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What do you want in Project64 ?

Clements

Active member
Moderator
MiretanK.O said:
nope, they're two-in-one. I had one of those when my N64 was alive. :)

There were plenty of these, the best of which was an unofficial rumble pak called the Shockwave by Datel, which added a rumble effect to ALL games regardless of whether the game supported the rumble pak or not, and included 1MB memory. Some other unofficial rumble paks allowed you to adjust the strength of the rumble, such as the tremor pak.

These combination memory/rumble paks were all 3rd party and totally unofficial, so in my view, not worth emulating. There are many other unofficial accessories for N64 like the one that allowed playing Gameboy games on the N64, as well as the Shockwave's universal rumble ability, so we need to draw the line somewhere as to which accessories we emulate and which we do not. I personally would draw the line at emulating official Nintendo accessories only. Obviously I cannot speak on behalf of the developers.
 

Dysprosium

Graphics Designer
Clements said:
A new (or updated) logo and hi-res icon for XP that uses an alpha channel and the like would be nice for the main application. Someone with some good photoshop skills will probably have to help out with that though, perhaps submit a few designs and pick the best.
I'll give that a shot; does anyone have a copy of the logo? Seems the website is down.

Clements said:
There were plenty of these, the best of which was an unofficial rumble pak called the Shockwave by Datel, which added a rumble effect to ALL games regardless of whether the game supported the rumble pak or not, and included 1MB memory. Some other unofficial rumble paks allowed you to adjust the strength of the rumble, such as the tremor pak.
Figured I'd go grab a picture of the TremorPack I bought. I thought I had one with memory, but I guess that was just my imagination. (The TremorPack has a switch on the back for H and L [High and low, I gather.] rumble strengths.)
 

Clements

Active member
Moderator
Vile324 said:
I'll give that a shot; does anyone have a copy of the logo? Seems the website is down.

I got the PJ64.BMP and PJ64.ICO from the PJ64 1.4 source. I'll zip and attach them so people can try to improve/update them:
 

LazerTag

Leap of Faith
Multiple monitor support :) Since jumping to 2 monitors a few years ago and now using 3 I just keep thinking how cool that would be for games.

Full screen modes 1600x800, 2400x800, 2048x1024, 3096x1024, etc...

Windowed modes are most likely not needed. Seems most multimon PC's I have seen or used have major slow down when windowed D3D apps cross one screen to the other. Full screen though seems to work nice and fast. Strange enough also, when I first switched to 2 monitors I used an older version of Rice's plug-in (I think) back then and was able to play over both screens nice and smooth full screen. Lost my HD a few weeks after that though and all my notes on what exactly I had done. I think all I may have left of it was the picture I took. :/
 
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Smiff

Emutalk Member
Clements thanks but i think you missed the point of what i was getting at with the paks - if we (the system) can enable both commonly used pak types (mempak+rumble) at once there will be no switching hassle for user, for nearly all games. i just don't know how games handle seeing both at once, because they prompt for switch, so i was asking if any device actually can do both without a user switch.. maybe zilmar has found out since we talked about it, but i don't remember this being settled.
 

Clements

Active member
Moderator
If you want the answer to that, then they did have a switch. At least the unofficial Jolt pak did.
 

zero-frag

New member
my opinion :matrix: :

* High texture replacement :(
Not really usefull because rice's video plug-in do it pretty well =]
* Net play :bouncy:
That would be fantastic because i have to use 1964 when i play on the net. ( and there are too many desych witn project64K )
* 7zip support :plain:
Lol just decrompress with winrar :matrix: :matrix:
* Transfer pak for pokemon stadium
Who plays pokemon =] ?
 

ScottJC

At your service, dood!
zero-frag said:
my opinion :matrix: :

* High texture replacement :(
Not really usefull because rice's video plug-in do it pretty well =]
* Net play :bouncy:
That would be fantastic because i have to use 1964 when i play on the net. ( and there are too many desych witn project64K )
* 7zip support :plain:
Lol just decrompress with winrar :matrix: :matrix:
* Transfer pak for pokemon stadium
Who plays pokemon =] ?
It may be your opinion but it isn't very helpful;

1: Rices video plugin is no-where near as compatible or as complete as jabo's video plugin so therefore it would be more useful. - Just because its already been done is no reason at all not to also do it.
2: 7z support can be useful and its not as if people are forced to use it - in fact its already been implemented to some degree.
3: Just because you don't run paticular games doesn't mean others won't. Even if its pokemon it is advancement of emulation and to emulate even severely hated games increases compatibility.
 

bri_n1

New member
like dogman was asking... I always wonder weather psx/n64 emulators could allow the graphics to update faster for a higher framerate, while not affecting the timing/speed of the rest of the game.

