View Full Version : Dolphin Mario Kart Double Dash screenshots!
Martin
December 29th, 2003, 00:15
I spoke to the anonymous author of Dolphin today, the GameCube emulator for Windows I'm sure you've all heard of by now. I also received a couple of screenshots, and they're showing very promising progress of the emulator!
The screenshots are of Mario Kart Double Dash, and I'll just let the screenshots do the talking and you do the drooling:
Click for a larger image:
<a href="http://www.nathell.com/files/mariokart_00.jpg"><img src=http://www.nathell.com/files/mariokart_00s.jpg border=0></a>
<a href="http://www.nathell.com/files/mariokart_02.jpg"><img src=http://www.nathell.com/files/mariokart_02s.jpg border=0></a>
:w00t:
Let the Dolphin author know what you think in about these amazing screenshots in <a href="http://www.emutalk.net/showthread.php?threadid=17823">this thread</a>!
Remote
December 29th, 2003, 00:24
Looks truly amazing :D
Gladiac0190
December 29th, 2003, 00:28
Yes, this is really amazing progress ;D. The authors are extremely fast ...
KoPPePaN
December 29th, 2003, 00:53
Wow! Amazing progress. :bounce:
posty_2k3
December 29th, 2003, 01:05
Wow, really great progress. Hopefully more shots soon ;)
mainframe19
December 29th, 2003, 01:22
nice screen shots!
Renegade
December 29th, 2003, 03:43
but if dolphin could show such good graphics with Zelda: WW (polygons and all), why can it only show wireframe with MK: DD?
is MK: DD on a higher level than Z:WW (if that's the way to put it)? Or is the author doing some testing with wireframe? I don't exactly know how the emu works.
Quvack
December 29th, 2003, 03:52
Wooo purdy screenshots :D nice work!
but if dolphin could show such good graphics with Zelda: WW (polygons and all), why can it only show wireframe with MK: DD?
is MK: DD on a higher level than Z:WW (if that's the way to put it)? Or is the author doing some testing with wireframe? I don't exactly know how the emu works.
Different games use different methods and such to display graphics, like the different uCodes for n64, and theres always differences in games which will cause them to act differently, just coz one game looks good doesnt mean another will.
kumquatq3
December 29th, 2003, 04:23
Wow, they are really flying with this thing! I don't think the Dolphin authors sleep. We should start a fund to help them purchase No-Doz.
Hexidecimal
December 29th, 2003, 05:57
:w00t:
cooliscool
December 29th, 2003, 06:01
OH MY MOTHER FUCKING GOD. I LOVE WHOEVER THE HELL THE AUTHOR(S) ARE. :party:
Null01
December 29th, 2003, 06:30
Heheh, I loved the last emulator by "the anonymous author", I'm sure this one will be just as good or even better than the last!
...Oh and I enjoyed the "^_^", it gave me a laugh. You people at the forums may not understand what I am talking about, but I'm sure the author will ;)
I can't wait to see more from the Dolphin.
-Keep up the great work!
foogy
December 29th, 2003, 08:17
wow, i wonder what kinda specs its gunna take to run a gc game @ full speed.....give this emulator a year, and omfg its gunna be awesome.
kingroms
December 29th, 2003, 09:40
Amazing
2fast4u
December 29th, 2003, 10:23
great :D
Macca
December 29th, 2003, 10:29
vn
ShadowFX
December 29th, 2003, 10:47
Unbelievable, this emu is progressing rapidly.
pmaster
December 29th, 2003, 12:13
:huh: ....what is going on here?
hahahaha...yeahhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhh
emulation rulez!!!!!!!!!!!!!!
Start funding this guys!!!!
but we got to watch that they not become greedy and start doing for the cash because that is not the point of emulation''we just want to play our great games''
this mabye a breaktrough suggestion but because i cant fund it my self this will make someone else very rich.............
MAKE A GAMECUBE LOOK A LIKE FOR WINDOWS (USB)...IT WILL SELL LIKE CRASY
pMASTER
urherernow
December 29th, 2003, 12:20
loads of screenies... couple of vids... still VAPORWARE. when I can download and test for myself, a GC emu that lets me play zelda and Metroid to the end with little to no bugs, then come wake me up. (yawn)
and 1 game working different than another is because of the HLE'd shit. it CAN'T be accurate and never will be. a low level emulation of the cpu, sound, and video hardware would play every game perfectly (although extremely slow). Different games using different abilities of the hardware is no excuse for crappy emulation. Sure MAME has bugs, but they are documented and constantly being worked on. For systems that don't have errors documented, the emulation is perfect no matter what game you try that was on that system. Now THAT's an emulator
Quvack
December 29th, 2003, 12:21
:huh: ....what is going on here?
hahahaha...yeahhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhh
emulation rulez!!!!!!!!!!!!!!
