UnaidedCoder
Your Better Half
UnaidedCoder
Your Better Half
- Thread Starter
- #6
95% of the game is finished. Pretty much every campagin level, most of the commchannels, the letters in the names (numbers will take no time) and some logos.
I'm not working on everything. there are some textures i am leaving unmodified for different reasons:
Accomplished/Complete/Level Name/Opeing logo: These are made of dozens of 1 pixel high textures each, that would need to be assembled, modified, broken down, and readded one by one. That would take forever.
Water and the solar boss: For some reason rice won't upload the modified textures of these animations, but will use the animation for the sun surface on solar. Probably the number of frames or something.
Dialogue text: 95 individual textures you can read fine, but i may hunt em all downlater. They were placed in the folders as they were used in game, obviously.
Some level textures: They won't dump, like some textures on corneria, sector z, and the floor of the bolse level. Gonna delete the dumped textures later and try getting them then cause they may be dumped but lost in the mass pile of textures somehow.
Also, I wish I had access to the models >_> anyone know of something to get the models out of the game?
I'm not working on everything. there are some textures i am leaving unmodified for different reasons:
Accomplished/Complete/Level Name/Opeing logo: These are made of dozens of 1 pixel high textures each, that would need to be assembled, modified, broken down, and readded one by one. That would take forever.
Water and the solar boss: For some reason rice won't upload the modified textures of these animations, but will use the animation for the sun surface on solar. Probably the number of frames or something.
Dialogue text: 95 individual textures you can read fine, but i may hunt em all downlater. They were placed in the folders as they were used in game, obviously.
Some level textures: They won't dump, like some textures on corneria, sector z, and the floor of the bolse level. Gonna delete the dumped textures later and try getting them then cause they may be dumped but lost in the mass pile of textures somehow.
Also, I wish I had access to the models >_> anyone know of something to get the models out of the game?
UnaidedCoder
Your Better Half
- Thread Starter
- #9
I'll release it upon completion. Releasing the wip now wouldn't accomplish much since it's almost done, but in fragments. Won't take much longer.
Anyone care to help me with my model extraction perdicament?
Anyone care to help me with my model extraction perdicament?
UnaidedCoder
Your Better Half
- Thread Starter
- #11
Thanks. i'll check em out.
Syphe D. Mar
New member
Woah... I've been waiting for one for a long time now... Awesome. One thing that bugs me is that General Pepper looks too much like he does in Assault, which is like... 10 years after Star Fox 64. Also, the three pilots I've seen looks a bit awkward, but that's just me.
Oh yeah, I think the water can be textured. I think someone attempted it showed a preview of the water. KerberK, I think.
And you're gonna remodel them too? Even neater.
Oh yeah, I think the water can be textured. I think someone attempted it showed a preview of the water. KerberK, I think.
And you're gonna remodel them too? Even neater.
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UnaidedCoder
Your Better Half
- Thread Starter
- #13
Know who? Cause I've also noticed that rice dumps an OBSCENE amount of water textures, FAR more than the game implements (several hundred frames my ass). That may be the problem.
It can;t involve my batch automate cause the solar "water" came out just fine.
It can;t involve my batch automate cause the solar "water" came out just fine.
Syphe D. Mar
New member
http://emutalk.net/showthread.php?t=36664&highlight=Star+Fox
Well, I said it's possible, but I'm not sure if it's practical. He skipped the skies too, but maybe the water also took him quite awhile. XD
Well, I said it's possible, but I'm not sure if it's practical. He skipped the skies too, but maybe the water also took him quite awhile. XD
UnaidedCoder
Your Better Half
- Thread Starter
- #15
Sorry guys, gonna have to wait another day. Too many things came up today for me to worry about
I'm going to release what i got done so far hopefully within half an hour (been takcling some graphical errors for a good bit of the day). Shoudl i just edit the first post with the link or make a new topic?
I'm going to release what i got done so far hopefully within half an hour (been takcling some graphical errors for a good bit of the day). Shoudl i just edit the first post with the link or make a new topic?
Last edited by a moderator:
UnaidedCoder
Your Better Half
- Thread Starter
- #17
Enjoy!
http://www.fileplanet.com/178668/170000/fileinfo/Starfox-64-High-resolution-texture-pack?r=5
Still a wip, as you will see some textures still missing.
http://www.fileplanet.com/178668/170000/fileinfo/Starfox-64-High-resolution-texture-pack?r=5
Still a wip, as you will see some textures still missing.
UnaidedCoder
Your Better Half
- Thread Starter
- #20
I have a request for people interested in this pack:
I want someone else to try and get the textures for the characters z and v of the thick text used in names and initials. i cannot get them for whatever reason. Similarly, I cannot retrieve the numeric characters of the same style used for the numbers in timers and scores on the stats page.
Hopefully someone else will have more success dumping them.
I want someone else to try and get the textures for the characters z and v of the thick text used in names and initials. i cannot get them for whatever reason. Similarly, I cannot retrieve the numeric characters of the same style used for the numbers in timers and scores on the stats page.
Hopefully someone else will have more success dumping them.