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SSF framerate

ptitrun

New member
Hi !

I use SSF R12 to play night but....the run quite too fast on my computer :(

Is it possible to have the true framerate for a game ?
 

MasterPhW

Master of the Emulation Flame
Try to enable vsync in your GFX config and in SSF and it should run with the true framerate...
 
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ptitrun

New member
oh great ! Thank you ;)

Is there any website where we can find n explanation (in english) for every single option in the option panel (les all the Sh2 stuffs or cd block or whathever) ?

Thx !
 
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ptitrun

New member
erf actually The framerate still incorrect

On nights for example, some level are very fast mmh
 

isamu

New member
So I take it this emu is now running pretty much at least 60fps on high end machines(P4 2.4Ghz and above)?
 

Borisz

New member
It already ran around max speed on a high end machine, but a p4 2.4ghz is definetaly not a hi-end machine.

Games that use more power from the Saturn will logically need a higher cpu to get good framerates, the only thing related to this that I saw on the authors site was him saying that the videos in... Grandia maybe, need considerable CPU power to run at fullspeed and that only has athlon 64 x2 setup could run it fine.
 

cooliscool

Nintendo Zealot
That's hard to implement, given the Saturn's method of drawing polys (quad-based rendering), and frankly wouldn't give near the accuracy of software rendering.
 

Runik

Saturnin forever !
cooliscool said:
That's hard to implement, given the Saturn's method of drawing polys (quad-based rendering), and frankly wouldn't give near the accuracy of software rendering.
Drawing with OpenGL isn't that hard, but you're right about the accuracy, as OpenGL will split each quad in 2 triangles before displaying ...
 

Borisz

New member
If you want OpenGL, wait for Satourne 2.

Personally I like the fact that SSF runs in pure software mode, with so much accuracy that it even displays the Saturn interlaced mode in... uh... interlaced mode.

I mean, is not that what you call as "accurate emulation" ?
 

blueshogun96

A lowdown dirty shame
cooliscool said:
That's hard to implement, given the Saturn's method of drawing polys (quad-based rendering), and frankly wouldn't give near the accuracy of software rendering.
Yeah, you're definetly right about the software rendering being more accurate, but I personally don't think Direct3D would be hard to implement because a quad can easily be rendered with an IDirect3DDevice9:: DrawPrimitiveUP using a trianglestrip. I'm no expert on saturn emulaton at all (also assuming you know more than I do about saturn), but that's just my opinion, and usually my opinions suck.

EDIT: fixed stupid smily thing.
 
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PsyMan

Just Another Wacko ;)
Common plugin specs would probably solve this "problem". The will of the various authors to create and follow these specs is questionable though. :\

For example, Satourne uses plugins but the only known third party plugins are 2 cdblock (CD-ROM) plugins...
 

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