Start funding this guys!!!!
but we got to watch that they not become greedy and start doing for the cash because that is not the point of emulation''we just want to play our great games''
this mabye a breaktrough suggestion but because i cant fund it my self this will make someone else very rich.............
MAKE A GAMECUBE LOOK A LIKE FOR WINDOWS (USB)...IT WILL SELL LIKE CRASY
pMASTER
what shite r u smoking?! :luck: no one mentioned anything about money in the first place.
a usb gc look a like for windows? a) it wont happen b) they'd get their asses sued, c) wah i want whatever ur smoking! :smurf:
CpU MasteR
December 29th, 2003, 12:26
:huh: ....what is going on here?
hahahaha...yeahhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhh
emulation rulez!!!!!!!!!!!!!!
Start funding this guys!!!!
but we got to watch that they not become greedy and start doing for the cash because that is not the point of emulation''we just want to play our great games''
this mabye a breaktrough suggestion but because i cant fund it my self this will make someone else very rich.............
MAKE A GAMECUBE LOOK A LIKE FOR WINDOWS (USB)...IT WILL SELL LIKE CRASY
pMASTER
Jeez, you got this figured out don't you? You are already assuming they are greedy and they didn't even get a penny yet.
Funding for NON-Commercial Emulators is essential for research, but the way you explained it just makes it look bad to fund projects like this.
Hm, a GameCube Look alike for Windows (USB)? Sell anything with Nintendo Code = Court.
Period. :getlost:
2fast4u
December 29th, 2003, 13:53
loads of screenies... couple of vids... still VAPORWARE. when I can download and test for myself, a GC emu that lets me play zelda and Metroid to the end with little to no bugs, then come wake me up. (yawn)
and 1 game working different than another is because of the HLE'd shit. it CAN'T be accurate and never will be. a low level emulation of the cpu, sound, and video hardware would play every game perfectly (although extremely slow). Different games using different abilities of the hardware is no excuse for crappy emulation. Sure MAME has bugs, but they are documented and constantly being worked on. For systems that don't have errors documented, the emulation is perfect no matter what game you try that was on that system. Now THAT's an emulator
theres still an easier solution: buy a godamn gamcube and stop bitching :yucky:
FiRES
December 29th, 2003, 14:26
loads of screenies... couple of vids... still VAPORWARE. when I can download and test for myself, a GC emu that lets me play zelda and Metroid to the end with little to no bugs, then come wake me up. (yawn)
and 1 game working different than another is because of the HLE'd shit. it CAN'T be accurate and never will be. a low level emulation of the cpu, sound, and video hardware would play every game perfectly (although extremely slow). Different games using different abilities of the hardware is no excuse for crappy emulation. Sure MAME has bugs, but they are documented and constantly being worked on. For systems that don't have errors documented, the emulation is perfect no matter what game you try that was on that system. Now THAT's an emulator
bullshit.
do ya think LLE will work to 100 percent or fails all the time?
do ya think big N gives their hardware documentation to everyone on request?
do ya know WIP?
stop talking about shit that ya dont understand
MrPorlock
December 29th, 2003, 14:56
Thats amazing!
The author is working pretty hard on this project. Nice :satisfied
Jimbot
December 29th, 2003, 16:56
loads of screenies... couple of vids... still VAPORWARE. when I can download and test for myself, a GC emu that lets me play zelda and Metroid to the end with little to no bugs, then come wake me up. (yawn)
and 1 game working different than another is because of the HLE'd shit. it CAN'T be accurate and never will be. a low level emulation of the cpu, sound, and video hardware would play every game perfectly (although extremely slow). Different games using different abilities of the hardware is no excuse for crappy emulation. Sure MAME has bugs, but they are documented and constantly being worked on. For systems that don't have errors documented, the emulation is perfect no matter what game you try that was on that system. Now THAT's an emulator
We really don't need people who don't like emulation 'cause it's not perfect on an emulation message board, I'dsay. Keep in mind:
1. It's free
2. If you don't like it, lets see you trey to make one as good.
3. Go buy a GameCube if you don't like emulation of it. Actually, since you were bitching about all emulation 'en general', just go buy A NES, a SNES, a buncha arcade games, a N64, a PSX, a Genesis, a DC, a XBOX, and a PS2 while you're at it. :getlost:
Now, great work author!!!!! Whoo-Hooo! :w00t:
bodie
December 29th, 2003, 17:18
loads of screenies... couple of vids... still VAPORWARE. when I can download and test for myself, a GC emu that lets me play zelda and Metroid to the end with little to no bugs, then come wake me up. (yawn)
and 1 game working different than another is because of the HLE'd shit. it CAN'T be accurate and never will be. a low level emulation of the cpu, sound, and video hardware would play every game perfectly (although extremely slow). Different games using different abilities of the hardware is no excuse for crappy emulation. Sure MAME has bugs, but they are documented and constantly being worked on. For systems that don't have errors documented, the emulation is perfect no matter what game you try that was on that system. Now THAT's an emulator
The argument about HLE against LLE doesn't hold water, simply because it becomes less of an issue the more complete the graphics dll and core becomes, and you don't see people complaining that the graphics on mario 64 looks a damn site better on their monitor than on a tv set with original hardware.. get a grip, the upside of HLE'd graphics far outweigh that of LLE in my honest opinion..
People like you are everything i despise about the emulation scene, some of us actually do buy the hardware and enjoy seeing a project start from scratch..
The thing that amuses me most, is that you probably will be amongst the first to download it... ooh! the irony
regards bodie
*back on topic* Fantastic progress, thanks for sharing it with us :)
nintendo64ro
December 29th, 2003, 21:20
this is cool........... but when is dolphin ready?
Trotterwatch
December 29th, 2003, 21:52
It isn't ready yet, put it that way.
Martin
December 29th, 2003, 21:52
this is cool........... but when is dolphin ready?
"When it's ready" usually fits good with those questions.
jih2000
December 29th, 2003, 23:55
I hope the author(s) will be kind enough to give a little technical information about the WIP such as the machine they are running on (cpu/mem/graphics) and the sorts of speed they currently get with the development version, this would be very interesting!
Also a few small details such as the graphical hardware it currently requires (DX7-9 graphics card eg pixel shaders etc requires?) and does it currently have an interpreter core or dynarec and the fps achieved etc?
of course this will all change as it progresses through the development process, but it is quite interesting from a hardware perspective,
Anyway, congratualations, absolutely amazing work and thankyou for sharing the screens with us, I wish you a happy and prosperous 2004 :)
Marty
passi
December 30th, 2003, 02:50
i can't wait until a great release will come. I sure looks amazing.
Keep it up!
Remote
December 30th, 2003, 03:50
jih2k: look at the screenshots for fps, not sure but usaully a interpreter core is done first to get things running and then when compatibility is up a dynarec in made...
you can probaly expect it not to run anywhere nere playable at todays computers... ;)
Clements
December 30th, 2003, 03:57
you can probaly expect it not to run anywhere nere playable at todays computers... ;)
Even with a dynarec I'll bet!
I must say all the same, against all the odds this is the most impressive Next-gen emu I have seen. :D
katon
December 30th, 2003, 06:19
yay!
BabyBee
December 30th, 2003, 07:08
keep up the good work!
GBAFAN
December 30th, 2003, 11:22
Great
Zuzma
December 30th, 2003, 12:42
:happy: Awsome pics! Did the authors get any help from Aaron Giles? Hehe even if they didn't it seems like whoever is working on this really knows their sh*t. ;)
DesktopMan
December 30th, 2003, 15:45
The core was originally interpreter of course (most emulators starts with an interpreter core, much easier to debug. Also easier to debug dynarec code when you know how it's supposed to work.), but atm it's like a hybrid. Some thing are dynarec, other parts are interpreter.
The graphics does indeed use directx9 features, since it gives both better performance (on good dx9 cards that is) and better visual quality...
joel_029
December 30th, 2003, 20:18
DesktopMan, what is your connection to all of this. Because you seem to know a lot about this emu? IIRC you seem to have the developers point of view each time news is posted about it.
The Khan Artist
December 30th, 2003, 22:12
The core was originally interpreter of course (most emulators starts with an interpreter core, much easier to debug. Also easier to debug dynarec code when you know how it's supposed to work.), but atm it's like a hybrid. Some thing are dynarec, other parts are interpreter.
The graphics does indeed use directx9 features, since it gives both better performance (on good dx9 cards that is) and better visual quality...
Are the gfx D3D or OpenGL?
aperson123
December 30th, 2003, 22:31
DOes anybody know when dolphin will be avaliable
Remote
December 30th, 2003, 22:33
When it's ready:P
DesktopMan
December 30th, 2003, 23:04
Are the gfx D3D or OpenGL?
