Nothing major needed, IMO, but there are a couple of niggles.
I'm one of those horrible, tidy freaks. All my games are in Genre order (Racing, FPS, etc), and then a region order of PAL and NTSC. The PJ64 main screen cant read this folder structure - only the ROMs in one particular folder. Any chance of a fix on this? Cant imagine it'd be a massively time consuming thing to implement.
Also, for the database, could there be a recomended plugin line added? I know some required plugins are listed, but if PJ64 is gonna hopefully remember ROM plugins settings (think it was mentioned earlier, anyway) why not at least tell people the best way of achieving things? A lot of testing no doubt, but I cant imagine there would be a shortage of willing minions.
Think thats more or less it - aside from obvious compatability issues I cant think of much else to suggest - perhaps a messenger windows for NetPlay if/when its available. I havent used Kailera, but other clients I have used tend to add text over the game screen, usually unreadable on HUD displays, or its bright white text on perfect blue skies, so is eye-strainingly horrible.
I'm one of those horrible, tidy freaks. All my games are in Genre order (Racing, FPS, etc), and then a region order of PAL and NTSC. The PJ64 main screen cant read this folder structure - only the ROMs in one particular folder. Any chance of a fix on this? Cant imagine it'd be a massively time consuming thing to implement.
Also, for the database, could there be a recomended plugin line added? I know some required plugins are listed, but if PJ64 is gonna hopefully remember ROM plugins settings (think it was mentioned earlier, anyway) why not at least tell people the best way of achieving things? A lot of testing no doubt, but I cant imagine there would be a shortage of willing minions.
Think thats more or less it - aside from obvious compatability issues I cant think of much else to suggest - perhaps a messenger windows for NetPlay if/when its available. I havent used Kailera, but other clients I have used tend to add text over the game screen, usually unreadable on HUD displays, or its bright white text on perfect blue skies, so is eye-strainingly horrible.