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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

So, are there any Photoshop effects that can be used to up the quality of textures?

DDRPIP

The One and Only
yup, doesn't matter what folder it's under once it's in the hires_textures/Mario 64 (eg the textures will load even if in: hires_textures/Mario 64/ teh big outside trees)
 
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Tablecloth

New member
Kay. Thanks. Why, exactly are the same textures in the first three and folders and then the same are in the last two? I don't get why.
 

DDRPIP

The One and Only
well, only edit the last 3...
the difference is that the first 2 are bmp format and the last 3 are png format.
bmp's require coding (am I correct??) and are much larger in size.
png's are the one's everybody edits, you can find the same files in both formats in the different folders, so just edit png's. (every png has a bmp with the same image.)

remember: only edit the last 3 folders: "ci_by_png", "png_all", and "png_by_rgb_a". notice the png tag in the names??
 
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Tablecloth

New member
I redid two textures but I can't load them. I have it has Plugin\hires_texture\Super Mario 64\place with trees lol\(two textures I redid from the courtyard) but they won't load.
 

Datadayne

New member
What is the retextured textures name? If you change the name of the original texture, then it wont load. When loading textures, it finds the name of the texture. If the name is different, then rice video plugin wont find it.
 
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Tablecloth

New member
I retextured from the fourth folder, one of the png ones. Is it because I didn't resize it to the original size? Is there a resolution/size cap?
 

DDRPIP

The One and Only
size yes, the resolution ONLY can be changed..
when you change the resoution by 2x 3x or 4x, it keeps the same size ratio (16x16 with 4x resolution is 64x64).
it reads it as the same size because the resolution and size is porportional to the original...
and the 4th and 5th have alpha masks... they are a combination of textures to one.. stick with ci_by_png first, it has the main textures.
 

DDRPIP

The One and Only
umm...tiling yes, make sure it's the resolution though... you'll need to resize then edit to make it easier to handle..
once you change the size then do the tiling, etc.
 
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Tablecloth

New member
Can you edit together textures and have them recognized as one texture?
Also, is there a texture for the castle's walls in Super Mario 64? I can't find it.
 

Iconoclast

New member
Can you edit together textures and have them recognized as one texture?
Also, is there a texture for the castle's walls in Super Mario 64? I can't find it.
It's in there, alright. Just look for that white cloud with the turquoise background image.

The textures must remain seperate. If they aren't, the resoultion will be forced. I know what you're asking, and I tried that myself once with Virtual Chess 64 to fix the accurate texture mapping problems with the title screen text and background, but the combined and merged texture will only be forced down to the resolution of the image before you save changes to it.

Example, if you merge several 32x32 textures into one 128x128 texture with the same file name as one of the 32x32 textures, the resolution of that image in the game itself will be compared to the file name of your new texture and resolutions must match.
 

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