Well, since it uses directx9 features, it's certainly directx :P
Remote
December 31st, 2003, 00:33
Well, since it uses directx9 features, it's certainly directx :P
Are you sure? :P
CLSugarman
December 31st, 2003, 01:09
All I can say is WOW! This reminds me of the good old days of UltraHLE. <--- HLE bitch! I was expecting the GCN to be emulated this far on an Apple first because the PowerPC architecture is more similar to the Gecko structure than x86. Amazing work to see this running on win32. Again: WOW!
SculleatR
December 31st, 2003, 01:23
Emulating a PPC on a X86 is not really any difference than emulating
another architecture on X86, the experience is needed. And, the
Gekko *is* PPC architecture.
The Khan Artist
December 31st, 2003, 04:59
Well, since it uses directx9 features, it's certainly directx :P
Ah, but OpenGL2 has DX9-level features.
DesktopMan
December 31st, 2003, 16:16
That's like saying that a porsche can be a ferrarri if it manages same speed or something.
No, it's directx :P (It was originally opengl though)
Salam_azad
December 31st, 2003, 23:42
it would be nice with gc cheat:
http://uk.codejunkies.com/codes_show.asp?rf=1&c=GB&cr=GBP&cs=£&r=1&l=1&g=7340147&p=7
these code are not important now,the fixing and other things are important
the code could be added after fixing!
and is there sound? right now?
REAL nice progress, good work!!
medical_guy
January 1st, 2004, 06:45
I have a gamecube and some games, i know that the storage device on my gamecube and the games is something totally diffrent and customized for the GC, how could i transfer my games and make them run on my pc if I get the dolphin emulator sooner or later??
Great progress guys, but i can go RIGHT NOW and play ZELDA WIND WAKER!!! :naughty:
JX030389
January 1st, 2004, 08:04
I bet this guys Korean... Koreans are smart...If you work that fast you gotta be smart...I bet hes Korean...
DesktopMan
January 1st, 2004, 16:22
I love the last reply :P
There is no sound from dsp stuff, since the gamecube dsp is still unknown territory for everyone. Raw sound support is there (as used in homebrew demos) but isn't really used in real games much.
2fast4u
January 1st, 2004, 22:12
*sigh*
can someone edit this plz?
Martin
January 1st, 2004, 22:29
Thanks for the heads up, 2fast4u. Salam_azad's post has been removed for inappropriate content.
2fast4u
January 1st, 2004, 22:40
and Salam_aza has been removed for inappropriate comment ...
JX030389
January 1st, 2004, 23:26
I saw it before it was deleted! Does this mean long winter? Do I win a prize?
BluWarrior81
January 2nd, 2004, 00:07
outstanding!!!!!
dnrobs
January 2nd, 2004, 03:42
got me wondering what salam posted now
ErotcusPrime
January 2nd, 2004, 13:36
If this emulator develops more, could this mean Apple hardware could be emulated on PCs?
Apple PowerPC hardware that is, not 68K, obviously. I'm talking PowerMacs.
ector
January 3rd, 2004, 15:04
PowerMacs have already been emulated. See www.emaculation.com, emulator is called SheepShaver. Only emulates early powermacs so far but macos 8 and 9 (ppc versions) apparently run.
ErotcusPrime
January 4th, 2004, 11:42
PowerMacs have already been emulated. See www.emaculation.com, emulator is called SheepShaver. Only emulates early powermacs so far but macos 8 and 9 (ppc versions) apparently run.
AFAIK, SheepShaver is a MacOS runtime environment only for BeOS PPC.. Maybe I'm wrong..
And on that website it said PowerMacs have NOT yet been emulated.
Quvack
January 4th, 2004, 11:53
AFAIK, SheepShaver is a MacOS runtime environment only for BeOS PPC.. Maybe I'm wrong..
And on that website it said PowerMacs have NOT yet been emulated.
It was ported to x86/linux, it works :) Just without extentions enabled and its fairly buggy.
CLSugarman
January 4th, 2004, 17:09
As for playing games...Games can be ripped using a broadband adapter and Phantasy Star Online. GCN to PC. The reverse works too, PC to GCN. You could also download an already ripped game but that's a taboo'd topic. ::cough::roms::cough:: Trust me the roms do work, (PC -> GCN) ::wink:: A few months ago a group released a way to convert the GCN sound to wave. Maybe the author can get hold of the programmer and see if he can help with sound emulation. I mean, if it converts to wave, how much more do you want?
