View Full Version : can I load pokemon data from gameboy emulator to Pj64
danielGT
December 18th, 2001, 21:21
I know that this is too much... but I not lose anything if ask, hehehe: If I'm playing pokemon stadium 2 ¿Can I load pokemon's stored with the gameboy emulator like the real nintendo 64?
Is just a question...
SP: Se que es mucho pedir, pero nada pierdo con preguntar, jejeje: si estoy jugando pokemon stadium 2 ¿puedo cargar los pokemon almacenados con un emulador de gameboy como si fuera el nintendo 64 real?
Es solo una pregunta, nada mas.
Glurak
December 18th, 2001, 22:17
currently you can't. It would require transferpack emulation which currently isn't emulated... wait mhhh 6 month or so and there might be a input plugin which supports it (6 month can be replaced by any amount of time but I think 6 month is pretty realistic ;) but like I said it's just my personal guess...)
mhhh maybe I should mention that nrage wants to do it after doing the direct adaptoid stuff so maybe it will even be faster ;) wait for nrage input 2.0 and it will probably become more clear ;)
danielGT
December 18th, 2001, 22:35
ok, I supposed that the transferpack aren't emulated, however there are a great work at this point ;)
well... I will wait until someday this feature be emulated... if somebody work in this. ???
¿is more difficult the programming of emulation (I'm a programmer of win32 applications)? :colgate: :colgate: he he he
pj64er
December 18th, 2001, 23:11
nrage has hinted that he is doing this. in fact, he hinted that he is already done! however, whichever way he does it, it will be through an Adaptoid, so ur going to need an adaptoid, n64 pad, pokemon game, and game boy! oh, and wait for him to finish the next version of his plugin...
greatfire
December 19th, 2001, 01:00
The transfer pack cannot be emulated because what it does is:
-Provide the power the gb pack needs to work
-Transfer data between the n64 and gb pack
To emulate a transfer pack you need access to the part of the source code in the n64 rom which control the link with the gb pack and hack it to work in a emulator with a gb rom
Glurak
December 19th, 2001, 01:20
what?
1st of all everything can be emulated (5 years n we'll have the ps2 ;))
2nd as far as I know (I haven't read anything about it and I don't know anything about it that's just what I think) the trasnfer pack mainly provides the power for the gamepack and offers an datalink to the different regions of the gameboy game (sram and the actual rom) so it's kinda like an memory pack (yes i think this comparison is quite good) so why shouldn't it work? and about needing a part of the source: isn't emulation just recompilation/interpreting of the data (=source (somewhat)) and in raw mode (as far as I understand (again just guessing)) the plugin does all the emulation of controller related stuff so the emu doesn't even look at that data but pass it right to the input plugin (or so ;))
I could be completely wrong but that's how I think those things work ;)
pj64er
December 19th, 2001, 03:09
Originally posted by greatfire
To emulate a transfer pack you need access to the part of the source code in the n64 rom which control the link with the gb pack and hack it to work in a emulator with a gb rom
there is something called reverse engineering, that is what brought u pj64 to begin with. and like what Glurak said, dont say never in the emu scene, n64 emulation was not supposed to be possible.;)
N-Rage
December 19th, 2001, 10:53
Originally posted by greatfire
The transfer pack cannot be emulated because what it does is:
-Provide the power the gb pack needs to work
-Transfer data between the n64 and gb pack
To emulate a transfer pack you need access to the part of the source code in the n64 rom which control the link with the gb pack and hack it to work in a emulator with a gb rom
-which power u mean? the N64-Roms need power too, but not if u have em as image on ur HD.
-obviously... u know a MemPak also transfers data?
also theres no 'hack' needed, u just need to revert the Data-Transfers from the Transfer-Pak Format to addresses u can use with a regular GB-Rom-File. Its allot more difficult than MemPak since the GB-Roms are bigger then the Range a N64-Controller can access( 64KB), but sure not impossible.
danielGT
December 19th, 2001, 13:25
I don't know about emulation, but I think (optimistic, hehe :) ) that if already there are a GB emulator that do possible the transfers between two games, then could be that this can be emulated someday (1...5 years?).
This GB emulador (TGB) can do the work of the cable game link (I think), then... this mean that the programmer can access at the part of the source code that control the transfers (or no? I am in a wrong?).
