I use the 53.03 drivers for my GF2? I'm currently using an older version because it SEEMED more stable. I just want to be able to enjoy your plugin! Please help me out. I'm sorry. Also, does anyone have good Paper Mario settings? And how do I use this with Project 64? It just doesn't load up. Thanks again, and please teply ASAP.

rcgamer
April 3rd, 2004, 23:26
Geforce 4 and sticking with 56.72! Plus opengl mode has been improved for Rice's plugin with the new drivers so that cool.

yes but at the expense of direct x .

rcgamer
April 3rd, 2004, 23:30
Rice, should I use the 53.03 drivers for my GF2? I'm currently using an older version because it SEEMED more stable. I just want to be able to enjoy your plugin! Please help me out. I'm sorry. Also, does anyone have good Paper Mario settings? And how do I use this with Project 64? It just doesn't load up. Thanks again, and please teply ASAP.

if you move the msvcr and vcp dll to pj 64 you can load rices pluginbut then i keep getting cannot open zip file errors. hmmmm . Quin mang said he got it working. perhaps a post in the forum with attention quin mang. NM, I asked for you.

ryanraab
April 3rd, 2004, 23:35
Yes but opengl works better then directx did before. So it's still a positive thing for me.

rcgamer
April 3rd, 2004, 23:37
Yes but opengl works better then directx did before. So it's still a positive thing for me.

hmmmmm are the f.b. effects working in opengl? if so then i might try it again with the new drivers.

rcgamer
April 3rd, 2004, 23:44
ok jessman. i moved two of the msvcr and msvcp and daedalus ini to pj 64. one of the msv files will ask you to overwrite , dont do it, its the wrong one. only the two that have 71 in their file name need to be moved. I also changed the plugin folder in pj64 to the 1964 plugin folder directory. it worked . though i did get a memory referanced error when shutting down pj64.

Qun Mang
April 4th, 2004, 00:27
Rice: The pictures I showed of Zelda:OOT were from the PJ64 audiofix version Azimer released. PJ641.5 shows exactly the same symptoms as 1964. I should find and test the official 1.4 version of PJ64 since that is the code base for Azimer's version. It may be better for lower end cards, who knows?

otomo
April 4th, 2004, 00:52
You're the man Rice!!


has anybody else noticed that Mario Kart 64 seems a little jerky sometimes?

everything is running at full speed, yet sometimes it seems that the circuit would lag behind the karts.

I don't know if I make myself clear on this, it's hard to explain and obviously won't show on an screenshot.

jessman1988
April 4th, 2004, 01:22
After updating my GFX card I only have 2 complaints.

1) Why is it that MANY games leaves trails and flicker constantly in full-screen?

2) Why is the sky in Perfect Dark still messed up, and how come Paper Mario still has black characters when shading is involved?

Thanks for a wonderful release Rice, and please help me figure out if these problems are my own doing.

rcgamer
April 4th, 2004, 04:30
waialee country club is definitely a core problem. here is a shot from pj64 getting almost 50 fps.

MNK
April 4th, 2004, 22:10
I need some game specific setting tips. I've GF2MX, using 56.64 dets.,
In Zelda MQ with DX GF2 combiner as I see it - everything OK.
In Conker if using GF2 comb. some strange texture errors in intro (some black
texures on conker's head and chainsaw), if lim. 2-stage far better but no shine on N64 logo (shines in GF comb.).
In Castlevania seems OK, except for the selection rectangle in menu which is
opaque instead of transparent (it's transparent with normal combiner but then
some graphic errors appear at the top and bottom of the menu).
Jet Force Gemini simply gives me exception in emulation thread at boot,
which is strange because I think is a good rom (it ran fine with mupen64).
Also, if there is something I should be aware of considering Ogre Battle,
please drop the info here, because I read here that it gives some problems,
but can't recall anything specific.

-Shadow-
April 5th, 2004, 01:43
There are still Glitches with shimmering surfaces , look at the arrow over the kid . The morror shield is still a bit glitchy , the shimmer effect doesn't create the illusion that the mirror shield is round...

Nice work Rice , it's nearly perfect ^^

NeoNight
April 6th, 2004, 02:57
Rice, I had checked conker again and the problem with the camera has something to do with the render to texture option. If you leave it on Defalut there is no problem, but if you set it to Basic & write back the camera acts up. (which you probably already know...) So its a bug with the Basic & write back option in render to texture, I guess.

rcgamer
April 6th, 2004, 03:49
something to report on the new 56.72 drivers. after uninstalling my geforce from the device manager and deleting all nvidia drivers folders. I reinstalled the drivers from nvidia site < i noticed that they werent ms certified before they were this time hmmm> then reinstalled my geforce, then installed new drivers everything seems to be working properly now. oh yeah and i also deleted rice plugin and ini and reinstalled that as well.

the only thing i can guess is that the old drivers are leaving something behind that is adversly affecting the new one.

-Shadow-
April 6th, 2004, 04:16
the only thing i can guess is that the old drivers are leaving something behind that is adversly affecting the new one.