DesktopMan
January 4th, 2004, 17:40
First, where the hell did the first part of that reply come from?
Second, an emulator doesn't convert files. The game itself (which is emulated) reads the file, sends commands to dsp etc. That's what the emulator needs to do, not convert the file into a suitable pc-format.
JevilKnevil
January 4th, 2004, 21:39
Damn, that's amazing! At this rate we'll have a working GC emulator in, say 2 years? This is really impressive stuff! :D
FloW3184
January 6th, 2004, 00:05
I bet it uses OpenGL! Because the games running on Gamecube also are using openGL! and not direct X!
because if Nintendo would use DirectX, they would have to pay "some" money to Microsoft... and this is the last thing Nintendo would do!
(excuse my english ;))
Clements
January 6th, 2004, 00:29
Nope, it really uses DirectX 9! (as Desktopman said)
OpenGL plugins are likely to come as 3rd party plugins begin to develop, so don't fret if you like OpenGL!
DesktopMan
January 6th, 2004, 08:56
I bet it uses OpenGL! Because the games running on Gamecube also are using openGL! and not direct X!
because if Nintendo would use DirectX, they would have to pay "some" money to Microsoft... and this is the last thing Nintendo would do!
(excuse my english ;))
Nintendo doesn't use opengl. nor directx. N uses their own stuff. (always have) It has an OpenGL FEEL to it, but that's about it.
-Shadow-
January 6th, 2004, 10:57
I think the developers of the plugins will have to wait for OpenGL v 2.0 (it supports Pixel- and VertexShader like DX 9!!)
Remote
January 6th, 2004, 11:25
Nintendo doesn't use opengl. nor directx. N uses their own stuff. (always have) It has an OpenGL FEEL to it, but that's about it.
What does nintendos api have that OGL doesn't? Or is it to avoid licensing fees or similiar, seems like a longshot.. ;-)
mainframe19
January 7th, 2004, 00:50
the dolphin emu is said to be made by nintendo game cube makers! you can read about this and some gc code in any dol or any apploader file found in a gcm file!
Remote
January 7th, 2004, 01:37
Which was first, the egg or the chicken? :P
Trotterwatch
January 7th, 2004, 01:42
the dolphin emu is said to be made by nintendo game cube makers!
Not sure where that is said :) I'd put money on you being wrong though.... although I do believe that you may be confused with the official emulator that runs Zelda which may well be called Dolphin (it isn't this though). Anyways, so is this you denying that you are one of the authors? ;)
mainframe19
January 7th, 2004, 05:03
i wish i was able to make gc emu! or any other emu in that matter! but i know just very little of c++! and some qbasic and the old basic.which i was learning.but droped basic to go with c++ to learn about opnegl gfx programing.
all i am saying is that nintendo has aemu that is anamed dolpin! if you use edit.com and open up one the apploader files from a gcm file you will find alot of infor in there.i will post some later to let you see what i am talking about.
Remote
January 7th, 2004, 05:53
Please do so =) I love your signature mainframe but I haven't sleept since yesterday so that could be a big hint.. :P
ErotcusPrime
January 7th, 2004, 11:31
It was ported to x86/linux, it works :) Just without extentions enabled and its fairly buggy.
Please tell me where I can download it..!
sytaylor
January 7th, 2004, 12:38
Its news like this that reminds me why i ever loved emulation in the first place. The author of this has created something truley amazing, and is being very smart in staying anonnymous.
The best option is to have several front end people (a bit like smiff did for PJ64) who can deal with comments and weed out the crap, leaving the developer to receive anything useful/worthwhile. Which is what i assume is going on here.
In 2 years im willing to guestimate this will be nemu 0.7a quality, by which point we'll probably all be able to see first hand the fruits of these remarkable breakthroughs, although i always prefered emus when they start showing wireframes/textures.
Im such a geek
ector
January 7th, 2004, 12:58
"Dolphin" was the codename of the gamecube (like Ultra64 was the code name of Nintendo 64) and so is seen everywhere in the sdk, that's why you're finding that in the apploader :) The sdk also contained an "emulator" but it's just an API wrapper so you can compile gamecube source code for PC or Mac with heavily reduced functionality, it was only something to get the developers started while they were waiting for their first real devkits. It doesn't let you run gamecube executables on PC.
All of this has nothing to do with the emulator featured in this news post.
dnrobs
January 16th, 2004, 05:11
it had to be the chicken first otherwise who would have fed the chick?
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