Drawing with OpenGL isn't that hard, but you're right about the accuracy, as OpenGL will split each quad in 2 triangles before displaying ...cooliscool said:That's hard to implement, given the Saturn's method of drawing polys (quad-based rendering), and frankly wouldn't give near the accuracy of software rendering.
Yeah, you're definetly right about the software rendering being more accurate, but I personally don't think Direct3D would be hard to implement because a quad can easily be rendered with an IDirect3DDevice9:: DrawPrimitiveUP using a trianglestrip. I'm no expert on saturn emulaton at all (also assuming you know more than I do about saturn), but that's just my opinion, and usually my opinions suck.cooliscool said:That's hard to implement, given the Saturn's method of drawing polys (quad-based rendering), and frankly wouldn't give near the accuracy of software rendering.