Janet Merai
TLOZ: Unicorns Lair Artist
Read below for the game information
Unfortunately, the main programmer has left the project and cannot be done without programmers.
If anyone is a programmer, please contact me at janetmerai[at]hotmail[dot]com.
Official Title:
The Legend of Zelda: The Unicorns Lair
Story:
Years have passed since Link was turned back into a kid and returned the Master Sword to its resting place behind the Door of Time with the help of Zelda after eliminating the threat of Ganondorf’s evil ways.
Within Zora’s Domain, the blocked entrance residing under-water for so long leading to the Unicorn’s Lair has withered away after so many years; this unstability has drained Zora’s Domain of its water ruthlessly eliminating any chance of the Zora’s surviving in peace.
Take the role of Link as you begin your adventure in his very room and begin your search for something so mysterious that you need to believe it to see it.
With dozens of abilities, recycled items, traps, puzzles and so much more makes this Zelda game a must have!
Explore dozens of maps, a rich side-storyline and cutting edge graphics, this new fan-made Zelda title will surely have you coming back with replay value as well!
Complete with the options to have a resolution fit for your computer, its easy for anyone to play.
Story note: This idea may be entirely different or the same as Nintendo planned the beta screenshots to be. I and my girlfriend have no clue and the Nintendo staff was unable to release information to me without permission, so if Nintendo releases a complete Zelda game with the Unicorn Fountain later in the future remember this game is just an idea based on screenshots. This title in no way endorses what Nintendo planned, unless we miraculously nailed Nintendo’s idea of the screenshots.
Setting:
The Legend of Zelda: The Unicorn’s Lair is set years later after Ganondorf’s defeat, Link has grown up and the Zora’s have also grown a bit.
Programmers: None, some are needed
Artist: Janet Merai
Idea Background:
This idea started once I visited emutalk.com and found high resolution textures for my favorite Nintendo 64 game, Zelda 64. I looked around and was inspired to look at beta pictures again, and I just decided to go with the heck of it and asked my girlfriend Sona if she wanted to help me make a game based on a certain area taken out of The Legend of Zelda: The Ocarina of Time and it evolved from that question and idea!
Original game:
The Legend of Zelda: The Unicorn’s Lair, is entirely based on The Legend of Zelda: The Ocarina of Time. If you haven’t played The Ocarina of Time, it is highly suggested you play it before even looking at this. Without Ocarina of Time, this game wouldn’t even exist!
A team needs to be formed
Featured inside the game:
Original Nintendo 64 bit graphics for fans who would love to see it in its native form
Lower resolution for computers who cannot survive a million polygons (lower than 64 bit)
Minor high resolution for those who can take a good amount of polygons
Medium resolution for those who can take a lot more than a minor resolution
High definition resolution for those who can meet today’s modern requirement
New abilities, skills, magic and returned original favorites
New items, equipment and returned original favorites
Everything from Ocarina of Time will be put in, mostly
New enemies and unique ways of attacking
More difficult puzzles to solve, sometimes too hard!
A storyline that goes along with the story of Ocarina of Time
Differently textured original shields to avoid religions (shields in oot had Muslim images)
Remixed, returned and some original music
New non player characters
Navi has returned! (Navi is able to be turned on or off before the game starts, we know how annoying she is to you gamers )
Z-targeting, more than one enemy too!
New combo system; also in conjunction with Z-tergeting!
That’s not even everything on the secret list I have
The release date is unknown, but I will inform you of updates than percentages
From now on read "To do", it will tell you status updates on what we are doing!
-
To do: (as of 11/5/2006)
Continue rigging Adult Link and search for programmers as well as artists
Also, find the Unicorn fountain scene and rip the room model from it
-
NOTE: This game is not an official title by Nintendo nor are we going for profit.
This is a fan-made game intended for two game developers to get a chance in the gaming industry for future game development.
Nintendo owns all copyrights of everything Nintendo related including Zelda, but not limited to the content we create for this fan-game.
We do not claim any copyright to this game other than the content we create that Nintendo hasn’t
Lastly, we would love to hear your input or questions about this game!
Every little question, feedback and concern makes the game even better for everyone!
Do not:
-
Ask when the game will be done
Ask for demo's
..more later
-
We are accepting:
-
Texture artists - Open
3D modelers - Open
Programmers - Open
Zelda fans for story-line and game-play contradictions (you must know Zelda 64 very well - Open -)
-
Unfortunately, the main programmer has left the project and cannot be done without programmers.
