Master Sword
A Freakin' Old Sword
URAMetroid said:new and harder dungeons
well i wouldnt totally say the new dungeons are really that much harder, just new and refreshing which is good enough for me :satisfied
URAMetroid said:new and harder dungeons
Doomulation said:Oh no...they're much harder than the original. Perhaps not a big challenge to you, but they're vastly improved on that...
nephalim said:That's not true. Most are marginally harder. The Ice Temple is about the same. The Fire and Water Temples are EASIER, and shorter. The only ones that are significantly harder are the Deku Tree, Dodongo's Cavern, Spirit Temple, & Ganon's Tower.
Don't get the wrong idea though - except for the Fire & Water Temples they are all a step in the right direction and it's an awesome remake.
kvanza said:So isn't it concievable that when you reach the end of the Master Quest the reason for the error is because the game runs some GameCube code that instructs it to play an awesome cinematic FMV ending or even an ending rendered with the GameCube's capabilities?
Ganonboy said:what do you mean by "political reasons"?
CLSugarman said:uh...not exactly. the MQ can be called Zelda OoT 1.3, in a way.
Since version 1.1, the music in the Fire Temple had been changed. 1.1 fixed the Deku Nuts bug and I think it was 1.2 that changed Ganon(dorf)'s blood to green instead of red. One difference in this one the Mirror Shield and the emblem on some blocks, that of course excluding the obvious differences (Dungeons).
http://www.angelfire.com/realm/classicz/z5/g&gOoT.html
CLSugarman said:wow, ppl just don't read. i didn't say it was 1.3 i said it could be called that in a way (way being universal changes to the game). also if you ppl clicked the link, you'll see that all those things you've stated about what's different is on the webpage. yeah i know i made mistakes, but that's why the webpage is there.
and back to a relevant topic, jabo's new vid plug-in fixed the sun problem in MQ, and also the glows coming from torches or navi don't appear in front of object like they did before. one bug i did notice (maybe it's just me) is that when i access the start menu, and return back to gameplay the torches aren't rendered correctly, Voodoo3 Style, it's just a big yellow thing. i have to enter/quit fullscreen to get it seen correctly.