Ohh, sorry, my english is bad :blush: .
danielGT
December 19th, 2001, 13:39
I forget say (i don't know if is important) that this emulator can transfer data in the same computer and via TCP IP.
He he he You already know about this, right? :blush:
Glurak
December 19th, 2001, 14:45
ummm I don't know what u mean with sourcecode but ummm u need the "source" of the rom for everything not just multiplayer or so I mean the emu has to emulate another machine by reading the "source" and then outputting stuff u can understand (you know what I mean ;) it's hard to explain I think...)
u know the emulation of the transfer pack is way easier than for example the emulation of the super mario 64 graphics and probably even eaieyer than the emulation of the rumble pack
(I'm not saying that I could do it (atleast i don't think I could do it I wouldn't even know where to start ;)) I'm just saying that it is easier than the other stuff ;))
SJR
December 19th, 2001, 21:30
Just wait for either NRage's or my (N64VP) next release. However my plugin is on hold atm. until my exams are over and i have more time.
pj64er
December 19th, 2001, 22:16
there are lots of GBx Emus that can link, Symgb, No$gmb, and a few more that i cant remember rite now. its not special anymore (this is true for a long time). the thing is that many of them are very buggy when u do this, the only stable one when gb linking is no$gmb.
and ya Initial D (or something like that, correct me if im wrong, i was very into GBx emu for a while, but forgot a lot now...) can also connect and play over the net.
Quip
December 19th, 2001, 23:19
symgb doesn`t emulate the link cable and No$gb
can`t link between different versions of pokemon.
I was a gb emulation feak also.:D
pj64er
December 19th, 2001, 23:38
ya, Quip, i got Symgb mixed up with Rew
/me slaps head with own hand
oh and i think hellogb can also link.
ur also rite about the pokemon in no$gmb, but u know the trick rite?
anyway, i thought he meant linking as in plain head to head action.
i hope VBA or BA can link soon though...
Eagle
December 19th, 2001, 23:38
Yah, I'd like an emu that can link Oracle of Ages and Oracle of Seasons together.
CpU MasteR
December 20th, 2001, 08:44
Originally posted by N-Rage
-which power u mean? the N64-Roms need power too, but not if u have em as image on ur HD.
-obviously... u know a MemPak also transfers data?
Yes, True, the N64 Rom, SRAM/EEPROM/FlashRAM/MemPak don't require Power because this is saved on your Hard drive, But I think he means about the adaptiod, USB Ports give atleast 2.4 Volts for Power output, N64 Controllers require 3.5 Volts. The N64 Controller can Live with 2.4 Vs. But Power for the GB Cart in the transfer pack maybe an exception.... I dont really know how much the transfer pack needs but, I think the Tranfer Pack can live with it too...
pj64er
December 20th, 2001, 22:34
Originally posted by Eagle
Yah, I'd like an emu that can link Oracle of Ages and Oracle of Seasons together.
what would that do?
if u play through one, copy down the password it gives u, enter it into the second game, and continue from there. this can be achieved on one gameboy.
Smiff
December 20th, 2001, 22:43
heh, l@@k what fell into my inbox today:
sssh! don't tell the Pokemon Lovers! :D
jvolel
December 20th, 2001, 22:56
Originally posted by Smiff
heh, l@@k what fell into my inbox today:
sssh! don't tell the Pokemon Lovers! :D
what does that mean exactly?? and i was just about to say would it be possible for the adaptoid itself to be updated so that it can support the transfer pack and what not? maybe if someone suggested it to the authors
Smiff
December 20th, 2001, 23:03
that picture says more than enough, I aint sayin nothin.
pj64er
December 20th, 2001, 23:03
Smiff, who's plugin is that, N-Rage's? SJR's? Noote's? or another unknown author?
jvolel
December 20th, 2001, 23:07
SO am going to have to assume that it just might be possible to use the transfer pack in the next version of pj64 if so, thats some fluckin hot ish!! :devil: :colgate: :pj64:
Smiff
December 20th, 2001, 23:10
Originally posted by pj64er
Smiff, who's plugin is that, N-Rage's? SJR's? Noote's? or another unknown author?
