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Saturn Emulation Screenshots

Tagrineth

Dragony thingy
Er... couple things.

First, how do you zoom in like that?! ^_^

Second, AFAIK due to the way Saturn handles 3D and the way it has to be emulated, you can't filter textures without either destroying compatibility or destroying geometric coherence.

Also performance would be a disaster zone on all but the most powerful CPU's... unless GiriGiri found some straaaaaange way to accelerate Quadratic primitives on modern graphic cards?
 

fivefeet8

-= Clark Kent -X- =-
Tagrineth said:
Er... couple things.

First, how do you zoom in like that?! ^_^

Second, AFAIK due to the way Saturn handles 3D and the way it has to be emulated, you can't filter textures without either destroying compatibility or destroying geometric coherence.

Also performance would be a disaster zone on all but the most powerful CPU's... unless GiriGiri found some straaaaaange way to accelerate Quadratic primitives on modern graphic cards?

Hehe. I didn't zoom in. After beating the boss, a replay of what you did in the level is shown. Which zooms and pans by itself. Kinda cool. Press the x,y, or z buttons to get rid of the score chart.

It seems filtering is possible since Satourne does it quite nicely using OGL on the games it runs. And some people have gotten girigiri to use texture filtering. Here are some shots of Sonic R with texture filtering done with girigiri. I didn't do these shots.

http://www.station-zero.com/medion/screenshots/girigiri/sonicr/

And here are some shots with filtering enabled in girigiri hack with Panzer Dragoon Saga.

http://www.station-zero.com/medion/screenshots/girigiri/pds/

Filtering looks quite nice too.

Here is a shot of Christmas nights, winter style. ;)
 
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fivefeet8

-= Clark Kent -X- =-
Here are a few shots of Radiant Silvergun. Running on the Girigiri hack with the same settings I used for Christmas Nights.
 

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