Yup , thats right . It's even worse when you change from a Nvdia to a ATI Card :D

h3h3
April 6th, 2004, 10:19
actually it's kinda sad that this pokemon snap development doesn't go any further or is it?!
wasn't that supposed to be a core issue??or is it both??
guess it must be a core issue but it's strange
neither with glide64 nor with ur plugin can i watch the taken pictures..black
and
are u working it put now rice or don't u even know how that happened(in 4.3)?!

liteuser
April 6th, 2004, 10:28
Hi,
use the cheat from Gent.

[Pass 1st Level and Controller Fix]
D1382D1C 802C
80382D0F 0000

[Note]
This fixes the issue where you can not pass the 1st level and No Controller Movement Enjoy

h3h3
April 6th, 2004, 10:41
that cheat is great but u can't choose the pictures with it/or see the instruction in the beginning
as u could with rice 4.3 ...

Gordon8452
April 6th, 2004, 19:51
just a question since i was just doing some testing with the glide64 plugin, and the hardware framebuffer effects are truly impressive. things show up now that i didnt even realize were supposed to look like, and it is much speedier than my other plugins.

so my question is, will hardware framebuffer effects ever be included in this plugin? it seems to me that its worth waiting a bit for it apparently took quite some time for glide64's implementation.

gandalf
April 7th, 2004, 01:19
just a question since i was just doing some testing with the glide64 plugin, and the hardware framebuffer effects are truly impressive. things show up now that i didnt even realize were supposed to look like, and it is much speedier than my other plugins.

so my question is, will hardware framebuffer effects ever be included in this plugin? it seems to me that its worth waiting a bit for it apparently took quite some time for glide64's implementation.

Yes, Rice video have HWFM (hardware frame buffer).
GLN64 have an excelent quality of FB,but not supported at all.

Sorry for the english :(

Qun Mang
April 7th, 2004, 07:00
So Rice, do you have any sort of timetable on adding the hardware framebuffer? Dunno how difficult it will be to add so I'm just wondering.

Rice
April 7th, 2004, 07:15
Your question is already answered by the post above you. Hardware framebuffer support is already in, it is not perfect, though.

ryanraab
April 7th, 2004, 07:24
So will your main priority be to get it perfect then Rice? Also Rice what are your priorities for your plugin. Obviously the biggest one is compatibility. lol Just curius about your future plans and what direction your going with your plugin.

grand master
April 7th, 2004, 13:49
Rice YOU are THE man!!! Your plugin rocks and the speed is too good to be true. Even with frame buffer on my *crappy* (it was good once) p111 877. Thank you so much for your tireless work and amazingly your plugin keeps getting better and i am finally starting to consider actually seeing a plugin 95%+ accuracy.....drool...

Qun Mang
April 7th, 2004, 18:29
What's news:
.
.
4. Full hardware accelerated frame buffer emulation in DirectX
- Works fine and fast for more games.
- Very configurable
- Render-to-texture options are seperated from primary back buffer emulation options
.
.

Whoops. My bad. :crazy:
I think I'm better at answering questions. I'll stop asking them now...:down:

wichoxp
April 7th, 2004, 21:52
MACE – The Dark Age problems:
* Main Menu Options and Character’s Name don’t display good.

Federelli
April 7th, 2004, 22:14
MACE – The Dark Age problems:
* Main Menu Options and Character’s Name don’t display good.

This happens with every single plugin

wichoxp
April 8th, 2004, 01:56
Rat Attack problems:
* Some parts of the frame are missing (Picture 1).
* The Main Title is black (Picture 2).
* Some poligons of the characters and the Theme Select are missing (Picture 3).
* The Instructions Screen doesn’t update (Picture 4).

ryanraab
April 9th, 2004, 04:16
The big metal doors in perfect dark go when when you get close to them and when your far from them there black. Also uploading pictures doesn't work for so I can't show you the problem.

P.S directx mode doesn't crash anymore with the new version. Thanks rice. Also hq4x is awesome.

-Shadow-
April 9th, 2004, 04:36
Wow , hq4x is nice ! I can also play Ogre Battle at last ! Rice , you are one in a million !

Hmmm... but I found an Oddity in BT.... it wasn't there in the earlier version , when banjo stands on the ground , I only see the skybox of the whole map ! Just look at the screenshot...

rcgamer
April 9th, 2004, 04:39
maybe someone can help me out. when i play ogre battle i get this when i press start after the opening scene.

Rice
April 9th, 2004, 04:59
I guess you are using a older rsp dll.

Btw, is the BT problem happening randomly?

-Shadow-
April 9th, 2004, 05:04
No , it's always present when banjo stands on the ground , it's similar to the bug i've got with GLn64 (in the intro scene, too , when the camera is near to the ground , and you can see only a few objects)

I'm using the project 64 RSP , it was all the same without RSP + the one from Hacktaurux...

Rice , your plugin rocks more and more , i just had to say it ^^ !

rcgamer
April 9th, 2004, 05:11
I guess you are using a older rsp dll.