Dave's :D
pj64er
December 20th, 2001, 23:28
so its an unknown author?
sorry but i dont know u guys by ur real name.
Smiff
December 20th, 2001, 23:37
Dave owns a little company called Wishtech :)
pj64er
December 21st, 2001, 00:58
so WishTech themselves made a plugin under Zilmar's specs?
WOW:cool:
Smiff
December 21st, 2001, 01:04
yup and it's completely low level & 100% accurate, unlike DirectX :p
:pj64: hehe
Smiff
December 21st, 2001, 01:09
oh and the other thing, this is very very cool ehhehe, is that there's absolutely no configuration, here's the config box:
gokuss4
December 21st, 2001, 01:10
hey smiff, i saw your pic. im not a pokemon lover (anymore :) ;)) but man i hope thats what i think it is, THE TRANSFER PACK!!! hehe i knew it could be emulated and i just thought you put the pokemon save file to the n64 save file directory and you have it, but i guess not :cool: thanks smiff :D and just incase your wondering, i love the pokemon games, and i only watch the pokemon t.v show if its all new.
Smiff
December 21st, 2001, 01:15
yeah, ok, i gotta warn people that the games you want to play still have to be supported by every other part of the system (core, graphics). This thing seems to work but it doesnt magically get everything else related going alright ;)
Smiff
December 21st, 2001, 02:50
omg this gets cooler and cooler... like if a game uses rumble and normally prompts to insert rumble pak, with this there's no prompt, it sees straight through to the actual hardware. Ditto for changing packs, like if you want to switch mid-game (rumble<->mempak) you just do it when prompted and it works :o it is.. dum da da.. rather like using an N64:colgate:
gokuss4
December 21st, 2001, 02:53
NO DUH SMIFF!!! man i cant stand double posters I HATE IT!!! JUST EDIT YOUR POSTS!!! oh well you post cheater :) ;) lol and uhh should nrage 2.0 come out in about 1 mont h or so and what about virtual pad?
danielGT
December 21st, 2001, 13:54
Woooow!!!:cool:
Thanks smiff ;)
Thanks to programmers like you. Your work is great!!!
Lex
December 21st, 2001, 14:07
NO$GMB can link between red blue | Gold Silver just rename the red blue or gold or silver *.sav to the name of the rom like
blue.sav change to red.sv2
danielGT
December 21st, 2001, 14:23
Well, now :) ... if I want use it (the plugin announced by smiff) ¿how to use it? Must I have some kind of hardware? or only unzip (or unarj, or unace...etc).
The plugin is available to download? :plain:
Glurak
December 21st, 2001, 14:34
since it's a plugin which allows you to diectly play with an adaptoid u need an adaptoid: www.wishtech.com
...
damn it I would buy one but I don't have a credit card :(
danielGT
December 21st, 2001, 14:49
Is my first time that I ear about the adaptoid... this mean that I must have a real n64 to comunicate gameboy data to n64? or not? Somebody could explain me?
This plugin what resolve? :plain:
There are some pdf :) to read?
Glurak
December 21st, 2001, 15:41
the plugin by wishtech works with the adaptoid and all the n64 packs IF u have the actual packs. So u need a original pkmn game (or flashcard with the rom flashed onto it) and an original n64 controller + an original transferpack
there probably also will be a plugin which works with an rom image and sram data stored to hd but the plugin by wishtech only works if u have the orginal stuff :)
SJR
December 21st, 2001, 16:31
I did a plugin similar that a while ago (unreleased) with help from zilmar, so did nrage. it means you gotta have a transfer pak, and gameboy game (not a rom on the computer and a gb emu). Both me and NRage are looking at how to emulate the transfer pak not just parse data through the adaptoid or st-hans interface.
jvolel
December 21st, 2001, 16:38
Originally posted by Glurak
since it's a plugin which allows you to diectly play with an adaptoid u need an adaptoid: www.wishtech.com
...
damn it I would buy one but I don't have a credit card :(
you dont need a credit card i got one using a money order or was it a check? anyway you can use either one to order your self an adaptoid
jvolel
December 21st, 2001, 16:44
Originally posted by Smiff
omg this gets cooler and cooler... like if a game uses rumble and normally prompts to insert rumble pak, with this there's no prompt, it sees straight through to the actual hardware. Ditto for changing packs, like if you want to switch mid-game (rumble<->mempak) you just do it when prompted and it works :o it is.. dum da da.. rather like using an N64:colgate:
how do we get this wonderful plugin ?? or do we have to wait for the next realease of pj64???
