CpU MasteR
omg h4x
The LLE plugin runs very slowly with my ATI Mobility Xpress 200M as well...
rgl.cpp: In function `void rglRenderChunks(int)':
rgl.cpp:486: error: `GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT' was not declared in this scope
rgl.cpp:707: warning: converting to `uint16_t' from `float'
rgl.cpp:709: warning: converting to `uint16_t' from `float'
rgl.cpp:711: warning: converting to `uint16_t' from `float'
rgl.cpp:713: warning: converting to `uint16_t' from `float'
rgl.cpp: In function `void rglDisplayFramebuffers()':
rgl.cpp:788: warning: converting to `int' from `float'
rgl.cpp:789: warning: converting to `int' from `float'
gmake: *** [rgl.o] Error 1
test #0 13.6385
test #1 13.7008
test #2 13.636
test #3 13.6328
test #4 17.0934
test #5 18.8244
test #6 16.885
the scaling of the video output. only happens in some games. don't know if it is really a bug.
ciu
mupen64: rgl_rendermode.cpp:281: void rglSetCombiner(rglRenderChunk_t&, int): the assurance »glGetError() == 0« is not fulfil.
creating fbo e9d80 292 x 216 fmt 0
Creating depth buffer e9d80 1024 x 778
creating fbo 3d6300 292 x 216 fmt 0
mupen64: rgl.cpp:353: void rglPrepareFramebuffer(rglRenderBuffer_t&): the assurance »glGetError() == 0« is not fulfil.