Does anyone know how to speed up Goldeneye while using Project 64 1.5?
Since my usage of Project 64 1.5 I've noticed considerable slowdown and lag with Goldeneye. With 1.4 Goldeneye was except for graphical problems in some outdoor areas.
It appears the new version (1.5) made some improvements such as the weapon sprite showing up on Doom 64. Also some of the graphical problems with Mission Impossible and Super Smash Brothers are now gone. However some other games which were perfect now have problems such as both Zelda's and Mario Tennis.
If anyone knows how to fix the slowdown and lag with Goldeneye as well as Perfect Dark I'd appreciate a response to this post.
Here are my settings and configuration
Jabo Direct3D 6 1.5 (graphics)
Azimer's Audio v0.30 driver revision 2.2 (audio)
N Rage's Direct Input8 V2 1.80a (controller)
AMD Thunderbird 1.2GHz
256MB DDR RAM
Asus A7M266 Mainboard
Nvidia Geforce 2 GTS with 32MB DDR RAM
Windows 98
Desktop resolution 1024x768@32bit
Thanks in advance for your help
Since my usage of Project 64 1.5 I've noticed considerable slowdown and lag with Goldeneye. With 1.4 Goldeneye was except for graphical problems in some outdoor areas.
It appears the new version (1.5) made some improvements such as the weapon sprite showing up on Doom 64. Also some of the graphical problems with Mission Impossible and Super Smash Brothers are now gone. However some other games which were perfect now have problems such as both Zelda's and Mario Tennis.
If anyone knows how to fix the slowdown and lag with Goldeneye as well as Perfect Dark I'd appreciate a response to this post.
Here are my settings and configuration
Jabo Direct3D 6 1.5 (graphics)
Azimer's Audio v0.30 driver revision 2.2 (audio)
N Rage's Direct Input8 V2 1.80a (controller)
AMD Thunderbird 1.2GHz
256MB DDR RAM
Asus A7M266 Mainboard
Nvidia Geforce 2 GTS with 32MB DDR RAM
Windows 98
Desktop resolution 1024x768@32bit
Thanks in advance for your help