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Rice Video 6.1.0c - HiRez Texture Loader

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snes

New member
Yes but I think that the normal resolution that you can change on the Pc is different to the resolution of the HDTV.But I'm not sure
 

Mireneye

New member
I have a small question to ask. I tried changing Links Eyes.... The only thinh I did was taking away the Blue eyes and having only white therein... And it does'nt work at all... Can somebody explain whats wrong and how will I make up for it ?

Cheers!
 

Shibb

The Peoples Champ
PistolGrip said:
I just had a look at Jabo's new video plugin and noticed he has fixed all Pilotwings issues as seen on the very first map and that I have posted about previously.

In your plugin Rice, and pretty much every other one, the sky isn't done correctly, and the "red bullseye target" changes color to green when you come close to it. Since Pilotwings is one of those early UCODE games I think the fixes you make to it could help a lot of other games too.

that makes sense to me, anyone else thinkg so?
 

Toast Siege

EmuTalk Memberr
F-3582 said:
Didn't HD-TV use 1024x768?
Nope. HD-TV, as in a widescreen HD-TV, displays both 1280x720 and 1920x1080; though for these purposes you'd probably have to stick with 1280x720...
 

dragon_rider

私は竜が好き&#
Woah, someone with the same Rice Video 6.1.1 beta(all) problem as me! It happens to me regardless of any changes I make in the Plugin Config or in the actual GeForce FX 5700 LE control settings. Switching driver versions (old or new) doesn't do jack squat for me. Could someone tell us what the crap's going on? I'd use 1964, but it crashes way too much.
 

jdsony

New member
Rice's plugin already will let you use HDTV resolutions. It depends on your method of hookup, graphic drivers etc. Basically I used DVI-out on my Radeon 9800 Pro and the only resolutions I was getting was 848x480 for widescreen and then the standard 320x240, 640x480,800x600 etc. The same was happening for PC games. The work around for this is to get the software "Powerstrip" and you need the create a custom resolution, save the full list of resolutions to a new monitor driver and install the monitor driver it creates. This allows you to use any of the resolutions in all your programs. For me the best resolution was 1776x1000 because there was no overscan. The other resolution I was using was 1252x648 which was better for more demanding PC games.

The feature I would like to see in Rice's Plugin though is to set aspect ratio to resolution like in Jabo's. That way you can play games in widescreen that don't normally support it. Zelda looks really nice in 1776x1000 with 4xAA and in 16:9. Basically when the aspect ratio is forced it gives you more visible space on each side of the screen so it's really not practical for a lot of games because of how they are designed. Banjo Kazooie you get draw in on the left side of the screen. Smash Brothers has the background image cut off on the sides but the foreground extends into the extra space. Mario Kart has the top right part of the sky missing. Diddy Kong Racing get's stretched still. I think that's about all I have tried so far. Zelda is pretty much perfect I have yet to notice any glitches, the HUD stays in the same location so it doesn't move to the edges of the screen but that's not an issue. I'm sure with texture enhancements I wouldn't be able to use 1776x1000 but it would be fun still.
 

ldegheest

New member
perfect dark

I have this problem with the rice plugin when playing Perfect Dark. It's like the ceiling is comming down sometimes.

...using DirectX in Rice (using glide is giving me the same problem and even more weird thing in Perfect Dark)

I'm using Rice for the HQ textures option.


Any solution would be welcome.

There are two pictures attached. The second is using Jabo's Direct3D8 plugin.
 

Dysprosium

Graphics Designer
Rice said:
If you turn off the frame buffer options, you can get rid off the spinning problem.

Sorry to post in the topic with this problem so long after you mentioned it, but I've got the problem and disabling the frame buffer didn't help very much.

I've got it in four player mode, yet the second player's screen [Top right] has the camera moving, even with frame buffer disabled. All the rest of the screens work, except this one. :\
 

Cybertronic

New member
Everyone knows that the picture of link in Legend Of Zelda OOT on the equipment screen is scrambled when using rice, but when I use Jabo's Direct3d8 1.6 it shows up fine, Would this happen to be a hardware issue in how my video card interperts instructions? Because When I play Zelda using rice I use OpenGL, directX dosent work too well for me.
 

racing299

New member
untitled229qw.jpg
 

Doc

New member
I'm having a weird problem. I've downloaded the rice plugin and started downloading texture packs for No mercy with everything working fine. Now I decided i want to make my own textures. I follow the tutorial i foun on how to dump the textures , edit them and then save them as pngs. Afterwards I place them in the hi res / WWF No Mercy folder and load the game to see if the textures work . the textures I made do not work but the ones I download do.

I did a little experimenting thanks to my best friend and the textures I made work fine for him on his pc.

so I'm thinking its either my pc or I have a certain setting wrong within the plugin options

My computer specs are as follows:

Compaq Presario 5000 running Windows Me
40 gig harddrive
eGforce 4 MX


any help will be greatly appreciated
 

drewmaster

New member
Rice said:
Rice Video 6.1.0 By Rice1964

What's new:

1. External high resolution texture loading. Read HiRezTexture.txt for further information
2. Texture group dumpping
3. Zelda MM point lighting
4. Software vertex clipper problem fix by not using inline for a few important functions.
Microsoft C++ compiler did a very bad job of optimization before. By converting these inline
functions to regular functions, the clipper works with much less glitches now.
5. Some fixes on a few color combiners, including DirectX high-end, opengl 1.2/1.3, opengl 1.4,
Nvidia openg register combiner. You may see various improvement on these combiners if you
are using them.
6. Various DirectX frame buffer related fixes
7. Using BMGLibPNG to handle PNG files. The include BMGLibPNG.dll file must be placed under
your emulator folder, not the plugin folder.




<a href="http://www.emutalk.net/showthread.php?t=25534" target="_blank">Thread for version 6.0.0/6.0.0c</a> <br />
<a href="http://www.emutalk.net/showthread.php?t=25294" target="_blank">Thread for version 5.9.9</a> <br />
<a href="http://www.emutalk.net/showthread.php?t=20471" target="_blank">Thread for previous version 5.6.0</a><br />
<a href="http://www.emutalk.net/showthread.php?t=19618" target="_blank">Thread for previous version 5.5.1</a><br />
<a href="http://www.emutalk.net/showthread.php?t=18936" target="_blank">Thread for previous version 5.4.3b </a><br />
<a href="http://www.emutalk.net/showthread.php?t=18780" target="_blank">Thread for previous version 5.4.2, 5.4.1 and 5.4.0</a> <br />
<a href="http://www.emutalk.net/showthread.php?t=18071" target="_blank">Thread for previous version 5.3.1</a> <br />
<a href="http://www.emutalk.net/showthread.php?t=14776" target="_blank">Thread for previous version 5.1.0d</a><br />

<a href="http://www.emutalk.net/showthread.php?t=15546" target="_blank">Discussion about hi-res texture loading</a><br />

Rice
02/24/2005


EDIT #1: Rebuild to version 6.1.0b to disable the vertex shader option.
EDIT #2: Rebuild with a minor fixes for the DirectX depth problem with some games, and to further disable frame buffer features for opengl


Where does BMGLibPNG.dll come from?
 

Saten

New member
GFD_Luc, extract all files to your plugin directory and move BMGLibPNG.dll to your emulator directory. That's it, no installation required.
 

ladbag

New member
Problems loading textures

I use 1964, and have no problems dumping textures in WWF No Mercy. But for some reason, the hi-res textures I put in the "hires_texture" folder don't load when I start the rom and put in the correct data in the CAW feature. Can somebody please help me? I'd really appreciate it.
 

Philjax

New member
The "BMGLibPNG.dll" file is not avaliable anywhere. I've googled the bugger and searched all over several websites. People keep saying its in the Rice Video latest update but its not and i can't download the 6.1.0 version anymore where it also could be. Can someone link me to the download or send it to me or something. Sorry for being so retarded but you'd be saving my life and i'd be very greatful. Thank You.
 
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