Glurak
December 21st, 2001, 19:34
Originally posted by jvolel
you dont need a credit card i got one using a money order or was it a check? anyway you can use either one to order your self an adaptoid
mhhh can somebody tell me what a money order is called in german cause I currently really dunno what it is :D
Smiff
December 21st, 2001, 19:58
Its when i tell you to give me some money. Nah I have no idea. Maybe its whats called a PO in the UK.
pj64er
December 21st, 2001, 20:09
Originally posted by SJR
I did a plugin similar that a while ago (unreleased) with help from zilmar, so did nrage. it means you gotta have a transfer pak, and gameboy game (not a rom on the computer and a gb emu). Both me and NRage are looking at how to emulate the transfer pak not just parse data through the adaptoid or st-hans interface.
heh, SJR and NRage are going to release plugins that r also emulators:)
(yes i know what he meant)
jvolel
December 21st, 2001, 21:39
from the US?? and a money order is like ummmmmm wellllllll how do i explain it its like you give a certain place that sells money orders the amount you have to pay ex: i want to purchase an adaptoid for $30 i would give the store the $30 and they would give me a money order for $30 and i would just send the money order along with my order to the company that am purchasing the product from the company would then get their money from the store which ive purchased the money order from...... hope i was clear on all that sort of like a debt card (which is kinda the opposite of a credit card) its just sayin that you have the money just not on you at the moment
Code11
December 21st, 2001, 22:23
I believe that you actually give them more money than the money order is for, since it is insured.
jvolel
December 21st, 2001, 22:26
Originally posted by Code11
I believe that you actually give them more money than the money order is for, since it is insured.
yeah but only like what a dollar more i think either very little or no extra money needs to be paid
jvolel
December 21st, 2001, 22:30
where can we get that plugin your talkin about????????? huh huh where huh where :colgate:
SJR
December 21st, 2001, 23:35
if i get time ill release the one i made tomorrow.
CpU MasteR
December 22nd, 2001, 10:46
I grabed your old Plugin 0.51 SJR, Its nice, has .MPK support... But Failed to Have Rumble support... Smiff makes it look like a Big Deal ;) Glad to hear its release... Tommorow I hope...
SJR
December 22nd, 2001, 13:33
the rumble was a little buggy either it worked or it didn't make sure its set to rumble in the config, worked for most pads. i lost the source to the plugin in a format so was unable to fix the bugs. the one i will release either today or tomorrow wont work unless you have an adaptoid (its not the next version of my plugin.)
pj64er
December 22nd, 2001, 14:00
is DexDrive *.n64 files the same as *.mpk files?
if not, is there a way to convert them? ???
if its possible, it would be cool because u can then transfer data between ur emu and ur real n64!:)
SJR
December 22nd, 2001, 16:38
As i said if i had time id releases the adaptoid plugin i made and here it is, grab it from my site http://n64vp.emulation64.com
if it aint there wait a couple of mins cos im just uploading it now.
know bug, it dont like golden eye, thats the only game it dont like... just crashes, ill look in to why l8r. all other games work 100% i think... :plain:
CpU MasteR
December 23rd, 2001, 02:19
Great Plug.... But It don;t seem to work on 1964, Works improperly... PJ64 Runs it.... Great Plug!
SJR
December 23rd, 2001, 12:01
Yes i know about that i gotta talk to schibo or rice about that, they handle the controller command function differently to pj64. post any probs with the plugin here (i know about golden eye)
CpU MasteR
December 23rd, 2001, 19:48
Oh! BTW, In PJ64 1.3, It crashes after you load a new rom, But I I should just wait until 1.4 is out... :cool: Cool Plug...
SJR
December 24th, 2001, 13:02
odd it crashes when you load a new game... doesn't happen for me, i found the prob with golden eye, for some reason it doesn't like using a pak, if you dont have a pak in the controller it plays fine, put a rumble pak in and it crashes, again, its the only game that does this... weird.
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