Btw, is the BT problem happening randomly?


yep that was it. forgot that i uninstalled pj64 and didnt get the service pack when i reinstalled . thanks again.

minkster
April 9th, 2004, 05:57
pilot wings looks great but i cant seem to get the sky to look "pretty" in dx mode cuz my card duznt suport pixel shader i cant get the sky to stop making trails wen i ride the hellicopters and stuff. is there a certain config that is needed?

khanmeister
April 9th, 2004, 06:52
Works great! Best release yet! Best plugin ever! Still the pink around the doc in Dr Mario. Also the dinosaur is kinda in pieces in the beginning of bust a move 2 arcade mode. Destruction Derby is a little slow. I'm using all default settings. Maybe I'll tweak some later. ;)

Oh, you do a line
and i'll do a line,
we'll stay up all night
and drink and fight.....

Gotta Love South Park... :D

wichoxp
April 9th, 2004, 07:29
Ricevideo 5.5.1 is the Best:
Knockout Kings 2000 fixes:
* The Screen Height doesn’t change now.

rcgamer
April 9th, 2004, 07:51
OK here are some screens we've been waiting for.
note , there is massive slowdown in fight scenes. but it looks great . i even get the breaking glass effect sometimes , sometimes not. I cant wait to see what this can do with the next version of 1964 . this is with hq4x enabled so it may be faster without it. dont know though.

Gonetz
April 9th, 2004, 08:10
I think now all Ogre Battle fans are happy :)

I did not noticed major (and minor too) improvements in backgrounds with any texture enhancements though. May be no filter can improve bad quality of jpeg-decompressed images? Or I just blind
And yes, there are severe slowdowns sometimes.

willchu
April 9th, 2004, 08:13
I couldn't manage to run PJ64 with the new plugin... Although I have put the two new files within PJ64 plugin folder, it gives an error message as below. I have PJ64 w/SP1 installed. Please help

rcgamer
April 9th, 2004, 08:15
you also need to take the mvscr and mvscp 71 files(or something like that) not the one that has a 70 in the name from 1964 and put them in your pj64 directory. not the plugin folder but the main directory.

ryanraab
April 9th, 2004, 08:18
Problem with new version glass in perfect dark does not show.

Rice
April 9th, 2004, 08:38
I think now all Ogre Battle fans are happy :)

I did not noticed major (and minor too) improvements in backgrounds with any texture enhancements though. May be no filter can improve bad quality of jpeg-decompressed images? Or I just blind
And yes, there are severe slowdowns sometimes.


I agree.

Plus, there is a checking in the code. If the texture is too large, it won't do the enhancement.

The condition is: width+height<=256 for hq4x, width+height <=512 for hq2x.

And filter really won't work very well for smooth textures, they work better for textures with edges.

Rice
April 9th, 2004, 08:39
Problem with new version glass in perfect dark does not show.


The txtGen problem haunts me again and again. I really hate it.

willchu
April 9th, 2004, 08:42
Thanks You are good rcgamer :) However, something else happened... This time I think is a unique problem on mine...please check the pics. What should I do to get back characters? Am I really that unlucky?

willchu
April 9th, 2004, 08:44
Also it is extremely slow... like consistently around 10 FPS

ryanraab
April 9th, 2004, 09:06
What exactly is TxtGen? Like where in what games can I see it in effect. Also will TxtGen be able to be improved alot more in the future. So the fix for zelda and other game made broken in perfect dark. That be cool if things didn't get broken with new releases for your driver. lol

Edit: Also rice with your 5.5.1 I'm back at using your plugin for awhile I was using glide64 but now your back in the lead for my favorite. Hope you stay that way this time. lol

willchu
April 9th, 2004, 09:14
Thanks Rice and Gonetz for your hard work on this game!! :) I need some sleep now. I will check back later... Hope to see new plugin on 1964 1.0beta :) Thanks once again!!

adaml75
April 9th, 2004, 10:10
Rice, you are great!!!

Croustibat
April 9th, 2004, 11:54
hi!
sorry for my bad english

BIG lags with all roms

radeon 9600pro last driver last plugins etc....

khanmeister
April 9th, 2004, 12:05
The txtGen problem haunts me again and again. I really hate it.

Keep truckin' man! Look how far you've come! :luck:

ryanraab
April 9th, 2004, 12:13
Just like to report that Ridge Racer 64 got some small improvements with 5.5.1 which is cool. Bad news is Parts of the road is black. (don't really know how to explain it) Also at one point in the road one specific black peice flashes white. This didn't happen in past version.

khanmeister
April 9th, 2004, 13:29
Bust a move 3 dx (e) gets massive flickering now... dunno....

/edit Curiously, the game works very well with the new beta drivers... 60.x

everything works better. I recommend this release.

Dr Mario goes completely haywire when you switch to fullscreen.

Croustibat
April 9th, 2004, 14:39
Sorry for my bad english

ahem....:(

problem with ogre battle...

rcgamer
April 9th, 2004, 14:43
hmmm, thats the way it looked for me with the 5.5.0 plugin. it would help everyone if you new guys (in general , not just you)would post your specs either in your profile or sig. like graphics card system etc. this is info rice is going to need to see if there is a common problem with certain gfx cards systems or whatever.

Yeah what | said as well , wich i s on rices first post.
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