Is that possible?
 

Agozer

16-bit Corpse | Moderator
bri_n1 said:
like dogman was asking... I always wonder weather psx/n64 emulators could allow the graphics to update faster for a higher framerate, while not affecting the timing/speed of the rest of the game.

Is that possible?
It's not possible. Framerate == speed.

Framerate == the number of frames drawn each second. Even not-so-bright people would understand that once you start cramming more frames into that one second (and the following seconds), whatever sequence those frames are a part of speeds up.
 
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Dj Noop

Brand New
Full Widescreen support because, from my young perspective, everything seems to be moving that way, computers and TVs alike. Please make support for all kinds of resolutions. To really keep things looking uncluttered, make them advanced options.

Personally, I don't like the way the controller pluggin looks. N-Rage looks terrible, but a simple picture and such for Jabo's pluggin would really make it look tons better and LOTS less confusing to people using it the first time.

Multiple button support and such for key mapping. I don't need a reminder from the pluggin telling me I mapped the same key twice, even worse, not letting me do so. It makes life hard, harder than it already is.

Anything that can be opened and browsed through WinRAR would be helpful in the rom selector. Ex, WinRAR opens .7z. The same .7z everyone wants in PJ64. The way that browser is set up looks real easy to use. Jnes has things looking really good, but gets pretty annoying when you have many files in one folder. Alphabetically organizing files into folders (A, B, C folders) helps for me, but if PJ64 has a unique, original approach to this, Kudos to you.

This one may be controversial, but Hi-Res textures support. If anything, at least as an advanced option. I understand the point is more towards emulation and not improvement, but then why add savestate?

Video Clip support. There's enough justification for that.

Skins was a great idea mentioned by someone earlier. You could improve the GUI however you'd like, but making some specification for skins the way Windows Media Player and Winamp does would let others customize PJ64 to match their desktops. Without some kind of customization there, you'd either have to make something that looks plain to match everyone's desktop, or really cool but only look good for some people. Shows like "Pimp My Ride" did extreemly well in their first season for a reason.

I don't know if this is a good idea or not, but transparency would be a real modern enhancement. Keep the release looking cool until 1.8 shows up :) .

**More options in the sound pluggin to play around with, unless you perfect it of couse. Things like sound quality adjustment, or a PITCH BENDER would set you guys apart for sure. Or how about playing mp3s or certain media formats in place of game songs like the Sega CD did? Eh?

I'll be happy with whatever comes out.

I'll think of better stuff later.
 
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Dj Noop

Brand New
Agozer said:
It's not possible. Framerate == speed.

Framerate == the number of frames drawn each second. Even not-so-bright people would understand that once you start cramming more frames into that one second (and the following seconds), whatever sequence those frames are a part of speeds up.

I think what he meant was like when you increase the refresh rate on your moniter, things look smoother, but not faster. Higher refreshrate = more frames comin at your moniter. I THINK what he was asking was if something like that is possible, make PJ64 PRODUCE more frames for the game per second, not just speed up the 60 already being made. ..I don't think that's possible to do that without a high powered computer though, I don't know.
 
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gamer64

New member
Will there be any changes to the Core or GPU,cause now that 1964 has had its latest release,some games like Paper Mario and Mario Party run better in 1964. I would just like to see some updates to the graphics and speed.
 

smcd

Active member
It's not really a feature request, because pj64 has all the "features" it needs really. Just keep working at it and improving what's there and thanks again for making such a nice tool available to the public :)
 

Agozer

16-bit Corpse | Moderator
Dj Noop said:
I think what he meant was like when you increase the refresh rate on your moniter, things look smoother, but not faster. Higher refreshrate = more frames comin at your moniter. I THINK what he was asking was if something like that is possible, make PJ64 PRODUCE more frames for the game per second, not just speed up the 60 already being made. ..I don't think that's possible to do that without a high powered computer though, I don't know.
Well ok, monitors supporting 100/120Hz would probably benefit in overall smoothness, since they can refresh at 2 times the speed of the game, PAL or NTSC.

Think KitchenSync in ZSNES, although KitchenSync was buggy as hell.
 
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frostwarrior

New member
Agozer said:
N-Rage input plugin supports rumble and Transfer Paks. Why would you want the emulator to do it, when the input plugin already has these features?
the N-Rage plugin doesn't support force feedback, this is required for some joystick to rumble, including mine :D
 

Agozer

16-bit Corpse | Moderator
frostwarrior said:
the N-Rage plugin doesn't support force feedback, this is required for some joystick to rumble, including mine :D
Who plays console games with a joystick?
 

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