If anyone is a programmer, please contact me at janetmerai[at]hotmail[dot]com.
Official Title:
The Legend of Zelda: The Unicorns Lair
Story:
Years have passed since Link was turned back into a kid and returned the Master Sword to its resting place behind the Door of Time with the help of Zelda after eliminating the threat of Ganondorf’s evil ways.
Within Zora’s Domain, the blocked entrance residing under-water for so long leading to the Unicorn’s Lair has withered away after so many years; this unstability has drained Zora’s Domain of its water ruthlessly eliminating any chance of the Zora’s surviving in peace.
Take the role of Link as you begin your adventure in his very room and begin your search for something so mysterious that you need to believe it to see it.
With dozens of abilities, recycled items, traps, puzzles and so much more makes this Zelda game a must have!
Explore dozens of maps, a rich side-storyline and cutting edge graphics, this new fan-made Zelda title will surely have you coming back with replay value as well!
Complete with the options to have a resolution fit for your computer, its easy for anyone to play.
Story note: This idea may be entirely different or the same as Nintendo planned the beta screenshots to be. I and my girlfriend have no clue and the Nintendo staff was unable to release information to me without permission, so if Nintendo releases a complete Zelda game with the Unicorn Fountain later in the future remember this game is just an idea based on screenshots. This title in no way endorses what Nintendo planned, unless we miraculously nailed Nintendo’s idea of the screenshots.
Setting:
The Legend of Zelda: The Unicorn’s Lair is set years later after Ganondorf’s defeat, Link has grown up and the Zora’s have also grown a bit.
Programmers: None, some are needed
Artist: Janet Merai
Idea Background:
This idea started once I visited emutalk.com and found high resolution textures for my favorite Nintendo 64 game, Zelda 64. I looked around and was inspired to look at beta pictures again, and I just decided to go with the heck of it and asked my girlfriend Sona if she wanted to help me make a game based on a certain area taken out of The Legend of Zelda: The Ocarina of Time and it evolved from that question and idea!
Original game:
The Legend of Zelda: The Unicorn’s Lair, is entirely based on The Legend of Zelda: The Ocarina of Time. If you haven’t played The Ocarina of Time, it is highly suggested you play it before even looking at this. Without Ocarina of Time, this game wouldn’t even exist!
A team needs to be formed
Featured inside the game:
Original Nintendo 64 bit graphics for fans who would love to see it in its native form
Lower resolution for computers who cannot survive a million polygons (lower than 64 bit)
Minor high resolution for those who can take a good amount of polygons
Medium resolution for those who can take a lot more than a minor resolution
High definition resolution for those who can meet today’s modern requirement
New abilities, skills, magic and returned original favorites
New items, equipment and returned original favorites
Everything from Ocarina of Time will be put in, mostly
New enemies and unique ways of attacking
More difficult puzzles to solve, sometimes too hard!
A storyline that goes along with the story of Ocarina of Time
Differently textured original shields to avoid religions (shields in oot had Muslim images)
Remixed, returned and some original music
New non player characters
Navi has returned! (Navi is able to be turned on or off before the game starts, we know how annoying she is to you gamers )
Z-targeting, more than one enemy too!
New combo system; also in conjunction with Z-tergeting!
That’s not even everything on the secret list I have
The release date is unknown, but I will inform you of updates than percentages
From now on read "To do", it will tell you status updates on what we are doing!
-
To do: (as of 11/5/2006)
Continue rigging Adult Link and search for programmers as well as artists
Also, find the Unicorn fountain scene and rip the room model from it
-
NOTE: This game is not an official title by Nintendo nor are we going for profit.
This is a fan-made game intended for two game developers to get a chance in the gaming industry for future game development.
Nintendo owns all copyrights of everything Nintendo related including Zelda, but not limited to the content we create for this fan-game.
We do not claim any copyright to this game other than the content we create that Nintendo hasn’t
Lastly, we would love to hear your input or questions about this game!
Every little question, feedback and concern makes the game even better for everyone!
Do not:
-
Ask when the game will be done
Ask for demo's
..more later
-
We are accepting:
-
Texture artists - Open
3D modelers - Open
Programmers - Open
Zelda fans for story-line and game-play contradictions (you must know Zelda 64 very well - Open -)
-
Last edited: