I decided to attempt a high-resolution OOT HUD for the community Zelda project, but I have a couple of questions:
Artefacts:
First attempt at high-res HUD:
Edit: Just found the list here - looks like the HUD is already partially completed. I will still continue with mine just to see how it turns out when sticking to the original style.
- Small artefacts are occuring in my high-res textures when in-game. It's hardly noticeable but I want to figure out how to fix it (see below picture)
- What resolution factor is the community project using? For the HUD, I'm using 4x original resolution, but will change if that's not correct.
- Does anyone have a detailed list of what is already done? I am about to try out the kokiri sword icon, but I think someone may have done it already.
- What do you think of my work so far? I've only done the heart meter and the buttons, not including the arrows within the C-buttons. I am trying to match the original as close as possible, as mode7 is doing.
Artefacts:

First attempt at high-res HUD:

Edit: Just found the list here - looks like the HUD is already partially completed. I will still continue with mine just to see how it turns out when sticking to the original style.
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